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VIRTUAL REALITY下载
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2019-09-27 09:30:15
CAMBRIDGE大学的VR教学课本,包含现有的各种vr技术以及原理讲解,是英文的不是中文的
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//download.csdn.net/download/yarude/10111654?utm_source=bbsseo
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VIRTUAL REALITY下载
CAMBRIDGE大学的VR教学课本,包含现有的各种vr技术以及原理讲解,是英文的不是中文的 相关下载链接://download.csdn.net/download/yarude/10111654?utm_source=bbsseo
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Complete
Virtual
Real
ity
and Augmented
Real
ity
Development with Un
ity
-2019.epub
Complete
Virtual
Real
ity
and Augmented
Real
ity
Development with Un
ity
by Jesse Glover Jonathan Linowes Packt Publishing English 2019-04-17 668 pages Details Title: Complete
Virtual
Real
ity
and Augmented
Real
ity
Development with Un
ity
Author: Jesse Glover, Jonathan Linowes Length: 668 pages Edition: 1 Language: English Publisher: Packt Publishing Publication Date: 2019-04-17 ISBN-10: 1838648186 ISBN-13: 9781838648183 Sales Rank: #218169 (See Top 100 Books) Categories Computers & Technology Games & Strategy Guides Programming Programming Languages Description Get close and comfortable with Un
ity
and build applications that run on HoloLens, Daydream, and Oculus Rift Key Features Build fun augmented
real
ity
applications using ARKit, ARCore, and Vuforia Explore
virtual
real
ity
by developing more than 10 engaging projects Learn how to integrate AR and VR concepts together in a single application Book Description Un
ity
is the leading platform to develop mixed
real
ity
experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Un
ity
2018 and Un
ity
3D. You'll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You'll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you'll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You'll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You'll learn the Un
ity
3D game engine via the interactive Un
ity
Editor and C# programming. By the end of this Learning Path, you'll be fully equipped to develop rich, interactive mixed
real
ity
experiences using Un
ity
. This Learning Path includes content from the following Packt products: Un
ity
Virtual
Real
ity
Projects - Second Edition by Jonathan Linowes Un
ity
2018 Augmented
Real
ity
Projects by Jesse Glover What you will learn Create 3D scenes to learn about world space and scale Move around your scenes using locomotion and teleportation Create filters or overlays that work with facial recognition software Interact with
virtual
objects using eye gaze, hand controllers, and user input events Design and build a VR storytelling animation with a soundtrack and timelines Create social VR experiences with Un
ity
networking Who this book is for If you are a game developer familiar with 3D computer graphics and interested in building your own AR and VR games or applications, then this Learning Path is for you. Any prior experience in Un
ity
and C# will be an advantage. In all, this course teaches you the tools and techniques to develop engaging mixed
real
ity
applications. Table of Contents
Virtual
ly Everything for Everyone Content, Objects, and Scale VR Build and Run Gaze-Based Control Handy Interactables World Space UI Locomotion and Comfort Playing with Physics and Fire Animation and VR Storytelling What AR is and How to Get Set up GIS Fundamentals - The Power of Mapping Censored - Various Sensor Data and Plugins The Sound of Flowery Prose Picture Puzzle - The AR Experience Fitness for Fun - Tourism and Random Walking Snap it! Adding Filters to Pictures To the HoloLens and Beyond
Virtual
real
ity
technology.docx
virtual
real
ity
technology, introduction for
real
function and
virtual
function
Qt5 Qml
Virtual
Keyboard Style
Qml
Virtual
Keyboard Style课程主要讲解HMI中控触摸屏虚拟键盘样式的个性化定制。在原API基础上根据IOS14 Light and Dark风格规范定制两款键盘样式
Un
ity
Virtual
Real
ity
Projects
Un
ity
Virtual
Real
ity
Projects
Learning.
Virtual
.
Real
ity
.1491922834
Get a quick introduction to the technologies, tools, and techniques for programming
Virtual
Real
ity
on the latest generation of desktop and mobile VR hardware. With this hands-on guide, you’ll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the web. You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript for web development, and have some familiar
ity
with mobile development for iOS or Android, this book will help you gain a working knowledge of
virtual
real
ity
through clear and simple examples. Understand core
virtual
real
ity
programming concepts Learn about emerging VR hardware platforms, including Oculus Rift, Samsung Gear VR, and Google Cardboard Learn the tools of the trade for developing VR: Un
ity
3D for native desktop and mobile; Three.js and GLAM (GL and Markup) for web and browser-based mobile Create Un
ity
3D-based VR samples as you learn Create Web-based VR samples as you learn Develop working knowledge of user interface design techniques, including menus and 3D input Build up to a full application in the final chapter Table of Contents Chapter 1. Introduction Chapter 2.
Virtual
Real
ity
Hardware Chapter 3. Going Native: Developing for Oculus Rift on the Desktop Chapter 4. Going Mobile: Developing for Gear VR Chapter 5. WebVR: Browser-Based
Virtual
Real
ity
in HTML5 Chapter 6. VR Everywhere: Google Cardboard for Low-Cost Mobile
Virtual
Real
ity
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