struct record
{
static string player_id;
static int player_iq;
static int player_weight;
static int player_confidence;
static int times;
record* next;
};
class Game
{
public:
Game();
virtual ~Game();
void New();
bool Load(string);
void Save();
string GetLine();
private:
record* head;
record info;
};
int Game::info.player_confidence = 0;
int Game::info.player_weight = 0;
int Game::info.player_iq = 0;
int Game::info.times = 0;
string Game::info.player_id = "";