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2019-08-28 05:00:26
关于苹果新推出的 Sprite Kit 的一个小的游戏demo
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iOS Games Sprites下载
关于苹果新推出的 Sprite Kit 的一个小的游戏demo 相关下载链接://download.csdn.net/download/fyn6417/6372883?utm_source=bbsseo
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iOS
Game
s
Sprite
s
关于苹果新推出的
Sprite
Kit 的一个小的游戏demo
Swift
Game
Development: Learn
iOS
12 3rd Edition
Swift is the perfect choice for
game
development. Developers are intrigued by Swift and want to make use of new features to develop their best
game
s yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift
game
. The book starts by introducing Swift's best features – including its new ones for
game
development. Using
Sprite
Kit, you will learn how to animate
sprite
s and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a
game
. You will then work on creating a 3D
game
using the SceneKit framework. Further, we will look at how to add monetization and integrate
Game
Center. With
iOS
12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality
game
s using
Sprite
Kit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own
iOS
game
s using Swift and publish them on the
iOS
App Store.
Create Mobile
Game
s with Corona: Build with Lua on
iOS
and Android
Develop cross-platform mobile
game
s with Corona using the Lua programming language! Corona is experiencing explosive growth among mobile
game
developers, and this book gets you up to speed on how to use this versatile platform. You'll use the Corona SDK to simplify
game
programming and take a fun, no-nonsense approach to write and add must-have
game
play features. You'll find out how to create all the gaming necessities: menus,
sprite
s, movement, perspective and sound effects, levels, loading and saving, and
game
physics. Along the way, you'll learn about Corona's API functions and build three common kinds of mobile
game
s from scratch that can run on the iPhone, iPad, Kindle Fire, Nook Color, and all other Android smartphones and tablets. Get a crash course in cross-platform mobile
game
programming using the Corona SDK. Corona, one of the easiest to use mobile gaming platforms, makes this often-difficult process both quick and easy to master. Even if you have little previous programming knowledge, you'll feel comfortable as we begin with fundamentals before building examples of the most common kinds of
game
s on the market today. You'll develop arcade, side scroller, and tower defense
game
s from start to finish, and Corona will automatically turn them into apps that can run on both
iOS
and Android devices. These finished apps can be used as ready-to-go frameworks for your own future projects. You'll learn how to write clean, easily maintainable, easily expandable
game
code, and to create online leaderboards for your
game
s. You'll also find out how to make money with
game
s: enabling in-app purchases and in-
game
ads as well as how to get apps into the iTunes App Store, Google Play, and the Amazon Android Marketplace. This book focuses on getting quick and effective results. Every page teaches by example and explanation, not with abstract lists of functions and variables. By the time you're done, you'll have learned most of what there is to know about mobile
game
programming and about the Corona SDK.
iOS
7
Game
Development (pdf书及源代码)
iOS
7
Game
Development (pdf书及源代码) Dmitry Volevodz, "
iOS
7
Game
Development" English | ISBN: 1783551577 | 2014 | 112 pages | PDF What you will learn from this book Create and run your own animations Utilize particle systems and create custom particle effects Understand the physics engine and how to use it to your advantage Add support for new
game
controllers from Apple Optimize your
game
for performance Use gestures to control
game
-play
Sprite
Kit, a new framework introduced in
iOS
7, has been designed as a built-in animation workflow for keyframing 2D animation without the need of engines such as Unity to serve as an intermediate.
Sprite
Kit enables the easy and fast development cycle, leaving more time to work on
game
play and polish, and less on tedious tasks. This book offers a practical approach to
game
development with the
Sprite
Kit framework of
iOS
7 platform, by creating an endless runner
game
. You will gain a full understanding of the new Apple framework along with tips and tricks to interact with the
game
either by detecting taps, using sophisticated gesture recognizers, and moving
sprite
s by dragging. Starting with how to get your first
sprite
on screen, and then moving on to complicated physics and animations, we will be learning about the new features that
iOS
7provides for
game
development. You will also learn how to optimize your
game
performance, how to add animation files and create texture atlas in Xcode 5, and how to build different particles. By the end of the book you will learn how to create full featured endless runner
game
, with animations, sound effects and particle systems, how to post you application to the iTunes Appstore and about different application icons, categories, certificates, provisioning profiles, new Xcode publishing features and review process. This book will teach you everything you need to know to create your own powerful and immersive
game
s.
Game
Development with Swift(PACKT,2015)
Apple's new programming language, Swift, is fast, safe, accessible - the perfect choice for
game
development! Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift
game
. The book starts by introducing Swift's best features for
game
development. Then, you will learn how to animate
sprite
s and textures. Along the way, you will master the physics framework, add the player character and NPCs, and implement controls. Towards the end of the book, you will polish your
game
with fun menus, integrate with Apple
Game
Center for leaderboards and achievements, and then finally, learn how to publish your finished
game
s to the App Store. By the end of this book, you will be able to create your own
iOS
game
s using Swift and
Sprite
Kit.
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