类私有数据和主函数的变量重名,处理原则是?
栅栏价35/米,过道价20/平方米,过道宽3米,泳池半经键盘输入,编程计算机出输出过道和栅栏的造价
#include<iostream.h>
const float PI=(float)3.14159; //给出P的值
const float FencePrice=35.; //栅栏的单价
const float ConcretePrice=20.; //过道的水泥单价
class Circle //声明类Circle及其数据和方法
{
public: //外部接口
Circle(float r); //构造函数
float Circumference(); //计算圆周长
float Area(); //计算机圆面积
private: //私有数据成员
float radius;
};
Circle::Circle(float r){radius=r;} //构造函数初始化数据成员radius
float Circle::Circumference()
{
return 2*PI*radius;
}
float Circle::Area() //计算机圆面积
{
return PI*radius*radius;
}
void main()
{
float radius;
float FenceCost,ConcreteCost;
cout<<"enter pool:";
cin>>radius;
Circle pool(radius);
Circle PoolRim(radius+3);
FenceCost=PoolRim.Circumference()*FencePrice;
cout<<"Fencing!"<<FenceCost<<endl;
ConcreteCost=(PoolRim.Area()-pool.Area() )*ConcretePrice;
cout<<"Concrete!"<<ConcreteCost<<endl;
}
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上面类 Circle的私有数据 radius和下面main主函数的radius重名,那么处理原则是啥的?