Faild to SetTimer!
In which condition this could happen?
How to avoid this?
My source code are here:
CMainFrameWnd::NewObject()
{
...
UINT uTimeSetted=0;
do
timesetted=SetTimer(1,timer,NULL);
while (uTimeSetted);//死循环
...
}//CMainFrameWnd is derived from CMainWnd.