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// Text3Dlg.cpp : 实现文件
//
#include "stdafx.h"
#include "Text3.h"
#include "Text3Dlg.h"
#include "afxdialogex.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// 用于应用程序“关于”菜单项的 CAboutDlg 对话框
class CAboutDlg : public CDialogEx
{
public:
CAboutDlg();
// 对话框数据
enum { IDD = IDD_ABOUTBOX };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持
// 实现
protected:
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialogEx(CAboutDlg::IDD)
{
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialogEx)
END_MESSAGE_MAP()
// CText3Dlg 对话框
CText3Dlg::CText3Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CText3Dlg::IDD, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CText3Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CText3Dlg, CDialog)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON2, &CText3Dlg::OnBnClickedButton2)
ON_WM_DRAWITEM()
ON_BN_CLICKED(IDC_BUTTON1, &CText3Dlg::OnBnClickedButton1)
ON_WM_TIMER()
END_MESSAGE_MAP()
// CText3Dlg 消息处理程序
BOOL CText3Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// 将“关于...”菜单项添加到系统菜单中。
// IDM_ABOUTBOX 必须在系统命令范围内。
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
BOOL bNameValid;
CString strAboutMenu;
bNameValid = strAboutMenu.LoadString(IDS_ABOUTBOX);
ASSERT(bNameValid);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// 设置此对话框的图标。 当应用程序主窗口不是对话框时,框架将自动
// 执行此操作
SetIcon(m_hIcon, TRUE); // 设置大图标
SetIcon(m_hIcon, FALSE); // 设置小图标
// TODO: 在此添加额外的初始化代码
return TRUE; // 除非将焦点设置到控件,否则返回 TRUE
}
void CText3Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// 如果向对话框添加最小化按钮,则需要下面的代码
// 来绘制该图标。 对于使用文档/视图模型的 MFC 应用程序,
// 这将由框架自动完成。
void CText3Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // 用于绘制的设备上下文
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// 使图标在工作区矩形中居中
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// 绘制图标
dc.DrawIcon(x, y, m_hIcon);
SetTimer(1, 200, NULL);
}
else
{
CDialog::OnPaint();
}
}
//当用户拖动最小化窗口时系统调用此函数取得光标
//显示。
HCURSOR CText3Dlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void CText3Dlg::OnBnClickedButton2()
{
// TODO: 在此添加控件通知处理程序代码
}
void CText3Dlg::OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct)
{
// TODO: 在此添加消息处理程序代码和/或调用默认值
CDC buttonDC;
BITMAP bmp;
CDC mem;
CRect rc;
buttonDC.Attach(lpDrawItemStruct->hDC);//得到用于绘制按钮的DC
mem.CreateCompatibleDC(&buttonDC);//准备向按钮区域传输图形
if (lpDrawItemStruct->CtlID == IDC_BUTTON1)
{
rc = lpDrawItemStruct->rcItem;//获取按钮所占的矩形大小
UINT state = lpDrawItemStruct->itemState;//获取按钮当前的状态,不同状态绘制不同的按钮
if (state & ODS_FOCUS)//如果按钮已经取得焦点,绘制选中状态下的按钮
{
bitmapTrans.LoadBitmap(IDB_BITMAP1);
bitmapTrans.GetBitmap(&bmp);
CBitmap * old = mem.SelectObject(&bitmapTrans);
//向按钮传输位图,使用stretcnblt可以使图片随按钮大小而改变
buttonDC.StretchBlt(rc.left, rc.top, rc.right, rc.bottom, &mem, 0, 0, bmp.bmWidth, bmp.bmHeight, SRCCOPY);
mem.SelectObject(old);
bitmapTrans.DeleteObject();
}
else //如果按钮已经取得焦点,绘制选中状态下的按钮
{
bitmapTrans.LoadBitmap(IDB_BITMAP2);
CBitmap *old2 = mem.SelectObject(&bitmapTrans);
bitmapTrans.GetBitmap(&bmp);
CBitmap *old = mem.SelectObject(&bitmapTrans);
buttonDC.StretchBlt(rc.left, rc.top, rc.right, rc.bottom, &mem, 0, 0, bmp.bmWidth, bmp.bmHeight, SRCCOPY);
mem.SelectObject(old2);
bitmapTrans.DeleteObject();
}
}
CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct);
}
void CText3Dlg::OnBnClickedButton1()
{
// TODO: 在此添加控件通知处理程序代码
}
void CText3Dlg::OnTimer(UINT_PTR nIDEvent)
{
// TODO: 在此添加消息处理程序代码和/或调用默认值
// TODO: Add your message handler code here and/or call default
TimeBlink++;
TimeBlink %= 2;
switch (nIDEvent)
{
case 0:
SetTimer(TimeBlink, 3000, NULL);
bitmapTrans.LoadBitmap(IDB_BITMAP1);
break;
case 1:
SetTimer(TimeBlink, 3000, NULL);
bitmapTrans.LoadBitmap(IDB_BITMAP2);
break;
}
CDialog::OnTimer(nIDEvent);
}
void CAboutDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
#if 0
switch (nIDEvent)
{
case 0:
SetTimer(TimeBlink,1000,NULL);
afxDump << "0" ;
break;
case 1:
SetTimer(TimeBlink,1000,NULL);
afxDump << "1" ;
break;
}
#else
switch (nIDEvent)
{// always=1
case 1:
if(TimeBlink==0)
{
afxDump << "0" ;
}
else
{
afxDump << "1" ;
}
break;
}
TimeBlink ++;
TimeBlink %=2;
#endif
// CDialog::OnTimer(nIDEvent);
}
void CAboutDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
TimeBlink ++;
TimeBlink %=2;
switch (nIDEvent)
{
case 0:
SetTimer(TimeBlink,1000,NULL);
afxDump << "0" ;
break;
case 1:
SetTimer(TimeBlink,1000,NULL);
afxDump << "1" ;
break;
}
//
// CDialog::OnTimer(nIDEvent);
}
这里必须 重新 SetTimer(TimeBlink,1000,NULL);