8,304
社区成员
发帖
与我相关
我的任务
分享
using UnityEngine;
using System;
public class MyMinimapController : MonoBehaviour
{
private KGFMapSystem itsKGFMapSystem; // internal reference to the KGFMapSystem
public GameObject itsPlayer1;
public GameObject itsPlayer2;
public void Start()
{
itsKGFMapSystem = KGFAccessor.GetObject<KGFMapSystem>(); //get the KGFMapSystem by using the KGFAccessor class
}
public void Update()
{
if(Input.GetKeyDown(KeyCode.Alpha1))
{
if(itsKGFMapSystem != null && itsPlayer1 != null)
{
itsKGFMapSystem.SetTarget(itsPlayer1);
}
}
if(Input.GetKeyDown(KeyCode.Alpha2))
{
if(itsKGFMapSystem != null && itsPlayer2 != null)
{
itsKGFMapSystem.SetTarget(itsPlayer2);
}
}
}
}
不是编辑器脚本,我今天又试了可以拖到物体上,汗……