if (y1==y2)
{ if (x1>x2) { x=x1; x1=x2; x2=x; }
for (x=x1;x<=x2;x++) lpixel(x,y1,c);
return;
}
if (x1==x2)
{ if (y1>y2) { y=y2; y2=y1; y1=y; }
for (y=y1;y<=y2;y++) lpixel(x1,y,c);
return;
}
if (y1==y2)
{ if (x1>x2) { x=x1; x1=x2; x2=x; }
for (x=x1;x<=x2;x++) lpixel(x,y1,c);
return;
}
if (x1==x2)
{ if (y1>y2) { y=y2; y2=y1; y1=y; }
for (y=y1;y<=y2;y++) lpixel(x1,y,c);
return;
}