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39 Powerful SEO Strategies From A 17 Year SEO Veteran That You Can Implement Today, To Almost Guarantee Your Website Top 10 Rankings Completely Up-To-Date SEO Strategies For 2015/16 | Free Kindle Updates For Life SEO Decoded is a collection of 39 of the best, most impactful SEO strategies that you can employ for your website. No fluff, no impossible to implement strategies, just the good stuff that will make a huge difference to your rankings. Table of Contents Chapter 1. Introduction Chapter 2. Who Is This Book For & What Am I Going To Teach? Chapter 3. Part #1 – Keyword Research Strategies Chapter 4. Understanding The Importance Of Relevancy Chapter 5. Determining Keyword Competition Chapter 6. Exact Volume Only Chapter 7. Finding The Keywords Your Competitors Are Ranking For Chapter 8. Creating Your Rankable Keyword Tree & Finding Easy To Rank For Long Tail Keywords Chapter 9. Understanding The Commercial Value Of Keywords Chapter 10. Part #2 - On Page SEO & Content SEO Ranking Strategies Chapter 11. Think Of Each Page On Your Site As Almost A Separate Site Entirely Chapter 12. Title, Meta Description, H1, H2 Tags Chapter 13. Forget Keyword Density, But Keywords Do Matter Chapter 14. The Importance Of Content Length Chapter 15. A Simple Way To Write Epic Content Google Loves Chapter 16. A Simple Way To Write Useful / Relevant Content Google Loves Chapter 17. Long Tail Keywords Are HUGELY Important (The Backdoor Of SEO) Chapter 18. How Internal Linking Can Massively Increase Your Rankings Chapter 19. Urls! Chapter 20. Images / Media & Formatting Chapter 21. Content Freshness Chapter 22. Part #3 - Site Wide Ranking Strategies Chapter 23. Domain Registration Length Chapter 24. Public Or Private Whois Information? Chapter 25. Always .com? Chapter 26. Speed Up Your Site Quickly Chapter 27. Contact Information Chapter 28. Mobile Responsiveness Is Now Massive Chapter 29. Sitemaps / GWT / GA Chapter 30. Part #4 – User Interaction Ranking Strategies Chapter 31. Engagement Is Key Chapter 32. Ad Placement Can Seriously Hurt You Chapter 33. Part #5 - Off Page / Linkbuilding SEO Strategies Chapter 34. Using Your Competitors Links Against Them Chapter 35. Social Media Outreach For Epic & Useful Content Chapter 36. Backlink Outreach For Useful & Epic Content Chapter 37. Guest Posting With A Twist Chapter 38. The Best Of The Best Strategy Part #1 Chapter 39. The Best Of The Best Strategy Part #2 Chapter 40. Part #6 - E-Commerce Ranking Strategies Chapter 41. Long Tail Keywords Chapter 42. Unique Content Is Powerful For E-Commerce Chapter 43. Part #7 – Local SEO Ranking Strategies Chapter 44. Directories Are Gold Chapter 45. NAP It! Chapter 46. Part #8 – WordPress Ranking Strategies Chapter 47. The Plugins You Should Be Using Chapter 48. These Small WordPress Tweaks Make A Huge Impact Chapter 49. Speed It Up! Chapter 50. Conclusion Chapter 51. Leave A Review On Amazon If This Book Was Helpful To You Chapter 52. My Other Books In This Series Chapter 53. BIG BONUS – 101 Epic SEO Resources Used By The Professionals Chapter 54. The Latest In SEO Updates
iOS 9 App Development Essentials is latest edition of this popular book series and has now been fully updated for the iOS 9 SDK, Xcode 7 and the Swift 2 programming language. Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment. An introduction to the architecture of iOS 9 and programming in Swift is provided, followed by an in-depth look at the design of iOS applications and user interfaces. More advanced topics such as file handling, database management, in-app purchases, graphics drawing and animation are also covered, as are touch screen handling, gesture recognition, multitasking, iAds integration, location management, local notifications, camera access and video and audio playback support. Other features are also covered including Auto Layout, Twitter and Facebook integration, App Store hosted in-app purchase content, Sprite Kit-based game development, local map search and user interface animation using UIKit dynamics. Additional features of iOS development using Xcode 7 are also covered, including Swift playgrounds, universal user interface design using size classes, app extensions, Interface Builder Live Views, embedded frameworks, CloudKit data storage and TouchID authentication. The key new features of iOS 9 and Xcode 7 are also covered in detail, including new error handling in Swift 2, designing Stack View based user interfaces, multiple storyboard support, iPad multitasking, map flyover support, 3D Touch and Picture-in-Picture media playback. The aim of this book, therefore, is to teach you the skills necessary to build your own apps for iOS 9. Assuming you are ready to download the iOS 9 SDK and Xcode 7, have an Intel-based Mac and ideas for some apps to develop, you are ready to get started. Table of Contents Chapter 1. Start Here Chapter 2. Joining the Apple Developer Program Chapter 3. Installing Xcode 7 and the iOS 9 SDK Chapter 4. A Guided Tour of Xcode 7 Chapter 5. An Introduction to Xcode 7 Playgrounds Chapter 6. Swift Data Types, Constants and Variables Chapter 7. Swift Operators and Expressions Chapter 8. Swift Flow Control Chapter 9. The Swift Switch Statement Chapter 10. An Overview of Swift 2 Functions, Methods and Closures Chapter 11. The Basics of Object Oriented Programming in Swift Chapter 12. An Introduction to Swift Subclassing and Extensions Chapter 13. Working with Array and Dictionary Collections in Swift Chapter 14. Understanding Error Handling in Swift 2 Chapter 15. The iOS 9 Application and Development Architecture Chapter 16. Creating an Interactive iOS 9 App Chapter 17. Understanding iOS 9 Views, Windows and the View Hierarchy Chapter 18. An Introduction to Auto Layout in iOS 9 Chapter 19. Working with iOS 9 Auto Layout Constraints in Interface Builder Chapter 20. An iOS 9 Auto Layout Example Chapter 21. Implementing iOS 9 Auto Layout Constraints in Code Chapter 22. Implementing Cross-Hierarchy Auto Layout Constraints in iOS 9 Chapter 23. Understanding the iOS 9 Auto Layout Visual Format Language Chapter 24. Using Size Classes to Design Adaptable Universal iOS User Interfaces Chapter 25. Using Storyboards in Xcode 7 Chapter 26. Organizing Scenes over Multiple Storyboard Files Chapter 27. Using Xcode 7 Storyboards to Create an iOS 9 Tab Bar Application Chapter 28. An Overview of iOS 9 Table Views and Xcode 7 Storyboards Chapter 29. Using Xcode 7 Storyboards to Build Dynamic TableViews Chapter 30. Implementing iOS 9 TableView Navigation using Storyboards in Xcode 7 Chapter 31. Working with the iOS 9 Stack View Class Chapter 32. An iOS 9 Stack View Tutorial Chapter 33. An iOS 9 Split View Master-Detail Example Chapter 34. A Guide to Multitasking in iOS 9 Chapter 35. An iOS 9 Multitasking Example Chapter 36. Implementing a Page based iOS 9 Application with UIPageViewController Chapter 37. An Example iOS 9 UIPageViewController Application Chapter 38. Working with Directories in Swift on iOS 9 Chapter 39. Working with Files in Swift on iOS 9 Chapter 40. iOS 9 Directory Handling and File I/O in Swift – A Worked Example Chapter 41. Preparing an iOS 9 App to use iCloud Storage Chapter 42. Managing Files using the iOS 9 UIDocument Class Chapter 43. Using iCloud Storage in an iOS 9 Application Chapter 44. Synchronizing iOS 9 Key-Value Data using iCloud Chapter 45. iOS 9 Database Implementation using SQLite Chapter 46. An Example SQLite based iOS 9 Application using Swift and FMDB Chapter 47. Working with iOS 9 Databases using Core Data Chapter 48. An iOS 9 Core Data Tutorial Chapter 49. An Introduction to CloudKit Data Storage on iOS 9 Chapter 50. An iOS 9 CloudKit Example Chapter 51. An iOS 9 CloudKit Subscription Example Chapter 52. An Overview of iOS 9 Multitouch, Taps and Gestures Chapter 53. An Example iOS 9 Touch, Multitouch and Tap Application Chapter 54. Detecting iOS 9 Touch Screen Gesture Motions Chapter 55. Identifying Gestures using iOS 9 Gesture Recognizers Chapter 56. An iOS 9 Gesture Recognition Tutorial Chapter 57. A 3D Touch Force Handling Tutorial Chapter 58. An iOS 9 3D Touch Quick Actions Tutorial Chapter 59. An iOS 9 3D Touch Peek and Pop Tutorial Chapter 60. Implementing TouchID Authentication in iOS 9 Apps Chapter 61. Drawing iOS 9 2D Graphics with Core Graphics Chapter 62. Interface Builder Live Views and iOS 9 Embedded Frameworks Chapter 63. An iOS 9 Graphics Tutorial using Core Graphics and Core Image Chapter 64. Basic iOS 9 Animation using Core Animation Chapter 65. iOS 9 UIKit Dynamics – An Overview Chapter 66. An iOS 9 UIKit Dynamics Tutorial Chapter 67. An Introduction to iOS 9 Sprite Kit Programming Chapter 68. An iOS 9 Sprite Kit Level Editor Game Tutorial Chapter 69. An iOS 9 Sprite Kit Collision Handling Tutorial Chapter 70. An iOS 9 Sprite Kit Particle Emitter Tutorial Chapter 71. Integrating iAds into an iOS 9 App Chapter 72. iOS 9 Multitasking, Background Transfer Service and Fetching Chapter 73. Scheduling iOS 9 Local Notifications Chapter 74. An Overview of iOS 9 Application State Preservation and Restoration Chapter 75. An iOS 9 State Preservation and Restoration Tutorial Chapter 76. Integrating Maps into iOS 9 Applications using MKMapItem Chapter 77. An Example iOS 9 MKMapItem Application Chapter 78. Getting Location Information using the iOS 9 Core Location Framework Chapter 79. An Example iOS 9 Location Application Chapter 80. Working with Maps on iOS 9 with MapKit and the MKMapView Class Chapter 81. Working with MapKit Local Search in iOS 9 Chapter 82. Using MKDirections to get iOS 9 Map Directions and Routes Chapter 83. An iOS 9 MapKit Flyover Tutorial Chapter 84. An Introduction to Extensions in iOS 9 Chapter 85. An iOS 9 Today Extension Widget Tutorial Chapter 86. Creating an iOS 9 Photo Editing Extension Chapter 87. Creating an iOS 9 Action Extension Chapter 88. Receiving Data from an iOS 9 Action Extension Chapter 89. Using iOS 9 Event Kit to Create Date and Location Based Reminders Chapter 90. Accessing the iOS 9 Camera and Photo Library Chapter 91. An Example iOS 9 Camera Application Chapter 92. iOS 9 Video Playback using AVPlayer and AVPlayerViewController Chapter 93. An iOS 9 Multitasking Picture in Picture Tutorial Chapter 94. Playing Audio on iOS 9 using AVAudioPlayer Chapter 95. Recording Audio on iOS 9 with AVAudioRecorder Chapter 96. Integrating Twitter and Facebook into iOS 9 Applications Chapter 97. An iOS 9 Social Media Integration Tutorial using UIActivityViewController Chapter 98. iOS 9 Facebook and Twitter Integration using SLRequest Chapter 99. An iOS 9 Twitter Integration Tutorial using SLRequest Chapter 100. Making Store Purchases with the SKStoreProductViewController Class Chapter 101. Building In-App Purchasing into iOS 9 Applications Chapter 102. Preparing an iOS 9 Application for In-App Purchases Chapter 103. An iOS 9 In-App Purchase Tutorial Chapter 104. Configuring and Creating App Store Hosted Content for iOS 9 In-App Purchases Chapter 105. Preparing and Submitting an iOS 9 Application to the App Store
Title: iOS 8 App Development Essentials Author: Neil Smyth Length: 824 pages Edition: 1 Language: English Publisher: CreateSpace Independent Publishing Platform Publication Date: 2014-12-16 ISBN-10: 1505586410 ISBN-13: 9781505586411 iOS 8 App Development Essentials is the latest edition of this popular book series and has now been fully updated for the Swift programming language, the iOS 8 SDK and Xcode 6. Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment. An introduction to the architecture of iOS 8 and programming in Swift is provided, followed by an in-depth look at the design of iOS applications and user interfaces. More advanced topics such as file handling, database management, in-app purchases, graphics drawing and animation are also covered, as are touch screen handling, gesture recognition, multitasking, iAds integration, location management, local notifications, camera access and video and audio playback support. Other features are also covered including Auto Layout, Twitter and Facebook integration, App Store hosted in-app purchase content, collection views, Sprite Kit-based game development, local map search and user interface animation using UIKit dynamics. The key new features of the iOS 8 SDK and Xcode 6 are also covered, including Swift playgrounds, universal user interface design using size classes, app extensions, Interface Builder Live Views, embedded frameworks, CloudKit data storage and TouchID authentication. The aim of this book is to teach the range of skills necessary to build apps for iOS 8. iOS 8 App Development Essentials takes a modular approach to the subject of iOS 8 application development for both the iPhone and iPad, with each chapter covering a self contained topic area consisting of detailed explanations, examples and step-by-step tutorials. This makes the book both an easy to follow learning aid and an excellent reference resource. Table of Contents Chapter 1. Start Here Chapter 2. Joining the Apple iOS Developer Program Chapter 3. Installing Xcode 6 and the iOS 8 SDK Chapter 4. A Guided Tour of Xcode 6 Chapter 5. Testing Apps on iOS 8 Devices with Xcode 6 Chapter 6. An Introduction to Swift Playgrounds Chapter 7. Swift Data Types, Constants and Variables Chapter 8. Swift Operators and Expressions Chapter 9. Swift Flow Control Chapter 10. The Swift Switch Statement Chapter 11. An Overview of Swift Functions and Closures Chapter 12. The Basics of Object Oriented Programming in Swift Chapter 13. An Introduction to Swift Inheritance Chapter 14. Working with Array and Dictionary Collections in Swift Chapter 15. The iOS 8 Application and Development Architecture Chapter 16. Creating an Interactive iOS 8 App Chapter 17. Understanding iOS 8 Views, Windows and the View Hierarchy Chapter 18. An Introduction to Auto Layout in iOS 8 Chapter 19. Working with iOS 8 Auto Layout Constraints in Interface Builder Chapter 20. An iOS 8 Auto Layout Example Chapter 21. Implementing iOS 8 Auto Layout Constraints in Code Chapter 22. Implementing Cross-Hierarchy Auto Layout Constraints in iOS 8 Chapter 23. Understanding the iOS 8 Auto Layout Visual Format Language Chapter 24. Using Size Classes to Design Universal iOS User Interfaces Chapter 25. Using Storyboards in Xcode 6 Chapter 26. Using Xcode 6 Storyboards to Create an iOS 8 Tab Bar Application Chapter 27. An Overview of iOS 8 Table Views and Xcode 6 Storyboards Chapter 28. Using Xcode 6 Storyboards to Build Dynamic TableViews with Prototype Table View Cells Chapter 29. Implementing iOS 8 TableView Navigation using Storyboards in Xcode 6 Chapter 30. An iOS 8 Split View Master-Detail Example Chapter 31. Implementing a Page based iOS 8 Application using UIPageViewController Chapter 32. An Example iOS 8 UIPageViewController Application Chapter 33. Working with Directories in Swift on iOS 8 Chapter 34. Working with Files in Swift on iOS 8 Chapter 35. iOS 8 Directory Handling and File I/O in Swift – A Worked Example Chapter 36. Preparing an iOS 8 App to use iCloud Storage Chapter 37. Managing Files using the iOS 8 UIDocument Class Chapter 38. Using iCloud Storage in an iOS 8 Application Chapter 39. Synchronizing iOS 8 Key-Value Data using iCloud Chapter 40. iOS 8 Data Persistence using Archiving Chapter 41. iOS 8 Database Implementation using SQLite Chapter 42. An Example SQLite based iOS 8 Application using Swift and FMDB Chapter 43. Working with iOS 8 Databases using Core Data Chapter 44. An iOS 8 Core Data Tutorial Chapter 45. An Introduction to CloudKit Data Storage on iOS 8 Chapter 46. An iOS 8 CloudKit Example Chapter 47. An iOS 8 CloudKit Subscription Example Chapter 48. An Overview of iOS 8 Multitouch, Taps and Gestures Chapter 49. An Example iOS 8 Touch, Multitouch and Tap Application Chapter 50. Detecting iOS 8 Touch Screen Gesture Motions Chapter 51. Identifying Gestures using iOS 8 Gesture Recognizers Chapter 52. An iOS 8 Gesture Recognition Tutorial Chapter 53. Implementing TouchID Authentication in iOS 8 Apps Chapter 54. An Overview of iOS 8 Collection View and Flow Layout Chapter 55. An iOS 8 Storyboard-based Collection View Tutorial Chapter 56. Subclassing and Extending the iOS 8 Collection View Flow Layout Chapter 57. Drawing iOS 8 2D Graphics with Core Graphics Chapter 58. Interface Builder Live Views and iOS 8 Embedded Frameworks Chapter 59. An iOS 8 Graphics Tutorial using Core Graphics and Core Image Chapter 60. Basic iOS 8 Animation using Core Animation Chapter 61. iOS 8 UIKit Dynamics – An Overview Chapter 62. An iOS 8 UIKit Dynamics Tutorial Chapter 63. An Introduction to iOS 8 Sprite Kit Programming Chapter 64. An iOS 8 Sprite Kit Level Editor Game Tutorial Chapter 65. An iOS 8 Sprite Kit Collision Handling Tutorial Chapter 66. An iOS 8 Sprite Kit Particle Emitter Tutorial Chapter 67. Integrating iAds into an iOS 8 App Chapter 68. iOS 8 Multitasking, Background Transfer Service and Fetching Chapter 69. Scheduling iOS 8 Local Notifications Chapter 70. An Overview of iOS 8 Application State Preservation and Restoration Chapter 71. An iOS 8 State Preservation and Restoration Tutorial Chapter 72. Integrating Maps into iOS 8 Applications using MKMapItem Chapter 73. An Example iOS 8 MKMapItem Application Chapter 74. Getting Location Information using the iOS 8 Core Location Framework Chapter 75. An Example iOS 8 Location Application Chapter 76. Working with Maps on iOS 8 with MapKit and the MKMapView Class Chapter 77. Working with MapKit Local Search in iOS 8 Chapter 78. Using MKDirections to get iOS 8 Map Directions and Routes Chapter 79. An Introduction to Extensions in iOS 8 Chapter 80. An iOS 8 Today Extension Widget Tutorial Chapter 81. Creating an iOS 8 Photo Editing Extension Chapter 82. Creating an iOS 8 Action Extension Chapter 83. Receiving Data from an iOS 8 Action Extension Chapter 84. Using iOS 8 Event Kit to Create Date and Location Based Reminders Chapter 85. Accessing the iOS 8 Camera and Photo Library Chapter 86. An Example iOS 8 Camera Application Chapter 87. iOS 8 Video Playback using AVPlayer and AVPlayerViewController Chapter 88. Playing Audio on iOS 8 using AVAudioPlayer Chapter 89. Recording Audio on iOS 8 with AVAudioRecorder Chapter 90. Integrating Twitter and Facebook into iOS 8 Applications Chapter 91. An iOS 8 Facebook Integration Tutorial using UIActivityViewController Chapter 92. iOS 8 Facebook and Twitter Integration using SLRequest Chapter 93. An iOS 8 Twitter Integration Tutorial using SLRequest Chapter 94. Making Store Purchases with the SKStoreProductViewController Class Chapter 95. Building In-App Purchasing into iOS 8 Applications Chapter 96. Preparing an iOS 8 Application for In-App Purchases Chapter 97. An iOS 8 In-App Purchase Tutorial Chapter 98. Configuring and Creating App Store Hosted Content for iOS 8 In-App Purchases Chapter 99. Preparing and Submitting an iOS 8 Application to the App Store
Are you aware that C Programming is one of the most popular and most commonly used programming languages today? Did you know many expert developers have started with learning C in order to become knowledgeable in computer programming? Were you aware that grade schools and high schools have begun implementing C Programming in their curriculum's? Are you wanting a simple way to understand a step by step action to learning C Programming? While skipping all the technical jargon so many learners fear in programming? If you are having doubts learning the language, do not! C is actually easy to learn. Compared to C++, C is much simpler! You do not need to spend years to become a master of this language. Well start right here! Learn the coding necessary in less than a day, become profound and knowledgeable to move up the ladder to becoming a proficient programmer! It start right now and by the time you finish and implement the steps here, you will have learned everything there is to know in less than a day! Steps covered to become proficient in C Programming include... The basics of c programming With Thousands Of C Code Drills. Learn to create a program to interact with the user Learn to create a program to think and perform specific functions. Building programs to run efficiently with looping Much more programming tips! Table of Contents Chapter 1. Preface – Page-6, || Introduction to C. Chapter 2. Elements of C Programming Language. Chapter 3. Control statements (conditions). Chapter 4. Control statements (Looping). Chapter 5. One dimensional Array. Chapter 6. Multi-Dimensional Array. Chapter 7. String (Character Array). Chapter 8. Your Brain on Functions. Chapter 9. Your Brain on Pointers. Chapter 10. Structure, Union, Enum, Bit Fields, Typedef. Chapter 11. Console Input and Output. Chapter 12. File Handling In C. Chapter 13. Miscellaneous Topics. Chapter 14. Storage Class. Chapter 15. Algorithms. Chapter 16. Unsolved Practical Problems. Chapter 17. PART-II-

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