AS&Unity交互问题

emilyyujieli 2017-10-13 04:09:40
AS&unity交互时最后用手机build and run出现问题报错如下



问题(1)

UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
UnityEditor.HostView:OnGUI()






问题(2):

CommandInvokationFailure: Failed to re-package resources.
C:\Users\HS\AppData\Local\Android\Sdk\build-tools\26.0.1\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "C:/Users/HS/AppData/Local/Android/Sdk\platforms\android-23\android.jar" -F bin/resources.ap_ --extra-packages com.emilyujieli.hs.exporttounity -S "F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res"

stderr[
F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\values\values.xml:7: error: Error retrieving parent for item: No resource found that matches the given name 'Theme.AppCompat.Light.DarkActionBar'.

F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\values\values.xml:11: error: Error: No resource found that matches the given name: attr 'colorAccent'.

F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\values\values.xml:9: error: Error: No resource found that matches the given name: attr 'colorPrimary'.

F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\values\values.xml:10: error: Error: No resource found that matches the given name: attr 'colorPrimaryDark'.

]
stdout[
Configurations:
(default)
mdpi-v4
hdpi-v4
xhdpi-v4
xxhdpi-v4
xxxhdpi-v4

Files:
layout\activity_main.xml
Src: () F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\layout\activity_main.xml
mipmap\ic_launcher.png
Src: (mdpi-v4) F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\mipmap-mdpi-v4\ic_launcher.png
Src: (hdpi-v4) F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\mipmap-hdpi-v4\ic_launcher.png
Src: (xhdpi-v4) F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\mipmap-xhdpi-v4\ic_launcher.png
Src: (xxhdpi-v4) F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\mipmap-xxhdpi-v4\ic_launcher.png
Src: (xxxhdpi-v4) F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\mipmap-xxxhdpi-v4\ic_launcher.png
values\values.xml
Src: () F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\values\values.xml
AndroidManifest.xml
Src: () AndroidManifest.xml

Resource Dirs:
Type layout
layout\activity_main.xml
Src: () F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\layout\activity_main.xml
Type mipmap
mipmap\ic_launcher.png
Src: (mdpi-v4) F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\mipmap-mdpi-v4\ic_launcher.png
Src: (hdpi-v4) F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\mipmap-hdpi-v4\ic_launcher.png
Src: (xhdpi-v4) F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\mipmap-xhdpi-v4\ic_launcher.png
Src: (xxhdpi-v4) F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\mipmap-xxhdpi-v4\ic_launcher.png
Src: (xxxhdpi-v4) F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\mipmap-xxxhdpi-v4\ic_launcher.png
Type values
values\values.xml
Src: () F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\values\values.xml
Including resources from package: C:\Users\HS\AppData\Local\Android\Sdk\platforms\android-23\android.jar
applyFileOverlay for drawable
trying overlaySet Key=app_banner.png
trying overlaySet Key=app_icon.png
applyFileOverlay for layout
applyFileOverlay for anim
applyFileOverlay for animator
applyFileOverlay for interpolator
applyFileOverlay for transition
applyFileOverlay for xml
applyFileOverlay for raw
applyFileOverlay for color
applyFileOverlay for menu
applyFileOverlay for font
applyFileOverlay for mipmap
Processing image: res\drawable-xhdpi\app_banner.png
Processing image: res\drawable-mdpi\app_icon.png
(processed image res\drawable-mdpi\app_icon.png: 90% size of source)
(processed image res\drawable-xhdpi\app_banner.png: 93% size of source)
(new resource id app_banner from xhdpi-v4\drawable\app_banner.png #generated)
(new resource id app_icon from mdpi-v4\drawable\app_icon.png #generated)
Processing image: F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\mipmap-mdpi-v4\ic_launcher.png
Processing image: F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\mipmap-hdpi-v4\ic_launcher.png
Processing image: F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\mipmap-xhdpi-v4\ic_launcher.png
Processing image: F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\mipmap-xxhdpi-v4\ic_launcher.png
(processed image F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\mipmap-mdpi-v4\ic_launcher.png: 88% size of source)
Processing image: F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\mipmap-xxxhdpi-v4\ic_launcher.png
(processed image F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\mipmap-hdpi-v4\ic_launcher.png: 91% size of source)
(processed image F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\mipmap-xhdpi-v4\ic_launcher.png: 90% size of source)
(processed image F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\mipmap-xxhdpi-v4\ic_launcher.png: 90% size of source)
(processed image F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\mipmap-xxxhdpi-v4\ic_launcher.png: 90% size of source)
(new resource id ic_launcher from mdpi-v4\mipmap\ic_launcher.png #generated)
(new resource id ic_launcher from hdpi-v4\mipmap\ic_launcher.png #generated)
(new resource id ic_launcher from xhdpi-v4\mipmap\ic_launcher.png #generated)
(new resource id ic_launcher from xxhdpi-v4\mipmap\ic_launcher.png #generated)
(new resource id ic_launcher from xxxhdpi-v4\mipmap\ic_launcher.png #generated)
(new resource id activity_main from F:\unityproject\New Unity Project\Temp\StagingArea\android-libraries\app-debug\res\layout\activity_main.xml)
]
exit code: 1
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.HostView:OnGUI()
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明天的增加 2017-10-20
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sdk版本的问题,修改一下
SUIMONO Water System是Unity互动式水系统,专门为我们提供了先进且深度可定制的海洋和水分效应,需要Unity 5.0.0或更高版本。 现实的水渲染 – Suimono 2.0为我们的Unity项目带来先进而现实的水和海洋渲染 高级FX – 具有镶嵌(dx11),泡沫渲染,动态反射,折射和屏幕转换 场景交互 – 设置任何游戏对象,用于交互式效果,如飞溅,折射波纹,声音和高级浮力效果 水下FX – 自动水下渲染,包括深度雾化,高级焦散,模糊和屏幕折射 定制 – 可以控制水景观和行为的各个方面 SUIMONO Water System v2.1.6更新日志: 2.1.6 (当前)已发布 2018年8月16日 WHAT’S NEW: – Added ‘Clear Mode’ option to camera tools. Allows override of clear flag inheritance on reflection camera. CHANGES: – Raised default Buoyancy activation range to 5000. – Added Mesh Collider to farplane surface prefab. Helps prevent Buoyancy detection fail. – Underwater camera component is no longer added if underwater rendering is turned off on module. BUG FIXES: – Fixed shader errors under PS4 that were preventing build completion (Lerp/Dot ambiguity). – Fixed Depthmask2 shader over-bright error. – Fixed object editor issue when expanding tabs. – Fixed bug where editor was showing wrong skin color (dark/pro skin vs light skin). – Reflection Color setting now affects underwater reflection as well. – Adjusted Caustic lighting code so it doesn’t reduce to 0 intensity. – Removed buoyancy frustum occlusion code causing strange buoyancy errors. – Fixed screen uv edge smearing underwater and with water droplet effects. – Fixed Underwater surface flickering error. – Fixed underwater transparency over-bright error. – Fixed Reflection over-bright error. – Darkened underwater fog color matching.

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