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void CWaitNoteContainer::SaveGameL(){
CAknWaitNoteWrapper* waitNoteWrapper = CAknWaitNoteWrapper::NewL();
CleanupStack::PushL(reinterpret_cast<CBase*>(waitNoteWrapper));
if (! waitNoteWrapper->ExecuteL(R_WAITNOTE_SAVING_GAME_NOTE, *this))
CancelGameSave();
CleanupStack::PopAndDestroy(waitNoteWrapper);
}