Windows CE, C++ Developer

yelverton 2008-07-16 01:30:57
JOB TITLE: Software Development Engineer

DEPARTMENT: Beijing Development Centre

REPORTING TO: Engineering Manager

As a Software Development Engineer for Irdeto in Beijing, China, you will:

Join our product development team to create, enhance, and deploy Irdeto’s cutting edge Conditional Access and Digital Rights Management (DRM) systems;
Develop and implement SDK software products and libraries following software specifications, API, and an architecture roadmap by performing C/C++ coding;
Participate in developing and maintaining Irdeto’s client core, which includes Windows (including Mobile and CE), Linux and various other embedded operating systems;
Design, code, and conduct unit testing;
Participate in discussions with Irdeto’s customers;
Integrate our product into customers’ products, including mobile devices and set-top boxes;
Demonstrate effective written and verbal communication skills for interacting with team members and working with customers.

The required knowledge and skills for this position are:

Minimum of 4 years’ hands-on C/C++ coding;
Expertise with software development on Windows (Mobile or CE), Linux or other embedded platforms;
Experience with the following: basic networking, HTTP protocols, HTTP headers, HTTP response codes, XML basics, understand XML schemas;
Understanding of basic Cryptography (asymmetric vs. symmetric cryptography systems, certificates, authentication, hashes, signatures);
Understanding of all phases of the software development life cycle;
Ability to perform unit testing;
Strong verbal and written English communications skills;
Bachelor’s degree of Computer Science, Electrical Engineering, or related technical degree or equivalent experience.

The preferred (but NOT required) knowledge and skills for this position are:

Experience with software development on any mobile OS;
Cross platform development on Linux and Windows;
Knowledge of Windows Mobile including device drivers, file-system filters, and windows-specific networking interfaces like the persist moniker interface;
Knowledge of Linux including: multimedia platforms like GStreamer, kernel structure and configuration, internal commands and file systems;
Experience with Linux runtime modules and device drivers;
Experience with embedded software and embedded visual tools;
Familiarity in any of the following areas: Digital Rights Management (DRM), Conditional Access (CA), encryption and security, audio/video and other media technologies, wireless technologies, and networking hardware;
Experience with standards-based specifications like Open Mobile Alliance (OMA), DVB, CMMB and/or proprietary security components like Windows Media DRM or Marlin
197 4 打赏 收藏 转发到动态 举报
4 条回复
jjcang 2008-07-17
  • 打赏
  • 举报
  • 打赏
  • 举报
senior consultant

Partner Consulting Co., Ltd/柏特纳咨询公司
yelverton 2008-07-16
  • 打赏
  • 举报
Product Description Windows Embedded CE is a Microsoft operating system that addresses the needs of handheld, mobile, and embedded devices. This timely book will help you become familiar with the Windows Embedded CE environment quickly and efficiently. You’ll explore how different pieces of Windows Embedded CE come together to develop and build various devices and discover what makes Windows Embedded CE the best embedded development environment from the cost, risks, and time-to-market perspectives. From the Back Cover ProfessionalMicrosoft? Windows? Embedded CE 6.0 With its support for multiple processor architectures, Windows Embedded CE can be adapted to a variety of devices, including Smartphones, PocketPCs, digital cameras, DVRs, VoIP, network routers, wireless projectors, robotics, data acquisition, human-machine interfaces, and more. Packed with straightforward exercises and helpful examples, this book is aimed at demonstrating how to perform various development tasks in the Windows Embedded CE 6.0 environment. You'll quickly come to view Windows Embedded CE 6.0 as an ideal operating system for developing a new generation of intelligent, multimedia, connected, and service-oriented embedded devices. Author and Embedded CE expert Samuel Phung encourages you to develop Windows Embedded CE 6.0 applications by adapting the skills you already have. You'll learn to produce a new breed of intriguing embedded devices and you'll come to understand ways in which the Windows Embedded CE environment is efficient, developer-friendly, and easy to master. What you will learn from this book How to build a customized CE 6.0 runtime image Various forms of debugging and the array of debugging tools Ways to develop managed-code and native-code applications for Windows Embedded CE using Visual Studio Techniques for deploying a Windows Embedded CE 6.0 device with BIOS Loader Methods available to autolaunch an application when CE starts How to create thin-client applications using the provided design templates Ways to customize the user interface when CE starts and replace the standard Explorer shell Who this book is for This book is for developers who are interested in learning what resources are available as part of the Windows Embedded CE tool chains and how to use them. A basic understanding of Visual C++, C#, or Visual Basic is helpful. Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.
MFC下的CAN通讯。 ======================================================================== Microsoft Foundation Class Library for Windows CE: can_mfc ======================================================================== AppWizard has created this can_mfc application for you. This application not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your application. This file contains a summary of what you will find in each of the files that make up your can_mfc application. can_mfc.h This is the main header file for the application. It includes other project specific headers (including Resource.h) and declares the CCan_mfcApp application class. can_mfc.cpp This is the main application source file that contains the application class CCan_mfcApp. can_mfc.rc This is a listing of all of the Microsoft Windows CE resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft eMbedded Visual C++. res\can_mfc.ico This is an icon file, which is used as the application's icon. This icon is included by the main resource file can_mfc.rc. res\can_mfc.rc2 This file contains resources that are not edited by Microsoft eMbedded Visual C++. You should place all resources not editable by the resource editor in this file. can_mfc.vcc This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to create and edit message maps and dialog data maps and to create prototype member functions. ///////////////////////////////////////////////////////////////////////////// AppWizard creates one dialog class: can_mfcDlg.h, can_mfcDlg.cpp - the dialog These files contain your CCan_mfcDlg class. This class defines the behavior of your application's main dialog. The dialog's template is in can_mfc.rc, which can be edited in Microsoft Developer Studio. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named can_mfc.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft eMbedded Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. If your application uses MFC in a shared DLL, and your application is in a language other than the operating system's current language, you will need to copy the corresponding localized resources MFCWCXXX.DLL from the Microsoft eMbedded Visual C++ CD-ROM onto the system or system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. For example, MFCWCDEU.DLL contains resources translated to German.) If you don't do this, some of the UI elements of your application will remain in the language of the operating system. /////////////////////////////////////////////////////////////////////////////



其他 技术论坛(原bbs)
  • community_281
  • 近7日
  • 近30日
  • 至今