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//MSDN上内嵌vbs的例子(部分代码)
//建议使用这种方法
//写解释器难度相对较高,成本也大
// Your IActiveScriptSite implementation...
class MyActiveScriptSite : public IActiveScriptSite {
private:
ULONG m_dwRef; // Reference count
public:
IUnknown *m_pUnkScriptObject; // Pointer to your object that is exposed
// to the script engine in GetItemInfo().
MyActiveScriptSite::MyActiveScriptSite() {m_dwRef = 1;}
MyActiveScriptSite::~MyActiveScriptSite() {}
// IUnknown methods...
virtual HRESULT _stdcall QueryInterface(REFIID riid, void **ppvObject) {
*ppvObject = NULL;
return E_NOTIMPL;
}
virtual ULONG _stdcall AddRef(void) {
return ++m_dwRef;
}
virtual ULONG _stdcall Release(void) {
if(--m_dwRef == 0) return 0;
return m_dwRef;
}
// IActiveScriptSite methods...
virtual HRESULT _stdcall GetLCID(LCID *plcid) {
return S_OK;
}
virtual HRESULT _stdcall GetItemInfo(LPCOLESTR pstrName,
DWORD dwReturnMask, IUnknown **ppunkItem, ITypeInfo **ppti) {
// Is it expecting an ITypeInfo?
if(ppti) {
// Default to NULL.
*ppti = NULL;
// Return if asking about ITypeInfo...
if(dwReturnMask & SCRIPTINFO_ITYPEINFO)
return TYPE_E_ELEMENTNOTFOUND;
}
// Is the engine passing an IUnknown buffer?
if(ppunkItem) {
// Default to NULL.
*ppunkItem = NULL;
// Is Script Engine looking for an IUnknown for our object?
if(dwReturnMask & SCRIPTINFO_IUNKNOWN) {
// Check for our object name...
if (!_wcsicmp(L"MyObject", pstrName)) {
// Provide our object.
*ppunkItem = m_pUnkScriptObject;
// Addref our object...
m_pUnkScriptObject->AddRef();
}
}
}
return S_OK;
}
virtual HRESULT __stdcall GetDocVersionString(BSTR *pbstrVersion) {
return S_OK;
}
virtual HRESULT __stdcall OnScriptTerminate(const VARIANT *pvarResult,
const EXCEPINFO *pexcepInfo) {
return S_OK;
}
virtual HRESULT __stdcall OnStateChange(SCRIPTSTATE ssScriptState) {
return S_OK;
}
virtual HRESULT __stdcall OnScriptError(
IActiveScriptError *pscriptError) {
static BSTR pwcErrorText;
pscriptError->GetSourceLineText(&pwcErrorText);
AfxMessageBox(
CString("IActiveScriptSite::OnScriptError()\n") +
CString("Line: ") +
CString(pwcErrorText),
MB_SETFOREGROUND);
::SysFreeString(pwcErrorText);
return S_OK;
}
virtual HRESULT __stdcall OnEnterScript(void) {
return S_OK;
}
virtual HRESULT __stdcall OnLeaveScript(void) {
return S_OK;
}
};
// Global instance of our IActiveScriptSite implementation.
MyActiveScriptSite g_iActiveScriptSite;
// Script Engine CLSIDs...
#include <initguid.h>
DEFINE_GUID(CLSID_VBScript, 0xb54f3741, 0x5b07, 0x11cf, 0xa4, 0xb0, 0x0,
0xaa, 0x0, 0x4a, 0x55, 0xe8);
DEFINE_GUID(CLSID_JScript, 0xf414c260, 0x6ac0, 0x11cf, 0xb6, 0xd1, 0x00,
0xaa, 0x00, 0xbb, 0xbb, 0x58);
// Ole-initialization class.
class OleInitClass {
public:
OleInitClass() {
OleInitialize(NULL);
}
~OleInitClass() {
OleUninitialize();
}
};
// This global class calls OleInitialize() at
// application startup, and calls OleUninitialize()
// at application exit...
OleInitClass g_OleInitClass;
void HRVERIFY(HRESULT hr, char * msg)
{
if(FAILED(hr)) {
CString str;
str.Format("Error: 0x%08lx (%s)", hr, msg);
AfxMessageBox(str, 0x10000);
_exit(0);
}
}
void CDlgTstDlg::OnBnClickedButton1()
{
// Initialize our IActiveScriptSite implementation with your
// script object's IUnknown interface...
g_iActiveScriptSite.m_pUnkScriptObject =
m_myScriptObject.GetInterface(&IID_IUnknown);
// Start inproc script engine, VBSCRIPT.DLL
HRVERIFY(CoCreateInstance(CLSID_VBScript, NULL, CLSCTX_INPROC_SERVER,
IID_IActiveScript, (void **)&m_iActiveScript),
"CoCreateInstance() for CLSID_VBScript");
// Get engine's IActiveScriptParse interface.
HRVERIFY(m_iActiveScript->QueryInterface(IID_IActiveScriptParse,
(void **)&m_iActiveScriptParse),
"QueryInterface() for IID_IActiveScriptParse");
// Give engine our IActiveScriptSite interface...
HRVERIFY(m_iActiveScript->SetScriptSite(&g_iActiveScriptSite),
"IActiveScript::SetScriptSite()");
// Give the engine a chance to initialize itself...
HRVERIFY(m_iActiveScriptParse->InitNew(),
"IActiveScriptParse::InitNew()");
// Add a root-level item to the engine's name space...
HRVERIFY(m_iActiveScript->AddNamedItem(L"MyObject",
SCRIPTITEM_ISVISIBLE | SCRIPTITEM_ISSOURCE),
"IActiveScript::AddNamedItem()");
// Get script code...
CString csScriptText;
m_edit1.GetWindowText(csScriptText);
// Parse the code scriptlet...
EXCEPINFO ei;
BSTR pParseText = csScriptText.AllocSysString();
m_iActiveScriptParse->ParseScriptText(pParseText, L"MyObject", NULL,
NULL, 0, 0, 0L, NULL, &ei);
// Set the engine state. This line actually triggers the execution
// of the script.
m_iActiveScript->SetScriptState(SCRIPTSTATE_CONNECTED);
// Release engine...
m_iActiveScriptParse->Release();
m_iActiveScript->Release();
}