VS2010----LINK : fatal error LNK1104: 无法打开文件“kernel32.lib,”

helenandyoyo 2014-07-16 09:25:57
vs2010运行《windows程序设计第5版》上的HELLOWIN程序,出现如下问题:

请问该怎么解决?
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好饿好饿啊 2016-10-17
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把编译器换成X64看看。
风中之神82 2015-05-06
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请问fatal error LNK1104: 无法打开文件“CyUtilsLib64.lib”我的这个问题该怎么解决啊?我电脑是64位的系统。
jiyuanzp 2015-03-31
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依然找不到肿么办。。。。急死了
赵4老师 2014-07-16
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PlaySound The PlaySound function plays a sound specified by the given filename, resource, or system event. (A system event may be associated with a sound in the registry or in the WIN.INI file.) BOOL PlaySound( LPCSTR pszSound, HMODULE hmod, DWORD fdwSound ); Parameters pszSound A string that specifies the sound to play. If this parameter is NULL, any currently playing waveform sound is stopped. To stop a non-waveform sound, specify SND_PURGE in the fdwSound parameter. Three flags in fdwSound (SND_ALIAS, SND_FILENAME, and SND_RESOURCE) determine whether the name is interpreted as an alias for a system event, a filename, or a resource identifier. If none of these flags are specified, PlaySound searches the registry or the WIN.INI file for an association with the specified sound name. If an association is found, the sound event is played. If no association is found in the registry, the name is interpreted as a filename. hmod Handle of the executable file that contains the resource to be loaded. This parameter must be NULL unless SND_RESOURCE is specified in fdwSound. fdwSound Flags for playing the sound. The following values are defined: SND_APPLICATION The sound is played using an application-specific association. SND_ALIAS The pszSound parameter is a system-event alias in the registry or the WIN.INI file. Do not use with either SND_FILENAME or SND_RESOURCE. SND_ALIAS_ID The pszSound parameter is a predefined sound identifier. SND_ASYNC The sound is played asynchronously and PlaySound returns immediately after beginning the sound. To terminate an asynchronously played waveform sound, call PlaySound with pszSound set to NULL. SND_FILENAME The pszSound parameter is a filename. SND_LOOP The sound plays repeatedly until PlaySound is called again with the pszSound parameter set to NULL. You must also specify the SND_ASYNC flag to indicate an asynchronous sound event. SND_MEMORY A sound event's file is loaded in RAM. The parameter specified by pszSound must point to an image of a sound in memory. SND_NODEFAULT No default sound event is used. If the sound cannot be found, PlaySound returns silently without playing the default sound. SND_NOSTOP The specified sound event will yield to another sound event that is already playing. If a sound cannot be played because the resource needed to generate that sound is busy playing another sound, the function immediately returns FALSE without playing the requested sound. If this flag is not specified, PlaySound attempts to stop the currently playing sound so that the device can be used to play the new sound. SND_NOWAIT If the driver is busy, return immediately without playing the sound. SND_PURGE Sounds are to be stopped for the calling task. If pszSound is not NULL, all instances of the specified sound are stopped. If pszSound is NULL, all sounds that are playing on behalf of the calling task are stopped. You must also specify the instance handle to stop SND_RESOURCE events. SND_RESOURCE The pszSound parameter is a resource identifier; hmod must identify the instance that contains the resource. SND_SYNC Synchronous playback of a sound event. PlaySound returns after the sound event completes. Return Values Returns TRUE if successful or FALSE otherwise. Remarks The sound specified by pszSound must fit into available physical memory and be playable by an installed waveform-audio device driver. PlaySound searches the following directories for sound files: the current directory; the Windows directory; the Windows system directory; directories listed in the PATH environment variable; and the list of directories mapped in a network. For more information about the directory search order, see the documentation for the OpenFile function. If it cannot find the specified sound, PlaySound uses the default system event sound entry instead. If the function can find neither the system default entry nor the default sound, it makes no sound and returns FALSE. QuickInfo Windows NT: Requires version 3.1 or later. Windows: Requires Windows 95 or later. Windows CE: Unsupported. Header: Declared in mmsystem.h. Import Library: Use winmm.lib. Unicode: Implemented as Unicode and ANSI versions on Windows NT. See Also Waveform Audio Overview, Waveform Functions
不良制品 2014-07-16
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我记得添加库文件是要到LIB文件夹的,64位的话还要到LIB下的X64文件夹 就像这样 C:\Program Files\Microsoft SDKs\Windows\v7.0\Lib 64位 C:\Program Files\Microsoft SDKs\Windows\v7.0\Lib\x64 特殊的编译器还有 C:\Program Files\Microsoft SDKs\Windows\v7.0\Lib\IA64 之前我自己编译64位程序引用LIB库也是一大堆的无法解析的外部符号,LZ可以试一下。
helenandyoyo 2014-07-16
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去掉逗号之后再编译:结果如下: 所有输出均为最新。 1>WinMain.obj : error LNK2019: 无法解析的外部符号 __imp__PlaySoundW@12,该符号在函数 "long __stdcall WndProc(struct HWND__ *,unsigned int,unsigned int,long)" (?WndProc@@YGJPAUHWND__@@IIJ@Z) 中被引用 1>D:\VS C++ Programing\HelloMsg\Debug\HelloMsg.exe : fatal error LNK1120: 1 个无法解析的外部命令 1> 1>生成失败。 1> 1>已用时间 00:00:01.28 ========== 生成: 成功 0 个,失败 1 个,最新 0 个,跳过 0 个 ========== 我觉得项目配置还是有误,但是不知道怎么去修改。
赵4老师 2014-07-16
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项目、属性、链接器、输入、附加依赖项:填写附加依赖库的名字.lib 空格或分号间隔多项 你截图中的附加依赖项中每个lib后面多了个逗号。
helenandyoyo 2014-07-16
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你好,我按照网上给出的解决方法设置如下:


第一次建立VS2010 win32 application程序,望指教!
赵4老师 2014-07-16
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VS20xx: 项目、属性、链接器、常规、附加库目录:填写附加依赖库所在目录 分号间隔多项
helenandyoyo 2014-07-16
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请问在更改了项目属性的有关配置之后,我想恢复项目默认的属性,应该怎么操作呢?
helenandyoyo 2014-07-16
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谢谢5楼的回复,在头件增加#pragma comment(lib,"WINMM.LIB"),再编译就运行成功了

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