询问《Windows程序设计》第五版关于键盘处理的例程

lyrong 2013-04-23 04:17:06
/*--------------------------------------------------------
KEYVIEW2.C -- Displays Keyboard and Character Messages
(c) Charles Petzold, 1998
--------------------------------------------------------*/

#include <windows.h>

LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;

int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("KeyView2") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;

wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;

if (!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("This program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}

hwnd = CreateWindow (szAppName, TEXT ("Keyboard Message Viewer #2"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;

ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;

while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}

LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static DWORD dwCharSet = DEFAULT_CHARSET ; //这句是什么意思
static int cxClientMax, cyClientMax, cxClient, cyClient, cxChar, cyChar ;
static int cLinesMax, cLines ;
static PMSG pmsg ;
static RECT rectScroll ;
static TCHAR szTop[] = TEXT ("Message Key Char ") //为什么有的字符数组定义,两个TEXT之间要用逗号:“TEXT(),TEXT();”,而有的不需要了?
TEXT ("Repeat Scan Ext ALT Prev Tran") ;
static TCHAR szUnd[] = TEXT ("_______ ___ ____ ")
TEXT ("______ ____ ___ ___ ____ ____") ;

static TCHAR * szFormat[2] = {

TEXT ("%-13s %3d %-15s%c%6u %4d %3s %3s %4s %4s"),
TEXT ("%-13s 0x%04X%1s%c %6u %4d %3s %3s %4s %4s") } ; //这里TEXT之间用了逗号,为什么?但是为什么定义的时候不是“static TCHAR szFormat[2]=”而是“static TCHAR * szFormat[2]=”定义为指针?

static TCHAR * szYes = TEXT ("Yes") ;
static TCHAR * szNo = TEXT ("No") ;
static TCHAR * szDown = TEXT ("Down") ;
static TCHAR * szUp = TEXT ("Up") ;

static TCHAR * szMessage [] = {
TEXT ("WM_KEYDOWN"), TEXT ("WM_KEYUP"),
TEXT ("WM_CHAR"), TEXT ("WM_DEADCHAR"),
TEXT ("WM_SYSKEYDOWN"), TEXT ("WM_SYSKEYUP"),
TEXT ("WM_SYSCHAR"), TEXT ("WM_SYSDEADCHAR") } ;
HDC hdc ;
int i, iType ;
PAINTSTRUCT ps ;
TCHAR szBuffer[128], szKeyName [32] ;
TEXTMETRIC tm ;

switch (message)
{
case WM_INPUTLANGCHANGE:
dwCharSet = wParam ;
// fall through
case WM_CREATE:
case WM_DISPLAYCHANGE:

// Get maximum size of client area

cxClientMax = GetSystemMetrics (SM_CXMAXIMIZED) ;
cyClientMax = GetSystemMetrics (SM_CYMAXIMIZED) ;

// Get character size for fixed-pitch font

hdc = GetDC (hwnd) ;

SelectObject (hdc, CreateFont (0, 0, 0, 0, 0, 0, 0, 0,
dwCharSet, 0, 0, 0, FIXED_PITCH, NULL)) ;

GetTextMetrics (hdc, &tm) ;
cxChar = tm.tmAveCharWidth ;
cyChar = tm.tmHeight ;

DeleteObject (SelectObject (hdc, GetStockObject (SYSTEM_FONT))) ;
ReleaseDC (hwnd, hdc) ;

// Allocate memory for display lines

if (pmsg)
free (pmsg) ;

cLinesMax = cyClientMax / cyChar ;
pmsg = malloc (cLinesMax * sizeof (MSG)) ;
cLines = 0 ;
// fall through
case WM_SIZE:
if (message == WM_SIZE)
{
cxClient = LOWORD (lParam) ;
cyClient = HIWORD (lParam) ;
}
// Calculate scrolling rectangle

rectScroll.left = 0 ;
rectScroll.right = cxClient ;
rectScroll.top = cyChar ;
rectScroll.bottom = cyChar * (cyClient / cyChar) ;//这里为什么不直接写成:“rectScroll.bottom = cyClient / cyChar ”呢?

InvalidateRect (hwnd, NULL, TRUE) ;

if (message == WM_INPUTLANGCHANGE)
return TRUE ;//两句的作用是什么?如果输入法发生改变的消息在“case WM_INPUTLANGCHANGE”下就做了处理了啊?

return 0 ;

case WM_KEYDOWN:
case WM_KEYUP:
case WM_CHAR:
case WM_DEADCHAR:
case WM_SYSKEYDOWN:
case WM_SYSKEYUP:
case WM_SYSCHAR:
case WM_SYSDEADCHAR: //这个消息有什么作用?

// Rearrange storage array

for (i = cLinesMax - 1 ; i > 0 ; i--)
{
pmsg[i] = pmsg[i - 1] ;
}
// Store new message

pmsg[0].hwnd = hwnd ;
pmsg[0].message = message ;
pmsg[0].wParam = wParam ;
pmsg[0].lParam = lParam ;

cLines = min (cLines + 1, cLinesMax) ;

// Scroll up the display

ScrollWindow (hwnd, 0, -cyChar, &rectScroll, &rectScroll) ;

break ; // ie, call DefWindowProc so Sys messages work

case WM_PAINT:
hdc = BeginPaint (hwnd, &ps) ;

SelectObject (hdc, CreateFont (0, 0, 0, 0, 0, 0, 0, 0,
dwCharSet, 0, 0, 0, FIXED_PITCH, NULL)) ;

SetBkMode (hdc, TRANSPARENT) ;
TextOut (hdc, 0, 0, szTop, lstrlen (szTop)) ;
TextOut (hdc, 0, 0, szUnd, lstrlen (szUnd)) ;

for (i = 0 ; i < min (cLines, cyClient / cyChar - 1) ; i++)
{
iType = pmsg[i].message == WM_CHAR ||
pmsg[i].message == WM_SYSCHAR ||
pmsg[i].message == WM_DEADCHAR ||
pmsg[i].message == WM_SYSDEADCHAR ;

GetKeyNameText (pmsg[i].lParam, szKeyName,
sizeof (szKeyName) / sizeof (TCHAR)) ;

TextOut (hdc, 0, (cyClient / cyChar - 1 - i) * cyChar, szBuffer,
wsprintf (szBuffer, szFormat [iType],
szMessage [pmsg[i].message - WM_KEYFIRST],
pmsg[i].wParam,
(PTSTR) (iType ? TEXT (" ") : szKeyName),
(TCHAR) (iType ? pmsg[i].wParam : ' '),
LOWORD (pmsg[i].lParam),
HIWORD (pmsg[i].lParam) & 0xFF,
0x01000000 & pmsg[i].lParam ? szYes : szNo,
0x20000000 & pmsg[i].lParam ? szYes : szNo,
0x40000000 & pmsg[i].lParam ? szDown : szUp,
0x80000000 & pmsg[i].lParam ? szUp : szDown)) ;//这里“szMessage [pmsg[i].message - WM_KEYFIRST]”怎么计算?“szFormat [iType]”表示什么?“(TCHAR) (iType ? pmsg[i].wParam : ' ')”如何理解?
}
DeleteObject (SelectObject (hdc, GetStockObject (SYSTEM_FONT))) ;
EndPaint (hwnd, &ps) ;
return 0 ;

case WM_DESTROY:
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}


这是第6章关于键盘处理的源码,存在理解问题的地方都做了标注,问题积累的有点多,GOOGLE上也找不到对应的解答,望大家帮忙解答下,谢谢!
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ttsping 2013-04-24
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DEFAULT_CHARSET默认的字符集 http://msdn.microsoft.com/en-us/library/windows/desktop/dd183499(v=vs.85).aspx 第一个定义的是TCHAR数组 第二个定义的相当于是二维数组。TCHAR数组的数组。 我觉得这个是有些时候没必要“化简”,意思比较直观。 不懂你说的。 http://msdn.microsoft.com/en-us/library/windows/desktop/ms646285(v=vs.85).aspx WM_KEYFIRST你在vs里面f12一下就知道了。 这个你在vs里面看应该不难吧。。

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