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Designing interactions Bill Moggridge 交互设计圣经下载
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2019-10-07 07:00:16
《Designing Interactions》是2006年MIT Press (MA)出版的图书,作者是Bill Moggridge。
Language: English
Pages: 791
英文完整清晰版
相关下载链接:
//download.csdn.net/download/qq_42362347/10780729?utm_source=bbsseo
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Designing interactions Bill Moggridge 交互设计圣经下载
《Designing Interactions》是2006年MIT Press (MA)出版的图书,作者是Bill Moggridge。 Language: English Pages: 791 英文完整清晰版 相关下载链接://download.csdn.net/download/qq_42362347/10780729?utm_source=bbsseo
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Design
ing
interaction
s Bill
Mog
grid
ge
交互
设计
圣经
《
Design
ing
Interaction
s》是2006年MIT Press (MA)出版的图书,作者是Bill
Mog
grid
ge
。 Langua
ge
: English Pa
ge
s: 791 英文完整清晰版
Design
ing
Interaction
s Chapter 3
Design
ing
Interaction
s: by Bill
Mog
grid
ge
, The MIT Press, October, 2006 Chapter 3 Book Description: Digital technology has chan
ge
d the way we interact with everyth
ing
from the games we play to the tools we use at work.
Design
ers of digital technology products no lon
ge
r regard their job as
design
ing
a physical object--beautiful or utilitarian--but as
design
ing
our
interaction
s with it. In
Design
ing
Interaction
s, award-winn
ing
design
er Bill
Mog
grid
ge
introduces us to forty influential
design
ers who have shaped our
interaction
with technology.
Mog
grid
ge
,
design
er of the first laptop computer (the
GRiD
Compass, 1981) and a founder of the
design
firm IDEO, tells us these stories from an industry insider's viewpoint, trac
ing
the evolution of ideas from inspiration to outcome. The innovators he interviews--includ
ing
Will Wright, creator of The Sims, Larry Pa
ge
and Ser
ge
y Brin, the founders of Google, and Doug En
ge
lbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop--have been instrumental in mak
ing
a difference in the
design
of
interaction
s. Their stories chart the history of entrepreneurial
design
development for technology.
Mog
grid
ge
and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And
Mog
grid
ge
tells the story of his own
design
process and explains the focus on people and prototypes that has been successful at IDEO--how the needs and desires of people can inspire innovative
design
s and how prototyp
ing
methods are evolv
ing
for the
design
of digital technology.
Design
ing
Interaction
s is illustrated with more than 700 ima
ge
s, with color throughout. Accompany
ing
the book is a DVD that contains segments from all the interviews intercut with examples of the
interaction
s under discussion.
Design
ing
Interaction
s
作者: Bill
Mog
grid
ge
《
Design
ing
Interaction
s》目前只有英文版本。很久就
下载
了,但一直没有仔细翻阅。具体到哪
下载
的我也忘记了。共享出来大家一起研磨。并这里有一篇pemiamos做的相关读书笔记。还有些由Stanford HCI
交互
设计
工作室推荐阅读内容。 Bill
Mog
grid
ge
,著名的
设计
公司 IDEO 的创始人之一。这本书里更是颇采访了不少重要人物,比如 Google 的两名创始人、世界上最伟大的 PC 游戏
设计
师之一 Will Wright,以及 Macintosh 团队重要成员之一 Bill Atkinson、Palm 的创始人 Jeff Hawkins…… 不错的
交互
设计
的书籍
Design
ing
Interaction
s Chapter 2
Design
ing
Interaction
s: by Bill
Mog
grid
ge
, The MIT Press, October, 2006 Chapter 2 Book Description: Digital technology has chan
ge
d the way we interact with everyth
ing
from the games we play to the tools we use at work.
Design
ers of digital technology products no lon
ge
r regard their job as
design
ing
a physical object--beautiful or utilitarian--but as
design
ing
our
interaction
s with it. In
Design
ing
Interaction
s, award-winn
ing
design
er Bill
Mog
grid
ge
introduces us to forty influential
design
ers who have shaped our
interaction
with technology.
Mog
grid
ge
,
design
er of the first laptop computer (the
GRiD
Compass, 1981) and a founder of the
design
firm IDEO, tells us these stories from an industry insider's viewpoint, trac
ing
the evolution of ideas from inspiration to outcome. The innovators he interviews--includ
ing
Will Wright, creator of The Sims, Larry Pa
ge
and Ser
ge
y Brin, the founders of Google, and Doug En
ge
lbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop--have been instrumental in mak
ing
a difference in the
design
of
interaction
s. Their stories chart the history of entrepreneurial
design
development for technology.
Mog
grid
ge
and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And
Mog
grid
ge
tells the story of his own
design
process and explains the focus on people and prototypes that has been successful at IDEO--how the needs and desires of people can inspire innovative
design
s and how prototyp
ing
methods are evolv
ing
for the
design
of digital technology.
Design
ing
Interaction
s is illustrated with more than 700 ima
ge
s, with color throughout. Accompany
ing
the book is a DVD that contains segments from all the interviews intercut with examples of the
interaction
s under discussion.
Design
ing
Interaction
s Chapter 6
Design
ing
Interaction
s: by Bill
Mog
grid
ge
, The MIT Press, October, 2006 Chapter 6 Book Description: Digital technology has chan
ge
d the way we interact with everyth
ing
from the games we play to the tools we use at work.
Design
ers of digital technology products no lon
ge
r regard their job as
design
ing
a physical object--beautiful or utilitarian--but as
design
ing
our
interaction
s with it. In
Design
ing
Interaction
s, award-winn
ing
design
er Bill
Mog
grid
ge
introduces us to forty influential
design
ers who have shaped our
interaction
with technology.
Mog
grid
ge
,
design
er of the first laptop computer (the
GRiD
Compass, 1981) and a founder of the
design
firm IDEO, tells us these stories from an industry insider's viewpoint, trac
ing
the evolution of ideas from inspiration to outcome. The innovators he interviews--includ
ing
Will Wright, creator of The Sims, Larry Pa
ge
and Ser
ge
y Brin, the founders of Google, and Doug En
ge
lbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop--have been instrumental in mak
ing
a difference in the
design
of
interaction
s. Their stories chart the history of entrepreneurial
design
development for technology.
Mog
grid
ge
and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And
Mog
grid
ge
tells the story of his own
design
process and explains the focus on people and prototypes that has been successful at IDEO--how the needs and desires of people can inspire innovative
design
s and how prototyp
ing
methods are evolv
ing
for the
design
of digital technology.
Design
ing
Interaction
s is illustrated with more than 700 ima
ge
s, with color throughout. Accompany
ing
the book is a DVD that contains segments from all the interviews intercut with examples of the
interaction
s under discussion.
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