function MM_reloadPage(init) { //reloads the window if Nav4 resized
if (init==true) with (navigator) {if ((appName=="Netscape")&&(parseInt(appVersion)==4)) {
document.MM_pgW=innerWidth; document.MM_pgH=innerHeight; onresize=MM_reloadPage; }}
else if (innerWidth!=document.MM_pgW || innerHeight!=document.MM_pgH) location.reload();
}
MM_reloadPage(true);
function showMedia()
{ document.all['mediaPlayer'].style.visibility='visible';
document.all['flashads'].style.visibility='hidden';
document.all['mediaPlayer'].style.zIndex=5;
document.all['flashads'].style.zIndex=1;
}
var Living=true
var AutoPlay=true
var IsVidio
var HSFileName=''
var LSFileName=''
var Button_Num=0;
var Real
Real='document.Player.controls.'
var CanPlay=true;
var CanStop=true;
var CanPause=true;
var Mute=false;
var CanSetPos=false;
var SetPosStart=false;
var GetLenStart=false
var CanSetVol=true;
var SetVolStart=false
var bigwin=false;
var PlayState=0;//0-无(停止);1-connecting;2-buffuring;3-playing;4-pause
var CurrentEntry=1;
function GetBufferPercent()
{
var rate=Player.network.bufferingprogress;
var percent=rate+'%';
return percent;
}
function ShowTime()
{
var length;
length = Player.currentMedia.durationString;
var nowtime;
nowtime = Player.controls.currentPositionString;
face.innerHTML = nowtime;
ttime.innerHTML = "/"+length;
var tempstatus;
var current_status;
tempstatus=Player.playState;
switch(tempstatus)
{
case 3:
current_status="正在播放";
break;
case 1:
current_status="停止";
break;
case 2:
current_status="暂停中";
break;
case 8:
current_status="播放结束";
break;
case 6:
current_status="缓冲:"+GetBufferPercent();
break;
default:
current_status="检查缓冲";
}
currentstatus.innerHTML = current_status;
timerID = setTimeout("ShowTime()", 1000);
}
function DoPlay()
{
eval(Real+'Play()');
}
function DoStop()
{
eval(Real+'Stop()');
eval(Real+'CurrentPosition=0');
}
function DoPlayPause()
{
eval(Real+'Pause()');
}
function SetPosition(Pos)
{
eval(Real+'CurrentPosition='+Pos);
}
function GetLength()
{
return Player.currentMedia.duration;
}
function GetPosition()
{
tt=eval(Real+'CurrentPosition')
return tt*1000;
}
function SetSource(srcname)
{
Player.URL=srcname;
}