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如何调用vuforia API
meerankim
2016-10-12 05:43:06
我需要object tracking code
在vuforia developer 网页里 我找不到如何调用API 方法
请大神请教
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如何调用vuforia API
我需要object tracking code 在vuforia developer 网页里 我找不到如何调用API 方法 请大神请教
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DigitalEyewear-7-0-50
Vuforia
's support for digital eyewear enables the creation of mixed reality AR/VR gaming and educational experiences for video-see through devices and AR experiences for optical see-through devices such as the ODG R-7, the Epson BT-200, and Microsoft HoloLens. Digital eyewear apps can be developed for Android and UWP using Unity (C#) or natively using Java and C++. Sample projects that demonstrate how to implement the digital eyewear
API
s are available in both C# and Java.
Vuforia
also provides an eyewear calibration application that generates personalized calibration profiles for end users of optical see-through devices. Custom calibration enables content to be accurately placed on real-world targets by taking into account the user's unique facial geometry. The Calibration Assistant is installed on the device that is to be calibrated for, and supports the creation of multiple user calibration profiles. Calibration Registering digital content accurately against the real world environment is a key challenge when developing for optical see-through devices. This is due to the unique differences in facial geometry and vision among end users. The spatial and optical relationships between the user's eyes and the displays will be slightly different for every user. For this reason, custom calibration is recommended for all users and especially those who wear glasses or contact lenses. The
Vuforia
SDK uses personalized calibration profiles to optimize the accuracy of static content registration. Custom user profiles are created using the
Vuforia
Calibration Assistant. The Calibration Assistant guides users through a simple calibration process that determines the spatial relationships between the user's eyes, the display lens and the device camera. See:
Vuforia
Calibration Assistant Working with Digital Eyewear The workflow for developing digital eyewear apps using the
Vuforia
Unity extension, or Java and C++
API
s, is very similar to that used to develop mobile apps. The significant difference is that you need to configure the app for stereo rendering. If you are developing a mixed reality AR/VR app, you'll need to implement app logic to transition between the AR and VR modes of the experience you have created. Stereo Rendering Stereo viewport rendering enables stereo displays to present realistic 3D experiences. In order to render the video background for video see-through devices, such as the Gear VR, in stereo you will need to configure your scene to use Background Texture Access. This technique is demonstrated in the Stereo Rendering samples for Unity and Android. Stereo rendering in Unity Stereo video background texture rendering is automatically enabled or disabled when the ARCamera is configured for its stereo camera mode, See: Configuring the ARCamera Prefab for Digital Eyewear Stereo rendering using the Java
API
The Stereo Rendering sample for Java will show you how to detect whether your app is running on a digital eyewear device, and how to then configure its video background rendering for stereo. The implementation shown in the sample will enable you to dynamically enable stereo rendering based on the device context of your app. See: Using the Android Stereo Rendering Sample. AR/VR Immersive AR/VR experiences can be created using
Vuforia
's vision tracking in conjunction with rotational tracking provided either by the Rotational Device Tracker or a 3rd party VR SDK. To develop these experiences, you will need to implement app logic that transitions the pose of the scene camera between the app's AR and VR modes. You can also utilize
Vuforia
targets and Virtual Buttons for interactions in both AR and VR. These techniques are demonstrated in the AR/VR samples and discussed in Best practices for hybrid VR/AR experiences See: Using the Rotational Device Tracker Using the MixedRealityController in Unity Designing targets for Digital Eyewear apps
初学者-
Vuforia
:3个在Unity中学习
Vuforia
的项目
初学者
Vuforia
在这个项目中,您将找到3个迷你项目,它们将帮助您开始使用Unity学习
Vuforia
。 气象局 在这里,您可以了解如何进行外部
api
调用
以及如何根据
调用
结果更改对象。 视频播放器 有关如何碰撞
Vuforia
图像目标以及如何使用Unity的VideoPlayer类的示例。 弹出气球 经典的射击气球游戏将教您如何使
Vuforia
目标与按钮互动并从远处摧毁物体。 它还提供了撤消按钮的示例。
Vuforia
官方文档-02-
Vuforia
Engine
API
概述
Vuforia
官方
API
自学,只为学习交流,肯定会有错误与肤浅之处,仅供参考
Vuforia
Engine 10
API
: 官方文档:
Vuforia
Engine 10
API
|
Vuforia
Library
Vuforia
Engine 10
API
简化并改进了使用
Vuforia
Engine开发AR体验的过程,简化了AR生命周期的管理,并提供了更好的工具来创建、处理和控制AR体验和应用程序。支持多个开发环境和大量设备。
Vuforia
10
API
包含三个关键概念: Engine(引擎)
Vuforia
使用教程与常用
API
1.导入AR的UnityPackage后,记得还需要在ARCamera输入App License Key 和 在Database Load Behaviour激活相应Datebase. 2.可以在ARCamera的
Vuforia
Behaviour设置World Center Mode,让摄像头作出不同的运行效果. 例如 : Camera--固定Camera Device Tracki...
【Unity2019】利用
Vuforia
在安卓平台
调用
UVC相机
本文主要实现在 Unity 中利用
Vuforia
开发安卓平台应用,并且要求
调用
外接的UVC相机。实际上以安卓为目标平台开发AR应用,经常绕不开UVC相机,除非AR一体机。
Vuforia
的AR SDK没有直接提供支持UVC Camera的SDK,但是提供了一种方法指引。该指引对开发新手来说并不友好,反复研究很多遍才编译成功。接下来就按照该指引的框架展开。
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