如何枚举当前会话中的所有窗口句柄,并从其获得该窗口的Caption?

darkstar 2000-06-13 12:27:00
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robo 2000-06-19
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HWND hWnd=m_hWnd;//FOCUS WIN
while(hWnd)
{
char buf[MAX_PATH];
GetWindowText(hWnd,buf,MAX_PATH);
hWnd = GetParent(hWnd);
}
fenger 2000-06-16
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BOOL CALLBACK EnumWindowProc (HWND hWnd, LPARAM lParam)
{
static char szBuffer[255];
CString strMsg;


// if (!IsWindowVisible (hWnd))
// return (TRUE);

strMsg.Format ("0x%08lX",hWnd);

GetClassName (hWnd, szBuffer, sizeof(szBuffer));
);

GetWindowText(hWnd, szBuffer, sizeof(szBuffer));
);

return (TRUE) ;
}

EnumWindows (EnumWindowProc, (LPARAM) &m_oLstWin);
darkstar 2000-06-16
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感谢jy,现将代码贴出来共享
enumwindow.h
// EnumWinModules.h: interface for the CEnumWinModules class.
//
//////////////////////////////////////////////////////////////////////
// By Mike Ryan (mike@codexia.com)
// Copyright (c) 2000
// 4-30-2000
// Free usage granted in all applications including commercial.
// Do NOT distribute without permission from me. I can be reached
// at mike@codexia.com, http://www.codexia.com
// Please feel free to email me about this class.
//
// Special thanks to Jeff Kay (jeff@codexia.com) for helping with the
// PSAPI functions.
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_ENUMWINMODULES_H__86C7CD44_E90B_4844_97DB_FE2043DC6CBF__INCLUDED_)
#define AFX_ENUMWINMODULES_H__86C7CD44_E90B_4844_97DB_FE2043DC6CBF__INCLUDED_

#include <afxtempl.h> // for carray
#include <psapi.h> // for the process handling, needs psapi.dll which is not distributed with windows.
// note: psapi is a windows NT/2000 specific DLL
// Windows 98 functionality is built in to the class CEnumWinModules98 (included w/this example).

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

//// FILTERS //// // FOR ALL WINDOWS USE 0 (zero)
#define FILTER_VISIBLEONLY 1 // not compatible with NONVISIBLEONLY
#define FILTER_NONVISIBLEONLY 2 // not compatible with VISIBLEONLY
#define FILTER_PARENTONLY 4 // not compatible with CHILDONLY
#define FILTER_CHILDONLY 8 // not compatible with PARENTONLY
#define FILTER_APPS 16 // filter out programs by class name on the exclude list, use AddExclusion

typedef struct sWindowInfo
{
CString strWindowTitle;
CString strClassName;
CString strModuleName;
DWORD dwPID;
HWND hWnd;
} sWindowInfo;

class CEnumWinModules
{
public:
//// FUNCTIONS ////
CEnumWinModules();
virtual ~CEnumWinModules();
void Clear(void);

int Process(int nFilter); // main function, call this to enum all windows and set filtering info
BOOL Filter(HWND hWnd); // for use by EnumWindowsProc
void AddWindow(sWindowInfo *pWinInfo) { m_aWindows.Add(pWinInfo); } // add a sWindowInfo struct to m_aWindows
void AddExclusion(CString strExclude);
void ClearExclusions(void) { m_aExclusions.RemoveAll(); }

// info retreval functions
CString GetWindowTitle(int nIndex);
CString GetWindowTitle(HWND hWnd);
CString GetClassName(int nIndex);
CString GetClassName(HWND hWnd);
CString GetModuleName(int nIndex);
CString GetModuleName(HWND hWnd);
HWND GetHwnd(int nIndex);
sWindowInfo *GetWindowInfo(int nIndex);
int GetWindowCount(void) { return m_aWindows.GetSize(); }

protected:
//// FUNCTIONS ////
static BOOL CALLBACK EnumWindowsProc(HWND hWnd, LPARAM lParam);

//// VARIABLES ////
CArray<sWindowInfo*, sWindowInfo*> m_aWindows;
CArray<CString, CString> m_aExclusions;
int m_nFilter;
};

#endif // !defined(AFX_ENUMWINMODULES_H__86C7CD44_E90B_4844_97DB_FE2043DC6CBF__INCLUDED_)

enumwindows.cpp

// EnumWinModules.cpp: implementation of the CEnumWinModules class.
//
//////////////////////////////////////////////////////////////////////
// By Mike Ryan (mike@codexia.com)
// Copyright (c) 2000
// 4-30-2000
// Free usage granted in all applications including commercial.
// Do NOT distribute without permission from me. I can be reached
// at mike@codexia.com, http://www.codexia.com
// Please feel free to email me about this class.
//
// Special thanks to Jeff Kay (jeff@codexia.com) for helping with the
// PSAPI functions.
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "EnumWinModules.h"

#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CEnumWinModules::CEnumWinModules() : m_nFilter(0)
{
}

CEnumWinModules::~CEnumWinModules()
{
Clear();
}

void CEnumWinModules::Clear()
{
for (int i=0;i<m_aWindows.GetSize();i++)
{
delete m_aWindows[i];
}
m_aWindows.RemoveAll();
}


// Function name : EnumWindowsProc
// Description : This function will enumerate all running windows and store the results in the
// class member variable m_aWindows. The list will be filtered based on the params
// set by the Filter() function.
// Return type : BOOL CALLBACK
// Argument : HWND hWnd
// Argument : LPARAM lParam
//
// R E V I S I O N S:
// DATE PROGRAMMER CHANGES
//
BOOL CALLBACK CEnumWinModules::EnumWindowsProc(HWND hWnd, LPARAM lParam)
{
CEnumWinModules *ew = (CEnumWinModules*)lParam;
ASSERT(ew);

if (!ew->Filter(hWnd))
{
sWindowInfo *pWindowInfo = new sWindowInfo;
ASSERT(pWindowInfo);

// get window class name
CString strClass;
::GetClassName(hWnd, strClass.GetBuffer(_MAX_PATH), _MAX_PATH);
strClass.ReleaseBuffer();
pWindowInfo->strClassName = strClass;

// get pid
DWORD dwPID;
GetWindowThreadProcessId(hWnd, &dwPID);
pWindowInfo->dwPID = dwPID;

// get hwnd
pWindowInfo->hWnd = hWnd;

// add it
ew->AddWindow(pWindowInfo);
}

return true; // continue enumeration (otherwise this would be false)
}


// Function name : Filter
// Description : tests whether or not we should filter this window
// Return type : BOOL ; true on filter, false on not
// Argument : HWND hWnd
//
// R E V I S I O N S:
// DATE PROGRAMMER CHANGES
//
BOOL CEnumWinModules::Filter(HWND hWnd)
{
if (!m_nFilter) return false; // no reason to keep testing, they want all windows.

// test visibility filters
if (m_nFilter & FILTER_VISIBLEONLY)
{
// is this window invisible, if so filter it
if (!IsWindowVisible(hWnd)) return true;
}
else if (m_nFilter & FILTER_NONVISIBLEONLY)
{
// is this window visible, if so filter it
if (IsWindowVisible(hWnd)) return true;
}

// filter the parent/child windows
if (m_nFilter & FILTER_PARENTONLY)
{
// is it a child? if yes, filter
if (GetParent(hWnd)) return true;
}
else if (m_nFilter & FILTER_CHILDONLY)
{
// is it a parent? if yes, filter
if (!GetParent(hWnd)) return true;
}

// filter apps by class name
if (m_nFilter & FILTER_APPS)
{
CString temp;
::GetClassName(hWnd, temp.GetBuffer(_MAX_PATH), _MAX_PATH);
temp.ReleaseBuffer();

for (int i=0;i<m_aExclusions.GetSize();i++)
{
if (m_aExclusions.GetAt(i) == temp) return true;
}
}

return false; // don't filter if we get to this point
}



// Function name : CEnumWinModules::Process
// Description : The main function, call this to enum all the windows and set the class data members.
// Return type : int ; see .h for description
// Argument : int nFilter
//
// R E V I S I O N S:
// DATE PROGRAMMER CHANGES
//
int CEnumWinModules::Process(int nFilter)
{
// test filter for validity
// NOTE: these can be changed to return 0 instead of assert in a dynamic program
ASSERT(!((nFilter & FILTER_VISIBLEONLY) && (nFilter & FILTER_NONVISIBLEONLY)));
ASSERT(!((nFilter & FILTER_PARENTONLY) && (nFilter & FILTER_CHILDONLY)));

// set filter
m_nFilter = nFilter;

// clear all
Clear();

// process windows
EnumWindows(EnumWindowsProc, (LPARAM)this);

// enumerate processes
DWORD *pdwProcessIDs = new DWORD[250]; // should be a good number of processes. Change if you are using on a server
// that might be running more than 250 processes.
// change ti below in the EnumProcesses line as well. :)
ASSERT(pdwProcessIDs);
DWORD dwSize;

if (!EnumProcesses(pdwProcessIDs, 250*sizeof(DWORD), &dwSize))
{
delete [] pdwProcessIDs;
return 0;
}

// get the exe names
HANDLE hProcess;
HMODULE hModule;
DWORD dwSize2;
char szFilename[_MAX_PATH];
int nIndex = 0;
dwSize = dwSize / sizeof(DWORD);
for (int i=0;i<(int)dwSize;i++)
{
nIndex = -1;
for (int j=0;j<m_aWindows.GetSize();j++) // try to find a match of PID from a hWnd and PID from EnumProcesses
{
if (m_aWindows[j]->dwPID == pdwProcessIDs[i])
{
nIndex = j;
break;
}
}

if (nIndex > -1) // did we find a match
{
// open the process so we can get a handle
hProcess = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, false, pdwProcessIDs[i]);
if (hProcess)
{
if (EnumProcessModules(hProcess, &hModule, sizeof(hModule), &dwSize2))
{
// get path name
if (!GetModuleFileNameEx(hProcess, hModule, szFilename, sizeof(szFilename)))
szFilename[0] = 0; // no name, so null it out

// add it to the list
m_aWindows[nIndex]->strModuleName = szFilename;
}
CloseHandle(hProcess); // be nice. :)
}
}
}

delete [] pdwProcessIDs;

return 1;
}

CString CEnumWinModules::GetClassName(int nIndex)
{
// test bounds
ASSERT(nIndex > -1);
ASSERT(nIndex < m_aWindows.GetSize());

return m_aWindows.GetAt(nIndex)->strClassName;
}

CString CEnumWinModules::GetClassName(HWND hWnd)
{
for (int i=0;i<m_aWindows.GetSize();i++)
{
if (m_aWindows[i]->hWnd == hWnd)
{
return GetClassName(i);
}
}
ASSERT(0); // this is bad, of course we could return an empty string.
return CString();
}

CString CEnumWinModules::GetWindowTitle(int nIndex)
{
ASSERT(nIndex > -1);
ASSERT(nIndex < m_aWindows.GetSize());

CString strTitle;
GetWindowText(m_aWindows[nIndex]->hWnd, strTitle.GetBuffer(_MAX_PATH), _MAX_PATH);
strTitle.ReleaseBuffer();
return strTitle;
}

CString CEnumWinModules::GetWindowTitle(HWND hWnd)
{
for (int i=0;i<m_aWindows.GetSize();i++)
{
if (m_aWindows[i]->hWnd == hWnd)
{
return GetWindowTitle(i);
}
}
ASSERT(0); // this is bad, of course we could return an empty string.
return CString();
}

CString CEnumWinModules::GetModuleName(int nIndex)
{
ASSERT(nIndex > -1);
ASSERT(nIndex < m_aWindows.GetSize());

return m_aWindows[nIndex]->strModuleName;
}

CString CEnumWinModules::GetModuleName(HWND hWnd)
{
for (int i=0;i<m_aWindows.GetSize();i++)
{
if (m_aWindows[i]->hWnd == hWnd)
{
return GetModuleName(i);
}
}
ASSERT(0); // this is bad, of course we could return an empty string.
return CString();
}

HWND CEnumWinModules::GetHwnd(int nIndex)
{
ASSERT(nIndex > -1);
ASSERT(nIndex < m_aWindows.GetSize());

return m_aWindows.GetAt(nIndex)->hWnd;
}

sWindowInfo *CEnumWinModules::GetWindowInfo(int nIndex)
{
ASSERT(nIndex > -1);
ASSERT(nIndex < m_aWindows.GetSize());

return m_aWindows.GetAt(nIndex);
}


// Function name : CEnumWinModules::AddExclusion
// Description : Exclude a window from the list based on class name
// Return type : void
// Argument : CString strExlude
//
// R E V I S I O N S:
// DATE PROGRAMMER CHANGES
//
void CEnumWinModules::AddExclusion(CString strExlude)
{
m_aExclusions.Add(strExlude);
}
jy 2000-06-16
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OK, OOK.
我真TMD蠢不可及:直接去这里看看和下载:
Desc.: http://codeguru.earthweb.com/system/enummodules.shtml;
Proj.: http://codeguru.earthweb.com/system/enummodules_demo.zip
Src.: http://codeguru.earthweb.com/system/enummodules_src.zip
jy 2000-06-16
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本想给你一个正确的下载地点,可惜找不到了。
不过,他的完整代码我手上是有的,如果需要,请来信确认。

另外,和你要求接近的参考地点推荐如下,假定你又耐心自己写的话:
说明页面:http://codeguru.earthweb.com/system/ListProcesses.shtml
演示代码:http://codeguru.earthweb.com/system/ListProcesses.zip

土豆 2000-06-15
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枚举窗口我是知道怎么处理的,但我不知道你的所谓“会话”是指什么?
下面是一段DELPHI的代码,你应该很容易转换成C的吧.
这段程序采用第归算法,枚举所有的窗口,包括子窗口。
var
hand:HWND;
ClassName,WndName:PChar;
s_ClsName,s_WndName:String[255];
s_Space:String;
i:Integer;
begin
s_Space:='';
for i:=1 to Level do
s_Space:=s_Space+' ';

if hParent=0 then
Exit;
ClassName:=@s_ClsName[1];
WndName:=@s_WndName[1];
hand:=GetWindow(hParent,GW_CHILD);
while hand>0 do //枚举所有同级窗口,句柄为0,也就是C中的NULL.
begin
GetClassName(hand,ClassName,255);
GetWindowText(hand,WndName,255);
s_clsName:=StrPas(ClassName);
s_WndName:=StrPas(WndName);
if s_clsName='' then s_clsName:='No Window Name';
if s_WndName='' then s_WndName:='No Window Name';

mm_wnd.Lines.Add(s_Space+s_WndName+'('+s_ClsName+')');
//mm_wnd 是TMemo类型的一个对象。用于显示文本。
EnumWnd(hand,Level+1); //枚举子窗口。

hand:=GetWindow(hand,GW_HWNDNEXT);
end;
end;
darkstar 2000-06-15
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没有人肯帮帮我吗?
我将带领大家来系统学习Windows的窗口编程,包括消息、窗口、GDI绘图、游戏开发等。本课程比较基础,非常适合初学者入门,读者可以边学习边实践。具体的章节目录和课程内容如下所示:---------------------------------------------Windows游戏编程系列之1:GUI界面编程及游戏入门实战1、Windows创建第一个窗口 WinMain入口函数 5进行Windows编程的调试手法 6窗口从哪里来? 7窗口编程的步骤 7窗口编程需要的主要结构 8窗口编程需要的主要API 92、Windows的窗口过程与消息机制 如何留住窗口? 121)Windows的消息与消息循环 142)消息处理函数与常用消息 17)Windows的窗口过程函数 19 3、GDI编程之设备上下文 1)GDI的通用编程框架 222)GDI的绘图步骤 253)GDI获取设备句柄 254、GDI编程之绘制几何图形 画点、线 28颜色COLORREF 29矩形 29画圆、饼图、弦图 305、GDI编程之自定义画笔画刷画笔简介 32画刷简介 33画笔案例 33画刷案例 346、GDI编程之绘制文字 DrawText函数 35TextOut 函数 (wingdi.h) 36CreateFont函数 37绘制文本案例 377、GDI编程之绘制位图 位图简介 381)在资源添加位图资源 392)从资源加载位图: LoadBitmap 393)创建一个与当前DC相匹配的DC(内存DC) 394)将bitmap放入匹配的DC:SelectObject 405)成像(1:1 比例 ) 406)取出位图 407)释放位图 418)释放匹配的DC 41绘制位图案例 41   8、Windows鼠标键盘消息 一、键盘消息 421、键盘消息 422、消息参数: 423、消息的使用: 424、键盘消息的案例代码 43二、鼠标消息 441、基本鼠标消息 442、双击消息 443、滚轮消息 454、不响应双击消息 45 9、Windows定时器消息 定时器消息介绍 47创建定时器 47关闭定时器 47定时器消息案例代码 4810、GDI游戏之跳舞动画 11、GDI游戏之走路动画 12、GDI贪吃蛇游戏实战  

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