关于模糊的实现

zxzx1234321 2010-04-10 11:04:21
请教各位大牛,BlurMaskFilter怎么实现图像的模糊?要成功的方法,自己试过不好使。用其他的方法实现也行,关键是要快,自己写的速度太慢了,拜托。
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aSysBang 2010-04-13
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改下package 名 并运行这个activity就可以了
这个是来自apidemo中的例子

mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL);
mPaint.setMaskFilter(mBlur);


个人感觉以上两行代码基本上就是BlurMaskFilter的应用 然后画mPaint就可以实现mBlur 设置的效果了







package com.k;

import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.MaskFilter;
import android.graphics.Paint;
import android.graphics.Path;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;

public class Vi extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new MyView(this));
}
public class MyView extends View {
private Paint mPaint;
private MaskFilter mBlur;

private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;

public MyView(Context c) {
super(c);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(0xFFFF0000);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL);
mPaint.setMaskFilter(mBlur);
mBitmap = Bitmap.createBitmap(320, 480, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}

@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(0xFFAAAAAA);

canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);

canvas.drawPath(mPath, mPaint);
}

private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;

private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}

@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();

switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
}
vclongking 2010-04-10
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