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<webcam deviceName="DroidCam Source 3">
<windows>
<!-- size of the web cam texture requested from Unity -->
<requestedTextureWidth>640</requestedTextureWidth>
<requestedTextureHeight>480</requestedTextureHeight>
<!-- size of the texture Unity's web cam texture will be rescaled to -->
<resampledTextureWidth>640</resampledTextureWidth>
</windows>
<osx>
<!-- size of the web cam texture requested from Unity -->
<requestedTextureWidth>1280</requestedTextureWidth>
<requestedTextureHeight>720</requestedTextureHeight>
<!-- size of the texture Unity's web cam texture will be rescaled to -->
<resampledTextureWidth>640</resampledTextureWidth>
</osx>
</webcam>
模型贴图变紫色或者透明,你看看,是不是,手机离图片太近了,unity的camera跑到模型内部去了。
还有,很卡的话,大概是因为模型精度太高,算不过来了。