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有关点击button 添加一个listview的item,出现bug的问题??
design阮
2016-10-22 10:58:55
求助哪位
http://pan.baidu.com/s/1o7IIIs6
大神,能看看这个demo的问题,为什么点击减号的时候,减掉的条目不是当前所减掉的条目,还有莫名的崩溃???
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有关点击button 添加一个listview的item,出现bug的问题??
求助哪位http://pan.baidu.com/s/1o7IIIs6大神,能看看这个demo的问题,为什么点击减号的时候,减掉的条目不是当前所减掉的条目,还有莫名的崩溃???
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ListView
复杂布局Demo
本Demo是使用简单的
ListView
控件实现复杂的布局,其中每个
Item
可包括
Button
点击
事件,并实现
Button
点击
事件和
Listview
的
Item
Click事件共存的
问题
。 本Demo还可拓展为
Listview
多选 进而实现批量处理功能,但是该功能为实现事件,只实现多选效果需要自行编程实现选中的
Item
。 另外:本demo有
一个
bug
,我还不知道怎么解决,就是在Android2.3系统下会
出现
点击
区域不明确的
问题
,希望有知道原因的能帮忙解决分享一下。 Createby: gcf mail:1477536668 @ qq.com
Visual C++ 编程资源大全(英文控件)
1,01.zip
Toolbar - Custom status messages and tooltips
用户状态信息与工具提示(3KB)
2,02.zip
Remove system menu from floating toolbar
从浮动工具条中去除系统菜单(2KB)
3,03.zip
Remove close
button
from floating toolbar
从浮动工具条中去掉关闭按钮(2KB)
4,customizable1.zip
Customizable toolbar
可自定义的工具条(25KB)
5,detoolbar.zip
Adding a drop arrow to a toolbar
button
带下拉框的工具条(28KB)
6,detoolbare.zip
Using Hot Toolbar
Button
s
类似IE4的工具条(30KB)
7,BCGControlBar.zip
Customizable Toolbar and Menus
可自定义的工具条 (2)(318KB)
8,FixMiniFrame.zip
System menu fix for floating toolbar
更改浮动工具条中的系统菜单(24KB)
9,09.zip
DevStudio like Flat Toolbar
平面工具条 (需 IE3+)(5KB)
10,enh_flatbar.zip
Another Flat ToolBar (does not require MSIE)
另外一种平面工具条 (不需 IE)(81KB)
11,VSOMenu.zip
Visual Studio/Office 97 style Flat Toolbar and Dockable Menu bar
类似Visual Studio/Office 97 的平面工具条与可停靠菜单条(2)(200KB)
12,RebarMenu.zip
IE4 Style Menu (Rebar Menu)
类似IE4 的菜单条(72KB)
13,ToolbarHi.zip
Toolbar with 16M colour images
使用16M色图象的工具条(66KB)
14,multi12.zip
Extended Multi Size Multi Color Toolbar!
扩展型多尺寸多色彩工具条(226KB)
15,15.zip
How to display tooltips for a toolbar in a dialog
在对话框如何为工具条显示工具提示(3KB)
16,16.zip
Displaying text on a Toolbar
在对话框如何为工具条显示工具提示(2KB)
17,toolbar_d.zip
Docking Toolbars Side-By-Side
工具条的停靠(29KB)
18,toolbars.zip
Toolbars with Tooltips in a CFormView derived class
在CFormView派生类中使用带工具提示的工具条(29KB)
19,SwitchTB.zip
Switching Toolbars in MDI
MDI中具有开关显示功能的工具条(47KB)
20,Place Controls on ToolBars
在工具条中放置其他控件(10KB)
21,DialogBarEx1.zip
CDialogBarEx : A Dialog bar with initialization
CDialogBarEx :带初始化的对话条(42KB)
1,01.zip
Setting selected text to read-only
设置选择的文本为只读(2KB)
2,02.zip
Changing word wrap mode
改变换行模式(2KB)
3,03.zip
Changing tab stops
改变tab的行数(2KB)
4,04.zip
Inserting an RTF string using StreamIn
用RTF插入
一个
RTF字符串(3KB)
5,05.zip
Providing a Format toolbar
提供
一个
格式的工具框(8KB)
6,06.zip
convert RTF String RTF tags
变换字符串为RTF格式(7KB)
7,07.zip
CRichEditCtrlEx - Advanced Rich Edit Control
CRichEdit的继承类(21KB)
8,08.zip
The Richedit Ctrl used in chatting
在聊天程序中用Richedit(37KB)
9,09.zip
CRichEditCtrlEx : Replacing "RICHEDIT" control with "RichEdit20A"
替代RichEdit的类CRichEditCtrlEx(16KB)
10,10.zip
Controlling the RichTextCtrl Insert State
控制RichTextCtrl中Insert键状态(80KB)
11,11.zip
CAutoRichEditCtrl - automate rich edit formatting and RTF handling.
自动格式化RTF的继承类CAutoRichEditCtrl(62KB)
1,02.zip
Adding a Control to the Property Sheet
在属性页中
添加
控件(2KB)
2,06.zip
Using Shortcut Keys for Property Pages
在属性页中使用快捷键(2KB)
3,07.zip
Creating a Property Sheet Inside a Form View - Asaf Levy
在Form View中创建属性页(4KB)
4,08.zip
Creating a Property Sheet Inside a Dialog
在对话框中创建属性页(3KB)
12,18.zip
A resizable property sheet within a view
在视中改变property sheet的大小(4KB)
13,19.zip
overriding the default
button
s on CPropertySheets
在CPropertySheets中覆盖默认按钮(2KB)
14,20.zip
Display only One Row of Tabs
只显示一行Tab选择(2KB)
15,21.zip
Add a Font Property Page
添加
字体属性页(16KB)
16,22.zip
Resizing the Property Sheet
改变属性页的大小(2KB)
17,23.zip
Resizing the Tab Control
改变Tab控制的大小(2KB)
18,24.zip
Moving and Resizing the Property Pages
移动并改变属性页大小(3KB)
20,27.zip
Using ON_UPDATE_COMMAND_UI in Property Pages
在属性页中使用ON_UPDATE_COMMAND_UI(2KB)
22,29.zip
Inserting a CFormView into a CPropertySheet
将CFormView插入到属性页中(2KB)
23,30.zip
Using Upper- and Lowercase shortcut Keys for Property Pages
在属性页中使用大写和小写快捷键(2KB)
25,32.zip
Automaticaly arange visible controls below the tab control
TAB控制中使控件自动可见(2KB)
27,34.zip
Creating a wizard
创建
一个
向导(4KB)
21,propsheet1.zip
Propertysheets embedded in Dialogs
在对话框中嵌入Propertysheets(20KB)
24,propinprop.zip
Using shortcut keys in property pages containg property pages
在属性页中使用快捷键(74KB)
26,newprop.zip
Adding a
Button
to CPropertySheet
在属性页中
添加
按钮(19KB)
28,PropSheet.zip
Property Sheet Wizard
属性页Wizard(96KB)<96KB>
5,wizprop.zip
Wizard Property Sheets and Pages
Wizard方式的属性表与属性页(3KB)
6,creatingl.zip
Creating a full application using the CPropertySheet.
用CPropertySheet创建完整的应用程序(91KB)
7,updcreate.zip
Creating a full application using the CPropertySheet
更新: 用CPropertySheet创建完整的应用程序(12KB)
8,addbitmap.zip
Placing A Bitmap In The PropertySheet
Button
Area
将
一个
位图放到PropertySheet的按纽区域(2KB)
9,add3dtext.zip
Placing a 3D Logo Text In the PropertySheet
Button
Area
附加功能是控制PropertySheet区域特别是按纽部分的颜色(37KB)
10,proppage.zip
Modifying Property Sheet Templates on Win95
在Win95中修改属性页模板(2KB)
11,propview.zip
Using a modeless property sheet as a 'view' in a Frame
使用非模式的property sheet, 就像框架中的视(53KB)
1,VCMenu.zip
Visual Studio/Office 97 style Flat Toolbar and Dockable Menu bar
类似Visual Studio/Office 97的平面工具条与可停靠菜单条(350KB)
2,contentmenu.zip
A Cool Looking Menu For Easier Navigation
一个
很COOL的菜单条(39KB)
3,freemenu.zip
Owner Drawn Menu With Free Color & Font
可使用任意字体与颜色的自画式菜单(35KB)
4,04.zip
Owner Drawn Menu with Icons
带图标的自画式菜单(5KB)
5,05.zip
Owner Drawn Menu with Icons (2)
带图标的自画式菜单(2)(8KB)
6,owner_menu4.zip
Owner Drawn Menu with Icons (4) (automatically uses toolbar res)
带图标的自画式菜单(4) (自动使用工具条对应资源)(109KB)
7,bitmapmenu.zip
Yet another owner draw menu
更新"带图标的自画式菜单"(2)(6KB)
8,bcmenu24.zip
Owner Drawn Menu with Icons (3)
带图标的自画式菜单(3) (使用工具条资源)(62KB)
9,09.zip
Inserting submenus in an existing SDI menu
在SDI菜单中插入子菜单(2KB)
10,10.zip
TrackPopupMenu as an Immediate Function
使用 CMenu::TrackPopupMenu 跟踪弹出菜单的菜单项(2KB)
11,Creating Popup Menus with Titles
Creating Popup Menus with Titles
带提示的弹出式菜单(5KB)
12,12.zip
Finding a menu
item
position from command id
从Command ID中寻找菜单项(3KB)
13,13.zip
The simplest way to put the MRU list in a submenu
将MRU列表加入子菜单的简单途径(2KB)
14,14.zip
Using MRU on a submenu
在子菜单中使用MRU(3KB)
15,15.zip
MRU list in a submenu: the MFC
bug
and how to correct it.
子菜单中的MRU列表: 更正MFC
bug
(3KB)
16,16.zip
Merging Two Menus
合并两个菜单(3KB)
1,03.zip
Serializable CListCtrl with check sum verify(4KB)
连续的列表项的校验和
2,11.zip
Getting the number of columns in report view
获得列表视图的列数(2KB)
3,12.zip
添加
一列
Adding a column(2KB)
4,13.zip
Detecting column index of the
item
clicked
监测单击项的索引(13KB)
5,14.zip
Prevent CListCtrl column resizing
禁止调整列表控制的大小(2KB)
6,16.zip
How to force a minimum column width
限定
一个
最小列宽(16KB)
7,17.zip
Autosize a column to fit its content
自动调整列的大小(3KB)
8,18.zip
Stationary Columns
固定的列数(4KB)
9,19.zip
Disable clicking on selected report view columns
禁止鼠标在列表视图单击(2KB)
10,21.zip
Dragging columns to rearrange column sequence
重新排列次序(6KB)
11,22.zip
Dragging
Item
s to Rearrange Rows
重新排列行数(5KB)
12,24.zip
Allowing
item
s to be edited
允许列表项编辑(2KB)
13,27.zip
Using a drop down list to change a sub
item
用托放改变子项(10KB)
14,GridList.zip
Multiline Editable Sub
item
s
多列可编辑的子项(95KB)
15,sub
item
s2.zip
Editing
listview
sub
item
s using LVM_GETEDITCONTROL
用LVM_GETEDITCONTROL事件来编辑列表视图(46KB)
16,32.zip
Drawing horizontal and vertical gridlines
画水平和竖直的网格线(9KB)
17,33.zip
List control with single / double separator lines
带有
一个
/两个分割线的列表控制(10KB)
18,34.zip
Subclassing the List View Control using MFC
用MFC写的列表视图子类(3KB)
19,35.zip
Catching header messages in a C
ListView
捕捉C
ListView
的头消息(2KB)
20,36.zip
How do I use a derived CListCtrl with a C
ListView
?
怎样使用来源于CListCtrl的列表视图(2KB)
21,40.zip
Using sub-strings in non report view
获得报表视图的子串(2KB)
22,Treelist.zip
TreeList : Multi column tree control
多列的树性列表控制(79KB)
23,43.zip
Connect a list container to a tree/list control
连接
一个
列表容器到列表控制(4KB)
24,listclass1.zip
Class with full row highlighting
高亮文本的列表框(8KB)
25,46.zip
IE4 Extended Styles in a list control
和IE4类似的列表控制(4KB)
26,sorted_Class.zip
CSortedListCtrl reusable base class
可以再度使用的排序列表基类(61KB)
27,48.zip
Measure
Item
for dynamic font changing in a list control
动态的改变列表控制的字体(2KB)
28,supergrid.zip
SuperGrid - Yet Another
listview
control(84KB)
用
Listview
写的网格控制
29,clistie4.zip
Class for using new features in
listview
control
列表视图的子类(5KB)
30,51.zip
Plug-in class to support printing from a
listview
列表视图的插件类 (6KB)
31,52.zip
Print the contents of the list control
打印列表视图的内容(7KB)
32,property12.zip
Creating an Object Property List using the CListCtrl
用ClistCtrl类创建
一个
属性列表(57KB)
33,56.zip
Retrieving selected
item
s
找回选择的项的内容(2KB)
34,57.zip
Selecting and deselecting a range of rows
选择和反选择一定范围的行(2KB)
35,58.zip
Selection Highlighting of Entire Row
选择高亮整行(12KB)
36,59.zip
Set focus on a cell
设置
一个
单元获得焦点(2KB)
37,60.zip
Sorting the list based on text in any column
按列表的文本排序(3KB)
38,61.zip
Sorting list on Numeric Column
按列表的数值排序(2KB)
39,62.zip
Sort list based on text/numeric/date-time in any column
按列表的文本\数值\时间排序(3KB)
40,63.zip
Sort list (numeric/text) using callback
用回调函数按数值/文本排序 (3KB)
41,64.zip
Sort columns by the image index of the column
通过图像索引排序(3KB)
42,66.zip
Sorting the list when user clicks on column header
当用户单击列标题时排序(3KB)
43,67.zip
Indicating sort order in header control
指示列标题的排序(5KB)
44,68.zip
Simple list Sorting on Integer Colum
按列表的数值排序(2KB)
45,69.zip
A Multi Column Sort
listview
一个
多列排序的列表视图(37KB)
46,70.zip
Determining row indices in Sort
Item
s() Comparison function
用Sort
Item
s函数监测行复数(3KB)
47,75.zip
Handling Title Tips With Drag/Drop Headers Using The Visual C++ 6.0 CListCtrl
处理标题的提示(3KB)
48,76.zip
Attaching System ImageList to ListControl
附带系统图像的列表控制(3KB)
49,77.zip
Initializing the image list
初始化图像列表(2KB)
50,78.zip
Setting or removing an image for an
item
设置和删除项中的图像(78KB)
51,79.zip
Setting a non-standard size image
设置
一个
非标准的图像(4KB)
52,83.zip
List Control displaying image thumbnails
在列表控制中显示小图像(23KB)
CE中文版-启点CE过NP中文.exe
启点CE过NP中文December 24 2018:Cheat Engine 6.8.2 Released: Here's a new version for the hollidays. Mainly minor improvements and some small
bug
fixes, but also a new 'ultimap like' feature called Code Filter for which you don't need any special hardware for. (Just an extensive list of addresses) Download: Cheat Engine 6.8.2 Fixes: Disassembler: Several disassembler instructions had a comma too many or too few ,fixed those Disassembler: Fixed the description for ret # Disassembler/De
bug
: Fixed the address that is being edited when a breakpoint hits while editing an instruction Assembler: Fixed assembling reg*2/4/8+unquotedsymbol Plugin: Fixed the SDK for C plugins that use the disassembler callback Hotkeys: Fixed the attach to foreground hotkey Memory Scan: Fixed the percentage scan Memory Scan: Fixed a rare situation that could cause an error Memory Scan: Simple values now works with groupscan Memory Scan Lua: Scanfiles now also get deleted if the memory scan object is freed before the scan is fully done Fill Memory: Now allows 64-bit addresses Structure Dissect: Fixed the popupmenu "change type" so it now affects all selected entries instead of just the first PointerOrPointee window: Fix the de
bug
pointer or pointee window
button
text when using access instead of writes GUI: Fixed and restored the DPI Aware option in setting GUI: Some DPI fixes/adjustments here and there Graphical Memory view: Fixed DPI issues Symbolhandler: When the symbolhandler now waits till it's done, it won't wait for the structures to be parsed anymore Additions and Changes: Lua Engine: Added autocomplete DLL injection: On DLL injection failure CE tries to fall back on forced injection methods Assembler: Added multibyte NOP Plugins: Plugins can now have side dll's that are statically linked in their own folder (Windows 7 with updates and later) De
bug
ging: Improved the FPU window editing when single stepping, allowing you to change the FPU registers De
bug
ging: Threadview now updates when single stepping and cnanges made there will affect the currently de
bug
ged thread (before it didn't) De
bug
ging: Added Code Filter. This lets you filter out code based on if it has been executed or not (Uses software breakpoints) De
bug
ging: Added an option to chose if you wish to break on unexpected breakpoints, and if CE should break on unexpected breakpoints, or only on specified regions (like AA scripts) Disassembler: The comments now show multiple parameters Pointerscan: Add option to allow negative offset scanning Pointerscan: Add extra types to the display Advanced Options/CodeList: Now uses symbolnames Tutorial Game: Added a levelskip option when you've solved a step Tutorial Game: Added a secondary test Compare memory: Added a limit to the number of address values shown per row (can be changed) Address List: When the option to deactivate children is set, the children will get deactivated first Memory Scan: Add a lua script in autorun that lets you specify which module to scan Lua: ExecuteCodeEx(Let's you execute code in the target and pass parameters) Added 2 new parameters to getNameFromAddress (ModuleNames and Symbols) Added addModule and deleteModule to the symbollist class Added the ModuleLoader class which can force load dll's Fixed endUpdate for the
listview
Thanks go out to SER[G]ANT for updating the russion translation files already June 23 2018:Cheat Engine 6.8.1 Released: Apparently 6.8 contained a couple of annoying
bug
s, so here's an update that should hopefully resolve most issues. Also a few new features that can come handy Download: Cheat Engine 6.8.1 Fixes: Fixed several issues with the structure compare Fixed the commonality scanner from picking up unrelated registers for comparison Fixed speedhack hotkeys Fixed ultimap 1 Fixed a bunch of random access violations Fixed Lua dissectCode.getStringReferences now also returns the string Fixed Lua breakpoints that specify a specific function Fixed Lua toAddress when the 2nd parameter is an address Fixed assembling xmm,m32 Fixed issue when disassembling AVX instructions Fixed rightclicking r8-r9 in the registers window Fixed the plugin system for DBVM Fixed DBVM memory allocations when smaller than 4KB Additions and changes: Added translation strings for the all type settings You can now drop files into the auto assembler auto assembler commands allocnx (allocate no execute) and allocxo (allocate execute only) The memoryview windows's hexadecimalview now shows the allocationbase as well, and can be doubleclicked to go there Added support for mono dll's that do not export g_free Changed "make page writable" to multiple options Improved DBVM speed slightly Lua: added RemoteThread class object June 8 2018:Cheat Engine 6.8 Released: Cheat Engine 6.8 has been released. Lots of new features like structure compare, AVX disassembling support, lua functions, etc... Download: If you encounter
bug
s or have suggestions, please do not hesitate to report them in the forum,
bug
tracker or by e-mail. And if you have questions, don't hesitate to ask them in the forum Fixes: Fixed some more high dpi issues Fixed issues with the dropdown list in memory records Fixed pointer offset symbols not calculating properly Fixed registered binutils Fixed graphical issues with the tablist Fixed issue where memory blocks would get cut of before the page end Fixed some memory leaks Fixed some graphical issues in the addresslist Fixed rightclick on r8 and r9 in memoryview Fixed disassembling some instructions Fixed DBVM so it works on windows 1709 and later (tested on 1803) Fixed several DBVM offload crashes Fixed freeze with allow increase/decrease for 8 byte long values Fixed several issues where minimizing a window and then close it would hang CE Fixed file scanning Fixed crashes when editing memory in some some emulators Additions and changes: Text editor improvements Added hundreds of new cpu instructions Mono now has some new features like instancing of objects Mono instances window is now a treeview where you can see the fields and values "find what addresses this code accesses" can also be used on RET instructions now (useful to find callers) The graphical memory view now has a lot more options to set it just the way you need Codepage support in hexview structure data from PDB files can now be used, and are stored in a database for lookup later dissect structures form can now show a list of known structures (pdb, mono, ...) Added a "revert to saved scan" option (lets you undo changes) Added a "forgot scan" option (in case you forgot what you're doing) Pointerscan limit nodes is default on in a new ce install (remembers your choice when you disable it) Autoattach now happens using a thread instead of a gui blocking timer Some colorscheme enhancements Added a DBVM based "Find what writes/accesses" feature. (For pro users, enable kernelmode options for it to show) Changed the dissect data setup from seperate yes/no/value dialogs to a single window Added a bypass option for ultimap2 on windows 1709. When using ranges, do not use interrupts, or use DBVM Added find what writes/access to the foundlist Autoassembler scriptblocks are now grouped when written to memory Added {$try}/{$except} to auto assembler scripts Added an extra tutorial/practice target Added cut/copy/paste context menu
item
s to pointer offset fields in add/change address, and added a context menu to the pointer destination Added an automated structure compare for two groups of addresses to find ways to distinguish between them lua: added automatic garbage collection and settings to configure it added new functions: gc_setPassive gc_setActive reinitializeSelfSymbolhandler registerStructureAndElementListCallback showSelectionList changed the getWindowlist output MainForm.OnProcessOpened (better use this instead of onOpenProcess) enumStructureForms cpuid getHotkeyHandlerThread bunch of dbvm_ functions (needs dbvm capable cpu, and intel only atm) and more, including class methods and fields (read celua.txt) Minor patches: 06/08/2018: 6.8.0.4 - Fixed speedhack hotkey speed asignments and some commonalityscanner issues 06/09/2018: 6.8.0.5 - Fixed only when down speedhack option 06/10/2018: 6.8.0.6 - Fixed ultimap1 - Fixed ultimap2 on some systems - Fixed enableDRM() from crashing - Fixed one disassembler instruction Russian translation has been updated November 13 2017:Can't run Cheat Engine There is apparently some malware going around that blocks execution of Cheat Engine (Saying file missing, check filename, etc...) If you have been a victim of this then try this windows repair tool to fix your windows install: Download Repair Tool November 9 2017:Spanish(Latin) translation added Manuel Ibacache M. from Chile has provided us with spanish(Latin) translation files for Cheat Engine. They can be downloaded from the download section where you can find the other translation files, or right here June 7 2017:Cheat Engine 6.7 Released: Cheat Engine 6.7 has been released. New lua functions, GUI improvements, codepage scanning, several
bug
fixes and more(See below). Download: Cheat Engine 6.7 If you encounter
bug
s or have suggestions, please do not hesitate to report them in the forum,
bug
tracker, irc or by e-mail. And if you have questions, don't hesitate to ask them in the forum , irc Fixes: Fixed some DPI issues at some spots Fixed the "Not" scan for ALL "simple values" now also applies to the All type Fixed not adding the 0-terminator to strings when the option was set to add it Fixed ultimap hotkeys Fixed ultimap2 filtering Changing pointers in the change address dialog won't set/override global memrec and address anymore (local now) Fixed show as signed not working for custom types Fixed several issues with the structure spider Fixed 64-bit registers in the tracer getting truncated on doubleclick, and fix r8 to r15 Fixed copy/paste in the scanvalue Fixed kernelmode QueryMemoryRegions for windows build 1607 Fixed some disassembler errors Fixed lua command fullAccess Fixed text to speech if launched from a different thread Fixed clicking on checkboxes when the dpi is different Fixed the found code dialog count size Fixed mono freezing Cheat Engine when it crashes/freezes Additions and changes: Changed the processlist and added an Applications view similar to the taskmanager Small change to the tutorial first step wording Structure Dissect: Added RLE compression (by mgr.inz.player) and other things to improve filesize Structure Dissect: If setting a name, it will also be shown in the header The symbolhandler can now deal with complex pointer notations Added support for single-ToPA systems for ultimap2 Added some more spots where the history will be remebered in memoryview Memoryrecords with auto assembler scripts can now execute their code asynchronous (rightclick and set "Execute asynchronous") Kernelmode memory reading/writing is safer now Added an option to filter out readable paths in the pointerscan rescan Added "codePage" support Added font/display options to several places in CE Added a search/replace to the script editors You can now delete addresses and reset the count from "Find what addresses this code accesses" Added a statusbar to the hexview in memoryview Pointerscan for value scans now add the results to the overflow queue Opening a file and changing bytes do not change them to the file anymore (you need to explicitly save now) Added an option to the processlist to filter out system processes Added a system to let users sign their tables so you know you can trust their tables. Memory record dropdown lists can now reference those of others. USe as entry text: (memoryrecorddescription) Added an option to notify users of new versions of Cheat Engine lua: Custom Types can now be referenced from Lua Auto assembler lua sections now have access to "memrec" which is the memory record they get executed from. Can be nil stringToMD5String now support strings with a 0 byte in them autoAssemble() now also returns a disableInfo object as 2nd parameter. You can use this to disable a script added Action and Value properties to MemoryRecordHotkey objects added screenToClient and clientToScreen for Control objects added readSmallInteger and writeSmallInteger added enableDRM() added openFileAsProcess/saveOpenedFile added saveCurrentStateAsDesign for CEForm objects added disableWithoutExecute and disableAllWithoutExecute added OnCustomDraw* events to the
listview
added being/endUpdate for the Strings class added SQL support added color overrides to the disassembler text added OnPaint to the CustomControl class added autoAssembleCheck to syntax check an AA script fixed the addresslist returning nil for PopupMenu (while popupMenu did work) added an timeout option for pipes added some graphical options added some low level system functions Russian translation has been updated Chinese translation has been updated May 15 2017:Korean language files Thanks to Petrus Kim there are now Korean language files for Cheat Engine. You can get them here Just extract it to the language folder in the Cheat Engine installation folder and you'll be able to use it April 13 2017:Cheat Engine for Macintosh download For the Mac users under us there is now a mac version available for download. It's based on Cheat engine 6.2 but I will be upgrading it to 6.6 and later based on the feedback I get. Tip:if you have trouble opening processes: Reboot your Mac and hold CMD+R during boot to enter the recovery console. There open the terminal (using the top menu) and enter "csrutil disable" . Then reboot and you'll be able to open most processes (Youtube video by NewAgeSoldier in case it's not clear) October 6 2016:Cheat Engine 6.6 Released: Cheat Engine 6.6 has been released. It has several fixes, new scan functionality, gui changes/improvements, Ultimap 2, better hotkeys, more programming options, and more(See below). Download: Cheat Engine 6.6 If you encounter
bug
s or have suggestions, please do not hesitate to report them in the forum,
bug
tracker, irc or by e-mail. And if you have questions, don't hesitate to ask them in the forum or irc Fixes: Fixed saving of hotkey sounds Fixed the CF flag in the disassembler stepping mode Fixed Kernelmode VirtualQueryEx for Windows 10 build 14393 Fixed DBVM for Windows 10 build 14393 Fixed the shortest assembler instruction picking for some instructions Fixed a few
bug
s in the break and trace routine when you'd stop it while the thread still had a single step set Fixed several ansi to UTF8 incompatbilities that poped up between 6.5 and 6.5.1 Fixed the stackview not properly setting the color, and giving an error when trying to change a color Fixed the exe generator not adding both .sys files or the .sig files when using kernel functions Fixed some places of the disassembler where it helps guessing if something is a float or not When using the code finder, it won't show the previous instruction anymore if it's on a REP MOVS* instruction Fixed an issue when editing memoryrecords with strings, where wordwrap would add newline characters Fixed D3D alpha channel for textures and fontmaps Fixed the helpfile not being searchable The installer will now mark the CE destination folder as accessible by APPS. (fixes speedhack for some APPS) Fixed the form designed crashing is resized 'wrong' Additions and changes: Ultimap 2 for Intel CPU's of generation 6 and later (no DBVM needed for those) Language select if you have multiple language files for CE Memoryrecord pointer offsets can use calculations, symbols and lua code now While stepping in the de
bug
ger you can now easily change the EIP/RIP register by pressing ctrl+f4 changed the way CE is brought to front when a hotkey is pressed Made the GUI more adaptive to different fontsizes and DPI Several font and minor GUI changes Added DPIAware and a font override to the settings window. (DPI aware is on by default, but can be turned of if experiencing issues) Added option to enable pause by default Disassembling mega jumps/calls now show the code in one line The standalone auto assembler window will now give an option to go to the first allocated memory address Changed the point where the settings are loaded in CE's startup sequence The formdesigner now allows copy and paste of multiple objects, and uses text Added scrollbox and radiogroup to the formdesigner Added Middle, MB4 and MB5 as allowable hotkeys Added controller keys as hotkeys Single stepping now shows an indication if an condition jump will be taken Added a watchlist to the de
bug
ger Added the 'align' assembler pseudo command (allocates memory so the next line is aligned on a block of the required size) Added the 'Not' option for scans, which causes all addresses that match the given entry as invalid Changed the Unicode text to UTF-16. Text scans are now UTF8/UTF16 (no codepage) Hexview can now show and edit values in 3 different textencodings. (Ascii, UTF-8 and UTF-16) Rescan pointerscans on pointerscans that where done on a range can now change the offset lua: speak(): Text to speech hookWndProc: a function that lets you hook the windows message handler of a window registerEXETrainerFeature: Lets you add extra files to the exe trainer file packer getFileVersion(): A function to get version information from a file mouse_event() : Lets you send mouse events to windows. (move, click, etc...) loadFontFromStream() : Lets you load a font from a memory stream. (Useful for trainers that use a custom font) added several thread synchronization objects control class: added bringToFront and sendToBack lua changes: dbk_writesIgnoreWriteProtection() now also disables virtualprotectex calls from CE loadTable() can now also load from a Stream object. the addresslist has some Color properties published for better customization the LUA server has had some new commands added so hooked code can do more efficient calls. (LUAClient dll has been updated to use them in a basic way) Russian translation has been updated French tutorial only translation has been updated as well 10/10/2016:6.6.0.1: Fixed align May 19 2016:Cheat Engine 6.5.1 Released: 6.5.1 has been released. It's mainly a
bug
fix version to replace 6.5 which had a few minor
bug
s that needed solving. Download: Cheat Engine 6.5.1 Fixes: Fixed increased value by/decreased value by for float values Fixed disassembling/assembling some instructions (64-bit) Fixed the autoassembler tokenizing wrong words Fixed several
bug
s related to the structure dissect window (mainly shown when autodestroy was on) Fixed a small saving issue Groupscans now deal with alignment issues better Fixed java support for 32-bit Additions and changes: Signed with a sha256 signature as well (for OS'es that support it) Changed Ultimap to use an official way to get the perfmon interrupt instead of IDT hooking (less BSOD on win10 and 8) Individual hotkeys can now play sounds Now compiled with fpc 3.0/lazarus 1.6 (Previously 2.7/1.1) You can now search in the string list PEInfo now has a copy to clipboard Some places can now deal better with mistakes Lazarus .LFM files can now be loaded and saved lua: Fixed several incompatibilities between lua that popped up in 6.5 (due to the lua 5.1 to 5.3 change) Fixed the OnSelectionChange callback property in the memoryview object MemoryRecords now have an Collapsed property Added TCanResizeEvent to the splitter Fixed setBreakpoint not setting a proper trigger if not provided Fixed executeCode* parameter passing Fixed several memory leaks where unregistering hooks/addons didn't free the internal call object Some tableFile additions Fixed registerAssemble assembler commands Added kernelmode alloc and (un)mapping functionality Added an easy way to add auto assembler templates Added window related functions including sendMessage Added Xbox360 controller support functions Added more thread functions Post release fixes: Dealt with several gui issues like the mainform to front on modal dialogs, header resizing stuck with the cursor, treeview
item
selection/deletion being weird, etc... Added a disconnect to the client in pointerscans Fixed pointerscan issue with 32-bit aligned pointers in a 64-bit process Fixed a deadlock in threads when lua custom types where used Post release fixes: Dealt with several gui issues like the mainform to front on modal dialogs, header resizing stuck with the cursor, treeview
item
selection/deletion being weird, etc... Added a disconnect to the client in pointerscans fixed pointerscan issue with 32-bit aligned pointers in a 64-bit process Fixed a deadlock in threads when lua custom types where used Fixed pointerscan resume 6/1/2016: (major
bug
fix) properly fixed resume of pointerscans and alignment fix December 31 2015:Cheat Engine 6.5 Released: I'd like to announce the release of Cheat Engine 6.5 If you encounter
bug
s or have suggestions, please do not hesitate to report them in the forum,
bug
tracker, irc or by e-mail. And if you have questions, don't hesitate to ask them in the forum or irc Fixes: Fixed page exception breakpoints from not working Fixed the save as
button
in the lua script assigned to the table Fixed the dotnetdatacollector from not fetching parent fields Fixed disassembling of some instructions Fixed assembling some instructions Fixed assembling instructions that referenced address 80000000 to ffffffff in 64-bit targets Fixed dealing with unexpected breakpoints Fixed several issues with the network scanner. (symbols, scanspeed, threads, etc...) Fixed "going to" 64-bit registers. Fixed pointerstrings for 64-bit Fixed the addressparser in memview's hexview not handing static 64-bit addresses Fixed r8 and r9 looking broken in the memoryview window Fixed hotkeys that set a value as hexadecimal and the value is smaller than 0x10 Fixed multiline string editing for memory records Fixed dragging cheat tables into CE Fixed VEH de
bug
for 'Modern' apps Fixed several translation issues lua: fixed getStructureCount, writeRegionToFile, readRegionFromFile, readInteger, ListColum.GetCount fixed memoryleak in MemoryStream Several fixes to DBVM: added support for Windows 10 support for more than 8 cpu's support for newer cpu's fixed issue where calling CPUID right after setting the TF flag wouldn't trigger a breakpoint after it Additions and changes: Array of Byte's can now deal with nibble's. (e.g: 9* *0 90 is now a valid input- and scanstring) The auto assembler can now deal with some mistakes like forgetting to declare a label Added support to use binutils as assembler and disassembler, and a special scripting language for it Added support for 64-bit mono, and script support for cases where mono.dll isn't called mono.dll Added an option to get a list of all recently accessed memory regions. This is useful for the pointerscanner The pointerscanner can now use multiple snapshots (pointermaps) to do a scan. This basically lets you do a rescan during the first scan, saving your harddisk Made the pointerscan network scanner a bit easier to use. You can now join and leave a pointerscan session You can now stop pointerscans and resume them at a later time Pointerscan files can get converted to and from sqlite database files The pointerscan configuration window now has an advanced and basic mode display The all type now has a setting that lets you define what under "all" falls Custom types now also have access to the address they're being used on Split up the "(de)activating this (de)activates children" into two seperate options (one for activate, one for deactivate) Added some basic Thumb disassembling The xmplayer has been replaced with mikmod which supports many different module types (in lua you still call it xmplayer) Rightlicking on "your system supports dbvm" will let you manually load DBVM for each cpu. This is usefull if for some reason your system crashes when it's done too quickly In "Find what addresses this instruction accesses" you can now open the structure dissect window of your choice in case there are others. It will also fill in the base address, so no need to recalculate yourself AA command GlobalAlloc now has an optional 3th parameter that lets you specify the prefered region Added an option to record and undo writes. (Off by default, can be enabled in settings. Memview ctrl+z will undo the last edit) Added aobscanregion(name,startaddress,stopaddress,aob) lua: switched from Lua 5.1 to 5.3 de
bug
_setBreakpoint can now take an OnBreakpoint parameter that lets you set a specific function just for that breakpoint added dbk_getPhysicalAddress(int) added dbk_writesIgnoreWriteProtection(bool) added getWindowList() And a bunch of other lua functions. (check out main.lua) Post release fixes (max 7 days after initial release *or 30 if a HUGE
bug
): 1/6/2016:Fixed structure dissect from crashing when autodestroy is on 1/6/2016:Fixed window position loading on multi monitor systems 1/6/2016:Fixed the lua customtype and 1/6/2016:Several minor gui fixe
Android
ListView
中
item
存在按钮
点击
事件优化
Android
ListView
中
item
存在按钮
点击
事件优化
问题
描述优化方法
问题
描述 在
ListView
中的每
一个
item
都有
一个
button
,由于adapter使用复用的
item
view,以前每次getView的时候需要给
button
设置
一个
新的Listener,列表来回滑动消耗资源很大。 优化方法 利用view的setTag方法可以让view携带想要的信息,比如我想要知道我
点击
了哪个
item
,那就把position放进去。 @Override public View getView(f
Android 之
ListView
的焦点
问题
我们可以写个简答的
listView
,上面有
一个
Button
,CheckBox,EditText,但是当我们
点击
发现,
ListView
的
item
点击
不了,触发不了on
Item
Click的方法,也触发不了on
Item
LongClick方法, 这个就是
ListView
的
一个
焦点
问题
了!就是
ListView
的焦点被其他控件抢了,下面我们来看看如何解决这个
问题
?如题,只需为抢占了
ListView
Item
焦点的控件设置。本节我们就来学习下解决这个
问题
的几个方法!如题,在
Item
布局的根节点
添加
上述属性,
Android
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