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who has "Writing solid code"?
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2001-07-20 04:16:45
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Object Oriented Programming with Swift 2
Object Oriented Programming with Swift 2 by Gaston C. Hillar 2016 | ISBN: 1785885693 | English | 332 pages Get to grips with object-oriented programming in Swift to efficiently build powerful real-world applications About This Book Leverage the most efficient object-oriented design patterns in your Swift applications
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te robust, safer, and better
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using the blueprints that generate objects Build a platform with object-oriented
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by using real-world elements and represent them in your app Who This Book Is For If you are an iOS developer who has a basic idea of object-oriented programming and want to incorporate its concepts with Swift to optimize your application's
code
and create reusable and easily to understand building blocks, then this book is for you. This is a very useful resource for developers who want to shift from Objective C, C#, Java, Python, JavaScript, or other object-oriented languages to Swift What You Will Learn Build
solid
, stable, and reliable applications using Swift Work with encapsulation, abstraction, and polymorphism using Swift 2.0 Customize constructors and destructors based on your needs Develop Swift 2.0 with classes, instances, properties, and methods Take advantage of generic
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to maximize
code
reuse and generalize behaviors Use state of inheritance, specialization, and the possibility to overload members
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te high quality object-oriented
code
to build apps for iOS or Mac OS X In Detail Object-Oriented Programming (OOP) is a programming paradigm based on the concept of objects; these are data structures that contain data in the form of fields, often known as attributes and
code
. Objects are everywhere, and so it is very important to recognize elements, known as objects, from real-world situations and know how they can easily be translated into object-oriented
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. Object-Oriented Programming with Swift is an easy-to-follow guide packed full of hands-on examples of solutions to common problems encountered with object-oriented
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in Swift. It starts by helping you to recognize objects using real-life scenarios and demonstrates how working with them makes it simpler to
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te
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that is easy to understand and reuse. You will learn to protect and hide data with the data encapsulation features of Swift. Then, you will explore how to maximize
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reuse by
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code
capable of working with objects of different types. After that, you'll discover the power of parametric polymorphism and will combine generic
code
with inheritance and multiple inheritance. Later, you move on to refactoring your exis
ting
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and organizing your source for easy maintenance and extensions. By the end of the book, you will be able to create better, stronger, and more reusable
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, which will help you build better applications. Style and approach This simple guide is packed with practical examples of solutions to common problems. Each chapter includes exercises and the possibility for you to test your progress by answering questions. Nitroflare.com
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An Introduction to Programming by the Inventor of C++ Preparation for Programming in the Real World The book assumes that you aim eventually to
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Learning Swift - Second Edition 2016 PDF
Learning Swift - Second Edition by Andrew J Wagner 2016 | ISBN: 1785887513 | English | 308 pages | PDF Key Features
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te expressive, understandable, and maintainable Swift 2
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with this hands-on tutorial Unveil the complex underpinnings of Swift to turn your app ideas into reality This book is packed with real-life examples to help you implement concepts as you learn Book Description Swift is Apple's new programming language and the future of iOS and OS X app development. It is a high-performance language that feels like a modern scrip
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language. On the surface, Swift is easy to jump into, but it has complex underpinnings that are critical to becoming proficient at turning an idea into reality. This book is an approachable, step-by-step introduction into programming with Swift for everyone. It begins by giving you an overview of the key features through practical examples and progresses to more advanced topics that help differentiate the proficient developers from the mediocre ones. It covers important concepts such as Variables, Optionals, Closures, Generics, and Memory Management. Mixed in with those concepts, it also helps you learn the art of programming such as maintainability, useful design patterns, and resources to further your knowledge. This all culminates in
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a basic iOS app that will get you well on your way to turning your own app ideas into reality. What you will learn Form a
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understanding of the Swift 2 language Get to know the practical aspects of how a computer program actually works Understand the paradigms used by Apple's frameworks so you are not intimidated by them Utilize the vast resources
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tten in Objective-C to better inform your Swift programming Develop a basic portfolio of Swift
code
by learning the critical concepts Experience both object-oriented and functional programming Get to know the new coding techniques made available by Swift 2 Discover resources to ensure you never stop becoming a better developer About the Author Andrew J Wagner is a software developer who concentrates on iOS development and backend web services. He has a degree in computer engineering from Rensselaer Polytechnic Institute, New York. Currently, he works for a development shop named Chronos Interactive based in Denver, CO. He has experience of working with and for large-scale and small-scale companies, as well as running his own contrac
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and app companies. He is passionate about using computers as a creative outlet and
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software that is beautiful in implementation, functionality, and experience. When he isn't working or spending time with friends and family, he
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tes for his blog at http://drewag.me. Table of Contents Introducing Swift Building Blocks – Variables, Collections, and Flow Control One Piece at a Time – Types, Scopes, and Projects To Be or Not To Be – Optionals A Modern Paradigm – Closures and Functional Programming Make Swift Work For You – Protocols and Generics Everything Is Connected – Memory Management Paths Less Traveled – Error Handling
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Code
the Swift Way – Design Patterns and Techniques Harnessing the Past – Understanding and Transla
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Objective-C A Whole New World – Developing an App What's Next? – Resources, Advice, and the Next Steps
PHP Objects, Patterns, and Practice(Apress,2016)
The 5th edition of this popular book has been fully updated for PHP 7, including replacing the PEAR package manager with Composer, and new material on Vagrant and PHP standards. It provides a
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grounding in PHP’s support for objects, it builds on this foundation to instill core principles of software design and then covers the tools and practices needed to develop, test and deploy robust
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. PHP Objects, Patterns, and Practice begins by covering PHP’s object-oriented features. It introduces key topics including class declaration, inheritance, reflection and much more. The next section is devoted to design patterns. It explains the principles that make patterns powerful. The book covers many of the classic design patterns and includes chapters on enterprise and database patterns. The last segment of the book covers the tools and practices that can help turn great
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systems. PHP Objects, Patterns, and Practice: Describes and demonstrates PHP’s built-in object-oriented features Breaks down the principles of object-oriented design, explaining key design patterns using practical examples. Discusses the tools and practices necessary for developing, tes
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. Understand and use design principles to deploy objects and classes effectively in your projects. Learn about design patterns, their purpose, structure and the underlying principles that govern them. Discover a set of powerful patterns that you can deploy in your own projects. Learn about the tools and practices that can guarantee a successful project including unit tes
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; version control, build, installation and package management; and continuous integration. Who This Book is For: This book is suitable for anyone with at least a basic knowledge of PHP who wants to use its object-oriented features in their projects. Those who already know their interfaces from their abstracts may well still find it hard to use these features in their systems. They will benefit from the book’s emphasis on design. They will learn how to choose and combine the participants of a system; how to read design patterns and how to use them in their
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. Finally this book is for PHP
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rs who want to learn about the practices and tools (version control, tes
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, continuous integration, etc) that can make projects safe, elegant and stable.
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