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if (blinkRate <= 0 || blinkRate > 1000)
改一改文字(例如改成空白),通过定时器在三分之一秒钟再改回来。反复几次之后,结束这个过程。 例如在你的窗口弄一个Interval等于0.333秒的定时器(Time1),然后如果要改某个特定的Node,可以这样写Private nd As TreeNode Private ct As Integer Private Sub TestButton1_Click(sender As Object, e As EventArgs) Handles Button1.Click nd = Me.TreeView1.Nodes(1).Nodes(0).Nodes(0) '选择你要测试的node ct = 0 Timer1.Start() End Sub Private Sub Timer1_Tick(sender As Object, e As EventArgs) Handles Timer1.Tick If (nd.Text = String.Empty) Then nd.Text = "Asfasfasfad" nd.ForeColor = Color.Red Else nd.Text = String.Empty End If If ct > 10 And nd.Text <> String.Empty Then nd.ForeColor = Color.Black Timer1.Stop() Else ct += 1 End If End Sub
变个色就挺好了,闪啊闪的头晕。
变个色就挺好了,闪啊闪的头晕。
改一改文字(例如改成空白),通过定时器在三分之一秒钟再改回来。反复几次之后,结束这个过程。 例如在你的窗口弄一个Interval等于0.333秒的定时器(Time1),然后如果要改某个特定的Node,可以这样写Private nd As TreeNode Private ct As Integer Private Sub TestButton1_Click(sender As Object, e As EventArgs) Handles Button1.Click nd = Me.TreeView1.Nodes(1).Nodes(0).Nodes(0) '选择你要测试的node ct = 0 Timer1.Start() End Sub Private Sub Timer1_Tick(sender As Object, e As EventArgs) Handles Timer1.Tick If (nd.Text = String.Empty) Then nd.Text = "Asfasfasfad" nd.ForeColor = Color.Red Else nd.Text = String.Empty End If If ct > 10 And nd.Text <> String.Empty Then nd.ForeColor = Color.Black Timer1.Stop() Else ct += 1 End If End Sub
using System;
using System.Drawing;
using System.Windows.Forms;
namespace BlinkTreeNodeDemo
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
Load += new EventHandler(Form1_Load);
}
private void Form1_Load(object sender, EventArgs e)
{
SetupBlinkTreeView();
}
private void SetupBlinkTreeView()
{
while (!this.IsHandleCreated) ;
//每秒闪烁一次
BlinkTreeNodeRenderer bt1 = new BlinkTreeNodeRenderer(treeView1, 1);
//每秒闪烁10次
BlinkTreeNodeRenderer bt2 = new BlinkTreeNodeRenderer(treeView2, 10);
//每秒闪烁25次
BlinkTreeNodeRenderer bt3 = new BlinkTreeNodeRenderer(treeView3, 25);
}
}
public class BlinkTreeNodeRenderer
{
private TreeView treeView;
private System.Threading.Thread th;
private int blinkRate;
private bool isBlink = false;
public BlinkTreeNodeRenderer(TreeView treeView)
{
Initialize(treeView, 1);
}
public BlinkTreeNodeRenderer(TreeView treeView, int blinkRate)
{
Initialize(treeView, blinkRate);
}
private void Initialize(TreeView treeView, int blinkRate)
{
if (blinkRate < 0 || blinkRate > 1000)
{
throw new ArgumentOutOfRangeException("blinkRate", "blinkRate应大于0且小于1000");
}
this.treeView = treeView;
this.blinkRate = blinkRate;
this.treeView.HideSelection = false;
this.treeView.DrawMode = TreeViewDrawMode.OwnerDrawText;
this.treeView.DrawNode += new DrawTreeNodeEventHandler(treeView_DrawNode);
this.treeView.Disposed += new EventHandler(treeView_Disposed);
this.th = new System.Threading.Thread(new System.Threading.ThreadStart(Blink));
this.th.IsBackground = true;
this.th.Start();
}
//一定的时间间隔更改isBlink的值,并使当前选择节点区域无效(不用对整个控件无效),发送绘制消息
private void Blink()
{
int sleepTime = 1000 / blinkRate;
while (true)
{
System.Threading.Thread.Sleep(sleepTime);
isBlink = !isBlink;
treeView.BeginInvoke(new MethodInvoker(delegate()
{
if (treeView.SelectedNode != null && treeView.Focused)
{
treeView.Invalidate(treeView.SelectedNode.Bounds);
}
}));
}
}
private void treeView_DrawNode(object sender, DrawTreeNodeEventArgs e)
{
//设置为false由用户绘制而非操作系统绘制
e.DrawDefault = false;
if ((e.State & TreeNodeStates.Selected) != 0 || (e.State & TreeNodeStates.Focused) != 0)
{
//判断节点是否已选择或者已获得焦点,如果是true则绘制高亮显示、焦点框
e.Graphics.FillRectangle(new SolidBrush(SystemColors.Highlight), e.Bounds);
using (Pen focusedPen = new Pen(Color.Black))
{
focusedPen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dot;
Rectangle focusedBounds = e.Bounds;
focusedBounds.Size = new Size(e.Bounds.Width - 1, e.Bounds.Height - 1);
e.Graphics.DrawRectangle(focusedPen, focusedBounds);
}
//节点根据isBlink状态绘制显示文本
if (isBlink || !treeView.Focused)
{
TextRenderer.DrawText(e.Graphics, e.Node.Text, e.Node.NodeFont, e.Bounds, Color.White);
}
}
else
{
//绘制未被选择的其余节点
TextRenderer.DrawText(e.Graphics, e.Node.Text, e.Node.NodeFont, e.Bounds, e.Node.ForeColor);
}
}
private void treeView_Disposed(object sender, EventArgs e)
{
th.Abort();
th = null;
}
}
}