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class CDuiPlayFrameWnd : public WindowImplBase
{
//。。。
virtual void Notify(TNotifyUI& msg)
{
if (msg.sType == _T("click"))
{
//。。。。
else if (msg.pSender->GetName() == _T("BtnFS"))
{
if (vs)
{
wp.length = sizeof(WINDOWPLACEMENT);
GetWindowPlacement(hWnd, &wp);
SetWindowLong(hWnd, GWL_STYLE, WS_VISIBLE | WS_POPUP);
m_hWnd = SetParent(hWnd, NULL);
MoveWindow(hWnd, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), true);
ShowWindow(false);
IsFS = true;
WNDPROC BToldProc;
//全屏的时候调用了hWndProc作为处理消息Loop
BToldProc = (WNDPROC)SetWindowLong(hWnd, GWL_WNDPROC, (LONG)hWndProc);
ShowCursor(FALSE);
}
}
}
}
virtual LRESULT HandleMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_KEYDOWN:
switch (wParam)
{
case VK_SPACE:
if (IsPlaying)
{
SDL_PauseAudio(1);
vs->pause = true;
IsPlaying = false;
}
else
{
SDL_PauseAudio(0);
vs->pause = false;
IsPlaying = true;
}
break;
}
}
return WindowImplBase::HandleMessage(uMsg,wParam,lParam);
}
//。。。。
};
LRESULT CALLBACK hWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
switch (Msg)
{
case WM_KEYDOWN:
switch (wParam)
{
case VK_ESCAPE:
wp.length = sizeof(WINDOWPLACEMENT);
SetWindowPlacement(hWnd, &wp);
SetWindowLong(hWnd, GWL_STYLE, WS_VISIBLE | WS_CHILD);
SetParent(hWnd, PlayWindowFrame.GetHWND());
PlayWindowFrame.ShowWindow(true);
IsFS = false;
ShowCursor(TRUE);
//这里是用户按下Esc时,全屏退出。如何恢复原始窗口的消息Loop机制,
//就是上面的virtual LRESULT HandleMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
//现在的情况是退出全屏后,再按空格是恢复全屏,再一次按空格是全屏的暂停,
//正常的情况是退出全屏后,再按下空格,应该是原始窗口的暂停播放才对啊。
break;
case VK_SPACE:
if (IsPlaying)
{
SDL_PauseAudio(1);
vs->pause = true;
IsPlaying = false;
}
else
{
SDL_PauseAudio(0);
vs->pause = false;
IsPlaying = true;
}
break;
}
}
return DefWindowProc(hWnd, Msg, wParam, lParam);
}