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void CMFCApplication12View::OnSet()
{
// TODO: 在此添加命令处理程序代码
shezhidialog szdlg;//shezhidialog是我定义的对话框的类
szdlg.DoModal();
}
// MFCApplication12View.cpp : CMFCApplication12View 类的实现
//
#include "stdafx.h"
// SHARED_HANDLERS 可以在实现预览、缩略图和搜索筛选器句柄的
// ATL 项目中进行定义,并允许与该项目共享文档代码。
#ifndef SHARED_HANDLERS
#include "MFCApplication12.h"
#endif
#include "MFCApplication12Doc.h"
#include "MFCApplication12View.h"
#include "leiqudialog.h"
#include "shezhidialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CMFCApplication12View
IMPLEMENT_DYNCREATE(CMFCApplication12View, CView)
BEGIN_MESSAGE_MAP(CMFCApplication12View, CView)
// 标准打印命令
ON_COMMAND(ID_FILE_PRINT, &CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, &CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, &CView::OnFilePrintPreview)
//ON_COMMAND(IDR_MENU_POP, &CView::OnOperShow) //消息响应
ON_WM_RBUTTONDOWN()
ON_COMMAND(ID_RESTART, &CMFCApplication12View::OnRestart)
ON_COMMAND(ID_SET, &CMFCApplication12View::OnSet)
END_MESSAGE_MAP()
//int hang=9,lie=9,leishu=10;
// CMFCApplication12View 构造/析构
CMFCApplication12View::CMFCApplication12View()
{
// TODO: 在此处添加构造代码
m_PopMenu.LoadMenu(IDR_MENU_POP); // 创建并加载菜单资源
//gamedlg=new leiqudialog;
//szdlg=new shezhidialog;
//leiqudialog gamedlg;
//gamedlg.Create(IDD_DIALOG1);
}
CMFCApplication12View::~CMFCApplication12View()
{
m_PopMenu.DestroyMenu(); // 释放菜单资源
//delete gamedlg;
//delete szdlg;
}
BOOL CMFCApplication12View::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: 在此处通过修改
// CREATESTRUCT cs 来修改窗口类或样式
return CView::PreCreateWindow(cs);
}
// CMFCApplication12View 绘制
void CMFCApplication12View::OnDraw(CDC* /*pDC*/)
{
CMFCApplication12Doc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
if (!pDoc)
return;
// TODO: 在此处为本机数据添加绘制代码
}
// CMFCApplication12View 打印
BOOL CMFCApplication12View::OnPreparePrinting(CPrintInfo* pInfo)
{
// 默认准备
return DoPreparePrinting(pInfo);
}
void CMFCApplication12View::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: 添加额外的打印前进行的初始化过程
}
void CMFCApplication12View::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: 添加打印后进行的清理过程
}
// CMFCApplication12View 诊断
#ifdef _DEBUG
void CMFCApplication12View::AssertValid() const
{
CView::AssertValid();
}
void CMFCApplication12View::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CMFCApplication12Doc* CMFCApplication12View::GetDocument() const // 非调试版本是内联的
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMFCApplication12Doc)));
return (CMFCApplication12Doc*)m_pDocument;
}
#endif //_DEBUG
// CMFCApplication12View 消息处理程序
void CMFCApplication12View::OnRButtonDown(UINT nFlags, CPoint point)
{
// TODO: 在此添加消息处理程序代码和/或调用默认值
m_pPop = m_PopMenu.GetSubMenu(0); // 获得第一个子菜单
ClientToScreen(&point); // 将坐标由客户坐标转化为屏幕坐标
m_pPop->TrackPopupMenu(TPM_LEFTALIGN,point.x,point.y,this);
// 显示Pop-up菜单
CView::OnRButtonDown(nFlags, point);
}
//leiqudialog gamedlg;
int cishu=0;
void CMFCApplication12View::OnRestart()
{
// TODO: 在此添加命令处理程序代码
//delete gamedlg;
//gamedlg=new leiqudialog;
leiqudialog gamedlg;
gamedlg.DoModal();
//cishu++;
//gamedlg->Create(IDD_DIALOG1);
//gamedlg->ShowWindow(SW_SHOW);
//gamedlg->DestroyWindow();
//delete gamedlg;
//Invalidate();
}
void CMFCApplication12View::OnSet()
{
// TODO: 在此添加命令处理程序代码
//delete szdlg;
shezhidialog szdlg;
szdlg.DoModal();
//szdlg.DestroyWindow();
//szdlg=new shezhidialog;
//szdlg->Create(IDD_DIALOG3);
//szdlg->ShowWindow(SW_SHOW);
Invalidate();
}