GL_LUMINANCE
Each pixel is a single luminance component.
The glDrawPixels function converts this component to the internal floating-point format in the same way that the red component of an RGBA pixel is, and then converts it to an RGBA pixel with red, green, and blue set to the converted luminance value, and alpha set to 1.0. After this conversion, the pixel is treated just as if it had been read as an RGBA pixel.