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using UnityEngine;
using System.Collections;
public class MirrorCamera : MonoBehaviour {
// Use this for initialization
void Start () {
MirrorFlipCamera(Camera.main);
}
void MirrorFlipCamera(Camera camera) {
Matrix4x4 mat = camera.projectionMatrix;
mat *= Matrix4x4.Scale(new Vector3(-1, 1, 1));
camera.projectionMatrix = mat;
}
// Update is called once per frame
void Update () {
}
}
亲测成功。如果解决了记得结贴哦~