Guide to Graphics Software Tools下载

weixin_39821228 2019-07-06 09:30:25
Many scientists in different disciplines realize the power of graphics, but are also
bewildered by the complex implementations of a graphics system and numerous
graphics tools. More often than not, they choose the wrong software tools and end up
with unsatisfactory results. Hopefully, if we know how
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The creation of the Insight Toolkit (ITK) was sponsored by the US National Library of Medicine (NLM) at the National Institutes of Health. This toolkit provides an extensive suite of software tools for the analysis of data sets available from NLM's Visible Human Project. The methods implemented in the toolkit are applicable to a variety of clinical data such as MRI, CT, ultrasound, PET, fluoroscopy and microscopy. ITK is a fundamental tool facilitating research in medical image processing and analysis, and a rich resource for the development of medical image applications. ITK supports the processes of image registration and segmentation of multi-dimensional data and is implemented using the software methodologies of generic and extreme programming. The toolkit was initially developed by a group of universities and commercial firms including the University of North Carolina at Chapel Hill, The University of Pennsylvania, The University of Tennessee, GE Global Research, Insightful Corporation, Kitware Inc., The University of Utah, Carnegie Mellon University, Pittsburgh University and Columbia University. OPEN SCIENCE: PROVIDING UNRESTRICTED ACCESS TO THE METHODS, DATA AND RESULTS OF RESEARCH The Insight Toolkit is an open-source system and extends the principles of open-source software into the domains of science and technology. The fundamental idea that the scientific process should be accessible by the public is extensively practiced in ITK. Thus source code, data and documentation (including the text of this book) are freely available on the web to researchers, commercial firms, teachers and students that make up the medical and image processing communities. This open process is supported by online mailing lists, web pages, and an active community of developers and users.THE FASTEST WAY TO LEARN ITK Based on the principle of teaching by example, this book guides the reader through an extensive set of image processing, registration and segmentation methods implemented with the Insight Toolkit. Each section presents a series of examples with associated souce code applied to particular image processing and analysis tasks. Fundamental concepts including system architecture, smart pointers and memory management, iterators, and data flow are also described in detail. Complete ITK source code, book examples, documentation, hyperlinked manual pages and data are available on the companion CD-ROM. Additional tools including Kitware's CMake build environment and the VolView image/volume visualization system (supporting ITK-based plug-ins) are provided on the CD as well. About the Author Kitware is a small company dedicated to creating state-of-the-art graphics, visualization, image processing, and software development tools. The open-source solutions developed at Kitware are used around the world by thousands of scientists and programmers in research, academic and commercial settings. As recognized leaders in visualization technology, Kitware works with several US National Labs to extend VTK for processing large data on massively parallel systems, and develop the open-source scientific visualization application ParaView. Kitware is one of two primary architects of the National Library of Medicine's Insight Toolkit (ITK) for data segmentation and registration, and created the cross-platform build management tool CMake. Kitware employs world-class experts who have presented papers, taught courses, and served on organizational committees for leading conferences including IEEE Visualization and ACM SIGGRAPH. This guide is part of a series of textbooks published by Kitware covering visualization technologies and software development.
The Artist’s Guide to GIMP, 2nd Edition 英文原版 The GIMP, an image editor whose power and ease-of-use rivals that of Adobe Photoshop, is one of the world's most popular free software projects. Artists and designers have relied on the GIMP since 1995 to retouch photographs, composite multiple images, and create new artwork from scratch. The Artist's Guide to GIMP Effects shows you how to harness the GIMP's powerful features to produce professional-looking advertisements, impressive photographic effects, as well as logos and text effects. And author Michael J. Hammel, who has used the GIMP since its first public release, won't mince words or waste your time. His extensively illustrated, step-by-step tutorials are perfect for hands-on learning and experimentation. After a crash course in using the GIMP's interface and core tools (such as brushes, patterns, selections, layers, modes, and masks), you'll learn: Photographic techniques to simulate ripped edges, create sepia-toned antique images, swap colors, produce motion blurs, alter depth of field, and even fix rips in an old photo Web design techniques to create tiled patterns, navigation tabs, rollovers, and fancy buttons and borders Type effects to create depth, perspective shadows, metallic and distressed text, and neon and graffiti lettering Advertising effects to produce movie posters and package designs; simulate clouds, cracks, cloth, and underwater effects; and create specialized lighting Interface design tips for creating textures, navigation bars, and buttons Whether you're new to the GIMP or you've been playing with this powerful software for years, The Artist's Guide to GIMP Effects is sure to teach you some new tricks. Visit the book's companion site for additional tutorials and resources. http://www.graphics-muse.org/artistsguide/
Beginning SVG: A Practical Introduction to SVG using Real-World Examples By 作者: Alex Libby ISBN-10 书号: 1484237595 ISBN-13 书号: 9781484237595 Edition 版本: 1st ed. 出版日期: 2018-09-07 pages 页数: 298 Develop SVG functionality for use within websites quickly and natively, using basic tools such as HTML and CSS. This book is a project-oriented guide to creating and manipulating scalable vector graphics in the browser for websites or online applications, using little more than a text editor or free software, and the power of JavaScript. You’ll use a starting toolset to incorporate into your existing workflow, develop future projects, and reduce any dependency on graphics applications for simple projects. This book is an excellent resource for getting acquainted with creating and manipulating SVG content. We live in an age where speed and simplicity are of the essence. Beginning SVG provides a perfect alternative when creating web-based projects that challenges the norm and encourages you to expand your resources and not resort to what “everyone else uses” (such as Illustrator). You’ll discover that there is indeed a different way to achieve the same result. Stop thinking you must always resort to using graphics packages; there is always another way! What You’ll Learn Create powerful, optimized content that can be quickly and easily manipulated within the browser Get up to speed with SVG quickly, with minimal effort and maximum results See how easy it is to apply SVG content and effects, without the need for lots of additional tools. Who This Book Is For Website developers and agile development teams who are keen to learn how to add and manipulate SVG quickly. Front Matter Partl.Getting Started 1.Introducing SVG 2.Adding SVG Content to a Page Part ll.In More Detail 3.Working with lmages and Text 4.Sizing SVG 5.Creating Fiters 6.Animating Content 7.Optimizing SVG Part ll.Putting SVG to Use 8.Creating SVG Charts 9.Incorporating SVG Libraries 10.Taking It Further

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