求助,请各位帮我看看导致程序无法启动的原因

Morrowl 2018-02-21 12:57:21
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0000000000000000, pid=936, tid=0x0000000000001d80
#
# JRE version: Java(TM) SE Runtime Environment (8.0_144-b01) (build 1.8.0_144-b01)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.144-b01 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C 0x0000000000000000
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

--------------- T H R E A D ---------------

Current thread (0x000000005b3bf000): JavaThread "LWJGL Application" [_thread_in_native, id=7552, stack(0x000000005ea90000,0x000000005ef60000)]

siginfo: ExceptionCode=0xc0000005, ExceptionInformation=0x0000000000000008 0x0000000000000000

Registers:
RAX=0x000000005e3e6490, RBX=0x0000000000000000, RCX=0x000000005ef5e8c8, RDX=0x000000005ef5e8c8
RSP=0x000000005ef5e818, RBP=0x0000000000706510, RSI=0x00000000720118e7, RDI=0x000000005ef5e8c8
R8 =0x0000000000000010, R9 =0x0000000000000260, R10=0x00000000000001b0, R11=0x000000000000001b
R12=0x0000000000000000, R13=0x00000000001105da, R14=0x000000005ef5eb18, R15=0x0000000000000001
RIP=0x0000000000000000, EFLAGS=0x0000000000010206

Top of Stack: (sp=0x000000005ef5e818)
0x000000005ef5e818: 000007feeca2ab1a 0000000000000000
0x000000005ef5e828: 000000005ef5e960 00000000720118e7
0x000000005ef5e838: 0000000000706510 000000005ef5e960
0x000000005ef5e848: 000007feeee89d77 0000000000000001
0x000000005ef5e858: 00000000720118e7 0000000000000000
0x000000005ef5e868: 0000000000000000 000000005ef5e900
0x000000005ef5e878: 000000005ef5e938 000000005ef5e890
0x000000005ef5e888: 0000000077778b1e 0000000200000001
0x000000005ef5e898: 0000000077767d2f 0000000016ca0000
0x000000005ef5e8a8: 0000000000000001 00000000001105da
0x000000005ef5e8b8: 00000000720118e7 0000000000000000
0x000000005ef5e8c8: 00000000800017c0 000000000000816f
0x000000005ef5e8d8: 0000000200000001 000000005e3e6490
0x000000005ef5e8e8: 0000000000000000 0000000000000000
0x000000005ef5e8f8: 0000000000000000 000000005e3e6490
0x000000005ef5e908: 000000005e40cc40 00000000720118e7

Instructions: (pc=0x0000000000000000)
0xffffffffffffffe0:


Register to memory mapping:

RAX=0x000000005e3e6490 is an unknown value
RBX=0x0000000000000000 is an unknown value
RCX=0x000000005ef5e8c8 is pointing into the stack for thread: 0x000000005b3bf000
RDX=0x000000005ef5e8c8 is pointing into the stack for thread: 0x000000005b3bf000
RSP=0x000000005ef5e818 is pointing into the stack for thread: 0x000000005b3bf000
RBP=0x0000000000706510 is an unknown value
RSI=0x00000000720118e7 is an unknown value
RDI=0x000000005ef5e8c8 is pointing into the stack for thread: 0x000000005b3bf000
R8 =0x0000000000000010 is an unknown value
R9 =0x0000000000000260 is an unknown value
R10=0x00000000000001b0 is an unknown value
R11=0x000000000000001b is an unknown value
R12=0x0000000000000000 is an unknown value
R13=0x00000000001105da is an unknown value
R14=0x000000005ef5eb18 is pointing into the stack for thread: 0x000000005b3bf000
R15=0x0000000000000001 is an unknown value


Stack: [0x000000005ea90000,0x000000005ef60000], sp=0x000000005ef5e818, free space=4922k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j org.lwjgl.opengl.WindowsContextImplementation.nSwapBuffers(Ljava/nio/ByteBuffer;)V+0
j org.lwjgl.opengl.WindowsContextImplementation.swapBuffers()V+35
j org.lwjgl.opengl.ContextGL.swapBuffers()V+3
j org.lwjgl.opengl.DrawableGL.swapBuffers()V+0
j org.lwjgl.opengl.Display.swapBuffers()V+39
j org.lwjgl.opengl.Display.update(Z)V+44
j org.lwjgl.opengl.Display.update()V+1
j org.lwjgl.opengl.Display.initContext()V+17
j org.lwjgl.opengl.Display.create(Lorg/lwjgl/opengl/PixelFormat;Lorg/lwjgl/opengl/Drawable;Lorg/lwjgl/opengl/ContextAttribs;)V+111
j org.lwjgl.opengl.Display.create(Lorg/lwjgl/opengl/PixelFormat;)V+12
j com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(ZII)V+243
j com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay()V+575
j com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop()V+9
j com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run()V+27
v ~StubRoutines::call_stub

...全文
469 2 打赏 收藏 转发到动态 举报
写回复
用AI写文章
2 条回复
切换为时间正序
请发表友善的回复…
发表回复
Morrowl 2018-02-22
  • 打赏
  • 举报
回复
是一个steam上的游戏,在台式机上能够正常运行,但是笔记本电脑不行,百度搜了一下有的说是minidump的问题,有的说是分配内存的问题,那具体怎么设置呢
oyljerry 2018-02-21
  • 打赏
  • 举报
回复
触发JVM的bug了。

50,523

社区成员

发帖
与我相关
我的任务
社区描述
Java相关技术讨论
javaspring bootspring cloud 技术论坛(原bbs)
社区管理员
  • Java相关社区
  • 小虚竹
  • 谙忆
加入社区
  • 近7日
  • 近30日
  • 至今
社区公告
暂无公告

试试用AI创作助手写篇文章吧