Learn.BlackBerry.Games.Development.rar下载

weixin_39822095 2019-05-11 06:30:16
This book will give you the information you need from the basic concepts to the pro level tips to create professional games for BlackBerry smartphones. Rather than doing a survey of the BlackBerry API and listing the features, Andrew and I have started from game ideas. We explain the theory and prac
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Learn BlackBerry Games Development Paperback: 504 pages Publisher: Apress; 1 edition (March 30, 2010) Language: English ISBN-10: 1430227184 ISBN-13: 978-1430227182 Format: PDF You can buy this book: Amazon.com Description: BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java™ Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blaster—an elegant device, for a more civilized age. In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry. What you’ll learn How to build a custom user interface with your game’s theme How to take your graphics to the next level with SVG and OpenGL ES How to boogie on down with a MMAPI music player How to optimize your games with BlackBerry-specific APIs and tools How to program games for any BlackBerry device, from the earliest Java-enabled smartphones to models that run the latest BlackBerry 5 operating system How to build games for two players or the whole world with GPS, SMS, and the Internet How to create space adventures that may confound your mind with their awesomeness. How to drive a toy sports car from your BlackBerry using Bluetooth and USB How to sell your game on BlackBerry App World and beyond
Key Features Create captivating 2D & 2.5D (isometric) video games for all platforms Leverage Buildbox to monetize and prepare your games for distribution This step-by-step tutorial will get you generating complex and media rich games with no coding experience Book Description Buildbox is an "any skill level" development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you'll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it's not long before you "dive in" to creating your first video game. You will actually have a playable level ("world") by the end of the second chapter. Later on, you'll learn everything from basic graphics creation to advanced world design while you refine your first game, called "Ramblin' Rover." All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create. What you will learn Create the illusion of a 3D background in your game using parallax Add advanced controls and obstacles to our first world Develop assets (graphic and audio) for the Buildbox engine Design games based on the capabilities and limitations of Buildbox and their target platforms Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App Store Table of Contents Chapter 1: So, You Want to Develop a Video Game? Chapter 2: Orientation Chapter 3: Your First Game – Ramblin' Rover, Part 1 Chapter 4: Advanced World Design – Ramblin' Rover, Part 2 Chapter 5: Menus, UIs, Sound, and More! – Ramblin' Rover, Part 3 Chapter 6: Monetization – Ramblin' Rover, Part 4 Chapter 7: Exporting and Compiling for Various Platforms – Ramblin' Rover, Finale Chapter 8: Building Other Popular Game Types Chapter 9: Buildbox Tips and Tricks

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