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element1=Matrix3x3()
element1.Xx = X.X
element1.Xy = X.Y
element1.Xz = X.Z
element1.Yx = Y.X
element1.Yy = Y.Y
element1.Yz = Y.Z
element1.Zx = Z.X
element1.Zy = Z.Y
element1.Zz = Z.Z
theUI.NXMessageBox.Show("Error", NXMessageBox.DialogType.Warning,X.X.ToString())
theUI.NXMessageBox.Show("Error", NXMessageBox.DialogType.Warning,element1.Xx.ToString())
[Serializable]
public struct Matrix3x3
{
public double Xx;
//
public double Xy;
//
public double Xz;
//
public double Yx;
//
public double Yy;
//
public double Yz;
//
public double Zx;
//
public double Zy;
//
public double Zz;
public override string ToString();
}