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Cocos2dx Jni出现"无法解析的外部符号"错误,如何破

编码很酷 2014-07-30 10:34:49
错误信息:
  1. 错误 2 error LNK2019: 无法解析的外部符号 "__declspec(dllimport) public: static bool __cdecl

  2. cocos2d::JniHelper::getStaticMethodInfo(struct cocos2d::JniMethodInfo_ &,char const *,char const *,char const *)" (__imp_?

  3. getStaticMethodInfo@JniHelper@cocos2d@@SA_NAAUJniMethodInfo_@2@PBD11@Z),该符号在函数 "public: void __thiscall HelloWorld::fun

  4. (void)" (?fun@HelloWorld@@QAEXXZ) 中被引用 E:\安卓开发工作空间\cocos2d-x-2.2\projects\jni2\proj.win32\HelloWorldScene.obj

  5. HelloCpp



源代码:
  1. #include "HelloWorldScene.h"
  2. #include "JniHelper.h"

  3. USING_NS_CC;

  4. CCScene* HelloWorld::scene()
  5. {
  6. // 'scene' is an autorelease object
  7. CCScene *scene = CCScene::create();

  8. // 'layer' is an autorelease object
  9. HelloWorld *layer = HelloWorld::create();

  10. // add layer as a child to scene
  11. scene->addChild(layer);

  12. // return the scene
  13. return scene;
  14. }

  15. // on "init" you need to initialize your instance
  16. bool HelloWorld::init()
  17. {
  18. //////////////////////////////
  19. // 1. super init first
  20. if ( !CCLayer::init() )
  21. {
  22. return false;
  23. }

  24. CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
  25. CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

  26. /////////////////////////////
  27. // 2. add a menu item with "X" image, which is clicked to quit the program
  28. // you may modify it.

  29. // add a "close" icon to exit the progress. it's an autorelease object
  30. CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
  31. "CloseNormal.png",
  32. "CloseSelected.png",
  33. this,
  34. menu_selector(HelloWorld::menuCloseCallback));

  35. pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
  36. origin.y + pCloseItem->getContentSize().height/2));

  37. // create menu, it's an autorelease object
  38. CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
  39. pMenu->setPosition(CCPointZero);
  40. this->addChild(pMenu, 1);

  41. /////////////////////////////
  42. // 3. add your codes below...

  43. // add a label shows "Hello World"
  44. // create and initialize a label

  45. CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", 24);

  46. // position the label on the center of the screen
  47. pLabel->setPosition(ccp(origin.x + visibleSize.width/2,
  48. origin.y + visibleSize.height - pLabel->getContentSize().height));

  49. // add the label as a child to this layer
  50. this->addChild(pLabel, 1);

  51. // add "HelloWorld" splash screen"
  52. CCSprite* pSprite = CCSprite::create("HelloWorld.png");

  53. // position the sprite on the center of the screen
  54. pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

  55. // add the sprite as a child to this layer
  56. this->addChild(pSprite, 0);

  57. return true;
  58. }


  59. void HelloWorld::menuCloseCallback(CCObject* pSender)
  60. {
  61. #if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
  62. CCMessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
  63. #else
  64. CCDirector::sharedDirector()->end();
  65. #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
  66. exit(0);
  67. #endif
  68. #endif
  69. }

  70. void HelloWorld::fun()
  71. {
  72. JniMethodInfo methodInfo;
  73. bool isHave = JniHelper::getStaticMethodInfo(methodInfo,
  74. "org/cocos2dx/hellocpp/HelloCpp", "showAd", "()V") ;

  75. if(isHave)
  76. {
  77. methodInfo.env->CallStaticVoidMethod(methodInfo.classID,methodInfo.methodID);
  78. }
  79. }



  1. #ifndef __HELLOWORLD_SCENE_H__
  2. #define __HELLOWORLD_SCENE_H__

  3. #include "cocos2d.h"

  4. class HelloWorld : public cocos2d::CCLayer
  5. {
  6. public:
  7. // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
  8. virtual bool init();

  9. // there's no 'id' in cpp, so we recommend returning the class instance pointer
  10. static cocos2d::CCScene* scene();

  11. // a selector callback
  12. void menuCloseCallback(CCObject* pSender);
  13. void fun();

  14. // implement the "static node()" method manually
  15. CREATE_FUNC(HelloWorld);
  16. };

  17. #endif // __HELLOWORLD_SCENE_H__


这个问题如何破?
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笨木头 2014-07-30
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你要加上平台判断,这代码要在Android端才能使用的,VS上编译不了,类似这样:

void JavaPlatform::callVoidMethod( const char* javaClassPath, const char* methodName ) {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) //判断当前是否为Android平台
JniMethodInfo minfo;
bool isHave = JniHelper::getStaticMethodInfo(minfo,javaClassPath,methodName,"()V");
#endif
}
zxx43 2014-07-30
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开发android还是eclipse+cdt好
彩阳 2014-07-30
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你需要Android SDK tools编译Android应用。
彩阳 2014-07-30
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使用VS编译Android的应用?
笨木头 2014-07-30
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引用 7 楼 Huang_Cai_Yuan 的回复:
[quote=引用 6 楼 musicvs 的回复:] 头文件你包含了吗
LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

LOCAL_SRC_FILES := hellocpp/main.cpp \
                   ../../Classes/AppDelegate.cpp \
                   ../../Classes/HelloWorldScene.cpp


LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes\
                                  E:\安卓开发工作空间\cocos2d-x-2.2\cocos2dx\platform\android\jni

LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

LOCAL_LDLIBS += -L$(SYSROOT)/usr/lib -llog


include $(BUILD_SHARED_LIBRARY)

$(call import-module,cocos2dx)
$(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)
$(call import-module,CocosDenshion/android)
$(call import-module,extensions)
$(call import-module,external/Box2D)
$(call import-module,external/chipmunk)
我加了这句话"E:\安卓开发工作空间\cocos2d-x-2.2\cocos2dx\platform\android\jni"之后,就搞定了,神伤了一下午。 [/quote] 这样确实也可以~恭喜
编码很酷 2014-07-30
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引用 6 楼 musicvs 的回复:
头文件你包含了吗
LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

LOCAL_SRC_FILES := hellocpp/main.cpp \
                   ../../Classes/AppDelegate.cpp \
                   ../../Classes/HelloWorldScene.cpp


LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes\
                                  E:\安卓开发工作空间\cocos2d-x-2.2\cocos2dx\platform\android\jni

LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

LOCAL_LDLIBS += -L$(SYSROOT)/usr/lib -llog


include $(BUILD_SHARED_LIBRARY)

$(call import-module,cocos2dx)
$(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)
$(call import-module,CocosDenshion/android)
$(call import-module,extensions)
$(call import-module,external/Box2D)
$(call import-module,external/chipmunk)
我加了这句话"E:\安卓开发工作空间\cocos2d-x-2.2\cocos2dx\platform\android\jni"之后,就搞定了,神伤了一下午。
笨木头 2014-07-30
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头文件你包含了吗
编码很酷 2014-07-30
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引用 4 楼 musicvs 的回复:
你要加上平台判断,这代码要在Android端才能使用的,VS上编译不了,类似这样:

void JavaPlatform::callVoidMethod( const char* javaClassPath, const char* methodName ) {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) //判断当前是否为Android平台
	JniMethodInfo minfo;
	bool isHave = JniHelper::getStaticMethodInfo(minfo,javaClassPath,methodName,"()V");
#endif
}
嗯,后面我加了平台判断代码,但是移植到Android平台的时候,出现了如下问题:
"E:\\迅雷下载\\android-ndk-r9-windows-x86\\android-ndk-r9\\ndk-build.cmd" 
Android NDK: WARNING:E:\安卓开发工作空间\cocos2d-x-2.2\/cocos2dx/Android.mk:cocos2dx_static: LOCAL_LDLIBS is always ignored for static libraries    
"Compile++ thumb : cocos2dcpp_shared <= HelloWorldScene.cpp
jni/../../Classes/HelloWorldScene.cpp:3:23: fatal error: JniHelper.h: No such file or directory
compilation terminated.
make: *** [obj/local/armeabi/objs/cocos2dcpp_shared/__/__/Classes/HelloWorldScene.o] Error 1
这个要怎么破?

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