跪求3DES ECB 模式的加密C源码

低调华龙 2008-08-25 02:12:58
各位老大,小弟现在急需要3DES ECB 模式的加解秘的源码,在网上搜索了很多,但是都不能使用,请各位手头有的老大给我传一份啊,谢谢
我的邮箱是 mingjie520@gmail.com
谢谢啊
或者把代码贴在这里也可以,以便大家使用。
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hero_love 2008-08-25
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/* PC1: left and right halves bit-swap */

static uint32 LHs[16] =
{
0x00000000, 0x00000001, 0x00000100, 0x00000101,
0x00010000, 0x00010001, 0x00010100, 0x00010101,
0x01000000, 0x01000001, 0x01000100, 0x01000101,
0x01010000, 0x01010001, 0x01010100, 0x01010101
};

static uint32 RHs[16] =
{
0x00000000, 0x01000000, 0x00010000, 0x01010000,
0x00000100, 0x01000100, 0x00010100, 0x01010100,
0x00000001, 0x01000001, 0x00010001, 0x01010001,
0x00000101, 0x01000101, 0x00010101, 0x01010101,
};

/* platform-independant 32-bit integer manipulation macros */

#define GET_UINT32(n,b,i) \
{ \
(n) = ( (uint32) (b)[(i) ] << 24 ) \
| ( (uint32) (b)[(i) + 1] << 16 ) \
| ( (uint32) (b)[(i) + 2] << 8 ) \
| ( (uint32) (b)[(i) + 3] ); \
}

#define PUT_UINT32(n,b,i) \
{ \
(b)[(i) ] = (uint8) ( (n) >> 24 ); \
(b)[(i) + 1] = (uint8) ( (n) >> 16 ); \
(b)[(i) + 2] = (uint8) ( (n) >> 8 ); \
(b)[(i) + 3] = (uint8) ( (n) ); \
}

/* Initial Permutation macro */

#define DES_IP(X,Y) \
{ \
T = ((X >> 4) ^ Y) & 0x0F0F0F0F; Y ^= T; X ^= (T << 4); \
T = ((X >> 16) ^ Y) & 0x0000FFFF; Y ^= T; X ^= (T << 16); \
T = ((Y >> 2) ^ X) & 0x33333333; X ^= T; Y ^= (T << 2); \
T = ((Y >> 8) ^ X) & 0x00FF00FF; X ^= T; Y ^= (T << 8); \
Y = ((Y << 1) | (Y >> 31)) & 0xFFFFFFFF; \
T = (X ^ Y) & 0xAAAAAAAA; Y ^= T; X ^= T; \
X = ((X << 1) | (X >> 31)) & 0xFFFFFFFF; \
}

/* Final Permutation macro */

#define DES_FP(X,Y) \
{ \
X = ((X << 31) | (X >> 1)) & 0xFFFFFFFF; \
T = (X ^ Y) & 0xAAAAAAAA; X ^= T; Y ^= T; \
Y = ((Y << 31) | (Y >> 1)) & 0xFFFFFFFF; \
T = ((Y >> 8) ^ X) & 0x00FF00FF; X ^= T; Y ^= (T << 8); \
T = ((Y >> 2) ^ X) & 0x33333333; X ^= T; Y ^= (T << 2); \
T = ((X >> 16) ^ Y) & 0x0000FFFF; Y ^= T; X ^= (T << 16); \
T = ((X >> 4) ^ Y) & 0x0F0F0F0F; Y ^= T; X ^= (T << 4); \
}

/* DES round macro */

#define DES_ROUND(X,Y) \
{ \
T = *SK++ ^ X; \
Y ^= SB8[ (T ) & 0x3F ] ^ \
SB6[ (T >> 8) & 0x3F ] ^ \
SB4[ (T >> 16) & 0x3F ] ^ \
SB2[ (T >> 24) & 0x3F ]; \
\
T = *SK++ ^ ((X << 28) | (X >> 4)); \
Y ^= SB7[ (T ) & 0x3F ] ^ \
SB5[ (T >> 8) & 0x3F ] ^ \
SB3[ (T >> 16) & 0x3F ] ^ \
SB1[ (T >> 24) & 0x3F ]; \
}

/* DES key schedule */

int des_main_ks( uint32 SK[32], uint8 key[8] )
{
int i;
uint32 X, Y, T;

GET_UINT32( X, key, 0 );
GET_UINT32( Y, key, 4 );

/* Permuted Choice 1 */

T = ((Y >> 4) ^ X) & 0x0F0F0F0F; X ^= T; Y ^= (T << 4);
T = ((Y ) ^ X) & 0x10101010; X ^= T; Y ^= (T );

X = (LHs[ (X ) & 0xF] << 3) | (LHs[ (X >> 8) & 0xF ] << 2)
| (LHs[ (X >> 16) & 0xF] << 1) | (LHs[ (X >> 24) & 0xF ] )
| (LHs[ (X >> 5) & 0xF] << 7) | (LHs[ (X >> 13) & 0xF ] << 6)
| (LHs[ (X >> 21) & 0xF] << 5) | (LHs[ (X >> 29) & 0xF ] << 4);

Y = (RHs[ (Y >> 1) & 0xF] << 3) | (RHs[ (Y >> 9) & 0xF ] << 2)
| (RHs[ (Y >> 17) & 0xF] << 1) | (RHs[ (Y >> 25) & 0xF ] )
| (RHs[ (Y >> 4) & 0xF] << 7) | (RHs[ (Y >> 12) & 0xF ] << 6)
| (RHs[ (Y >> 20) & 0xF] << 5) | (RHs[ (Y >> 28) & 0xF ] << 4);

X &= 0x0FFFFFFF;
Y &= 0x0FFFFFFF;

/* calculate subkeys */

for( i = 0; i < 16; i++ )
{
if( i < 2 || i == 8 || i == 15 )
{
X = ((X << 1) | (X >> 27)) & 0x0FFFFFFF;
Y = ((Y << 1) | (Y >> 27)) & 0x0FFFFFFF;
}
else
{
X = ((X << 2) | (X >> 26)) & 0x0FFFFFFF;
Y = ((Y << 2) | (Y >> 26)) & 0x0FFFFFFF;
}

*SK++ = ((X << 4) & 0x24000000) | ((X << 28) & 0x10000000)
| ((X << 14) & 0x08000000) | ((X << 18) & 0x02080000)
| ((X << 6) & 0x01000000) | ((X << 9) & 0x00200000)
| ((X >> 1) & 0x00100000) | ((X << 10) & 0x00040000)
| ((X << 2) & 0x00020000) | ((X >> 10) & 0x00010000)
| ((Y >> 13) & 0x00002000) | ((Y >> 4) & 0x00001000)
| ((Y << 6) & 0x00000800) | ((Y >> 1) & 0x00000400)
| ((Y >> 14) & 0x00000200) | ((Y ) & 0x00000100)
| ((Y >> 5) & 0x00000020) | ((Y >> 10) & 0x00000010)
| ((Y >> 3) & 0x00000008) | ((Y >> 18) & 0x00000004)
| ((Y >> 26) & 0x00000002) | ((Y >> 24) & 0x00000001);

*SK++ = ((X << 15) & 0x20000000) | ((X << 17) & 0x10000000)
| ((X << 10) & 0x08000000) | ((X << 22) & 0x04000000)
| ((X >> 2) & 0x02000000) | ((X << 1) & 0x01000000)
| ((X << 16) & 0x00200000) | ((X << 11) & 0x00100000)
| ((X << 3) & 0x00080000) | ((X >> 6) & 0x00040000)
| ((X << 15) & 0x00020000) | ((X >> 4) & 0x00010000)
| ((Y >> 2) & 0x00002000) | ((Y << 8) & 0x00001000)
| ((Y >> 14) & 0x00000808) | ((Y >> 9) & 0x00000400)
| ((Y ) & 0x00000200) | ((Y << 7) & 0x00000100)
| ((Y >> 7) & 0x00000020) | ((Y >> 3) & 0x00000011)
| ((Y << 2) & 0x00000004) | ((Y >> 21) & 0x00000002);
}

return( 0 );
}

hero_love 2008-08-25
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static uint32 SB4[64] =
{
0x00802001, 0x00002081, 0x00002081, 0x00000080,
0x00802080, 0x00800081, 0x00800001, 0x00002001,
0x00000000, 0x00802000, 0x00802000, 0x00802081,
0x00000081, 0x00000000, 0x00800080, 0x00800001,
0x00000001, 0x00002000, 0x00800000, 0x00802001,
0x00000080, 0x00800000, 0x00002001, 0x00002080,
0x00800081, 0x00000001, 0x00002080, 0x00800080,
0x00002000, 0x00802080, 0x00802081, 0x00000081,
0x00800080, 0x00800001, 0x00802000, 0x00802081,
0x00000081, 0x00000000, 0x00000000, 0x00802000,
0x00002080, 0x00800080, 0x00800081, 0x00000001,
0x00802001, 0x00002081, 0x00002081, 0x00000080,
0x00802081, 0x00000081, 0x00000001, 0x00002000,
0x00800001, 0x00002001, 0x00802080, 0x00800081,
0x00002001, 0x00002080, 0x00800000, 0x00802001,
0x00000080, 0x00800000, 0x00002000, 0x00802080
};

static uint32 SB5[64] =
{
0x00000100, 0x02080100, 0x02080000, 0x42000100,
0x00080000, 0x00000100, 0x40000000, 0x02080000,
0x40080100, 0x00080000, 0x02000100, 0x40080100,
0x42000100, 0x42080000, 0x00080100, 0x40000000,
0x02000000, 0x40080000, 0x40080000, 0x00000000,
0x40000100, 0x42080100, 0x42080100, 0x02000100,
0x42080000, 0x40000100, 0x00000000, 0x42000000,
0x02080100, 0x02000000, 0x42000000, 0x00080100,
0x00080000, 0x42000100, 0x00000100, 0x02000000,
0x40000000, 0x02080000, 0x42000100, 0x40080100,
0x02000100, 0x40000000, 0x42080000, 0x02080100,
0x40080100, 0x00000100, 0x02000000, 0x42080000,
0x42080100, 0x00080100, 0x42000000, 0x42080100,
0x02080000, 0x00000000, 0x40080000, 0x42000000,
0x00080100, 0x02000100, 0x40000100, 0x00080000,
0x00000000, 0x40080000, 0x02080100, 0x40000100
};

static uint32 SB6[64] =
{
0x20000010, 0x20400000, 0x00004000, 0x20404010,
0x20400000, 0x00000010, 0x20404010, 0x00400000,
0x20004000, 0x00404010, 0x00400000, 0x20000010,
0x00400010, 0x20004000, 0x20000000, 0x00004010,
0x00000000, 0x00400010, 0x20004010, 0x00004000,
0x00404000, 0x20004010, 0x00000010, 0x20400010,
0x20400010, 0x00000000, 0x00404010, 0x20404000,
0x00004010, 0x00404000, 0x20404000, 0x20000000,
0x20004000, 0x00000010, 0x20400010, 0x00404000,
0x20404010, 0x00400000, 0x00004010, 0x20000010,
0x00400000, 0x20004000, 0x20000000, 0x00004010,
0x20000010, 0x20404010, 0x00404000, 0x20400000,
0x00404010, 0x20404000, 0x00000000, 0x20400010,
0x00000010, 0x00004000, 0x20400000, 0x00404010,
0x00004000, 0x00400010, 0x20004010, 0x00000000,
0x20404000, 0x20000000, 0x00400010, 0x20004010
};

static uint32 SB7[64] =
{
0x00200000, 0x04200002, 0x04000802, 0x00000000,
0x00000800, 0x04000802, 0x00200802, 0x04200800,
0x04200802, 0x00200000, 0x00000000, 0x04000002,
0x00000002, 0x04000000, 0x04200002, 0x00000802,
0x04000800, 0x00200802, 0x00200002, 0x04000800,
0x04000002, 0x04200000, 0x04200800, 0x00200002,
0x04200000, 0x00000800, 0x00000802, 0x04200802,
0x00200800, 0x00000002, 0x04000000, 0x00200800,
0x04000000, 0x00200800, 0x00200000, 0x04000802,
0x04000802, 0x04200002, 0x04200002, 0x00000002,
0x00200002, 0x04000000, 0x04000800, 0x00200000,
0x04200800, 0x00000802, 0x00200802, 0x04200800,
0x00000802, 0x04000002, 0x04200802, 0x04200000,
0x00200800, 0x00000000, 0x00000002, 0x04200802,
0x00000000, 0x00200802, 0x04200000, 0x00000800,
0x04000002, 0x04000800, 0x00000800, 0x00200002
};

static uint32 SB8[64] =
{
0x10001040, 0x00001000, 0x00040000, 0x10041040,
0x10000000, 0x10001040, 0x00000040, 0x10000000,
0x00040040, 0x10040000, 0x10041040, 0x00041000,
0x10041000, 0x00041040, 0x00001000, 0x00000040,
0x10040000, 0x10000040, 0x10001000, 0x00001040,
0x00041000, 0x00040040, 0x10040040, 0x10041000,
0x00001040, 0x00000000, 0x00000000, 0x10040040,
0x10000040, 0x10001000, 0x00041040, 0x00040000,
0x00041040, 0x00040000, 0x10041000, 0x00001000,
0x00000040, 0x10040040, 0x00001000, 0x00041040,
0x10001000, 0x00000040, 0x10000040, 0x10040000,
0x10040040, 0x10000000, 0x00040000, 0x10001040,
0x00000000, 0x10041040, 0x00040040, 0x10000040,
0x10040000, 0x10001000, 0x10001040, 0x00000000,
0x10041040, 0x00041000, 0x00041000, 0x00001040,
0x00001040, 0x00040040, 0x10000000, 0x10041000
};

/* PC1: left and right halves bit-swap */

static uint32 LHs[16] =
{
0x00000000, 0x00000001, 0x00000100, 0x00000101,
0x00010000, 0x00010001, 0x00010100, 0x00010101,
0x01000000, 0x01000001, 0x01000100, 0x01000101,
0x01010000, 0x01010001, 0x01010100, 0x01010101
};

static uint32 RHs[16] =
{
0x00000000, 0x01000000, 0x00010000, 0x01010000,
0x00000100, 0x01000100, 0x00010100, 0x01010100,
0x00000001, 0x01000001, 0x00010001, 0x01010001,
0x00000101, 0x01000101, 0x00010101, 0x01010101,
};

/* platform-independant 32-bit integer manipulation macros */

#define GET_UINT32(n,b,i) \
{ \
(n) = ( (uint32) (b)[(i) ] << 24 ) \
| ( (uint32) (b)[(i) + 1] << 16 ) \
| ( (uint32) (b)[(i) + 2] << 8 ) \
| ( (uint32) (b)[(i) + 3] ); \
}

#define PUT_UINT32(n,b,i) \
{ \
(b)[(i) ] = (uint8) ( (n) >> 24 ); \
(b)[(i) + 1] = (uint8) ( (n) >> 16 ); \
(b)[(i) + 2] = (uint8) ( (n) >> 8 ); \
(b)[(i) + 3] = (uint8) ( (n) ); \
}

/* Initial Permutation macro */

#define DES_IP(X,Y) \
{ \
T = ((X >> 4) ^ Y) & 0x0F0F0F0F; Y ^= T; X ^= (T << 4); \
T = ((X >> 16) ^ Y) & 0x0000FFFF; Y ^= T; X ^= (T << 16); \
T = ((Y >> 2) ^ X) & 0x33333333; X ^= T; Y ^= (T << 2); \
T = ((Y >> 8) ^ X) & 0x00FF00FF; X ^= T; Y ^= (T << 8); \
Y = ((Y << 1) | (Y >> 31)) & 0xFFFFFFFF; \
T = (X ^ Y) & 0xAAAAAAAA; Y ^= T; X ^= T; \
X = ((X << 1) | (X >> 31)) & 0xFFFFFFFF; \
}

/* Final Permutation macro */

#define DES_FP(X,Y) \
{ \
X = ((X << 31) | (X >> 1)) & 0xFFFFFFFF; \
T = (X ^ Y) & 0xAAAAAAAA; X ^= T; Y ^= T; \
Y = ((Y << 31) | (Y >> 1)) & 0xFFFFFFFF; \
T = ((Y >> 8) ^ X) & 0x00FF00FF; X ^= T; Y ^= (T << 8); \
T = ((Y >> 2) ^ X) & 0x33333333; X ^= T; Y ^= (T << 2); \
T = ((X >> 16) ^ Y) & 0x0000FFFF; Y ^= T; X ^= (T << 16); \
T = ((X >> 4) ^ Y) & 0x0F0F0F0F; Y ^= T; X ^= (T << 4); \
}

/* DES round macro */

#define DES_ROUND(X,Y) \
{ \
T = *SK++ ^ X; \
Y ^= SB8[ (T ) & 0x3F ] ^ \
SB6[ (T >> 8) & 0x3F ] ^ \
SB4[ (T >> 16) & 0x3F ] ^ \
SB2[ (T >> 24) & 0x3F ]; \
\
T = *SK++ ^ ((X << 28) | (X >> 4)); \
Y ^= SB7[ (T ) & 0x3F ] ^ \
SB5[ (T >> 8) & 0x3F ] ^ \
SB3[ (T >> 16) & 0x3F ] ^ \
SB1[ (T >> 24) & 0x3F ]; \
}
hero_love 2008-08-25
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/*
* FIPS-46-3 compliant 3DES implementation
*
* Copyright (C) 2001-2003 Christophe Devine
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/

#include "des.h"

/* the eight DES S-boxes */

uint32 SB1[64] =
{
0x01010400, 0x00000000, 0x00010000, 0x01010404,
0x01010004, 0x00010404, 0x00000004, 0x00010000,
0x00000400, 0x01010400, 0x01010404, 0x00000400,
0x01000404, 0x01010004, 0x01000000, 0x00000004,
0x00000404, 0x01000400, 0x01000400, 0x00010400,
0x00010400, 0x01010000, 0x01010000, 0x01000404,
0x00010004, 0x01000004, 0x01000004, 0x00010004,
0x00000000, 0x00000404, 0x00010404, 0x01000000,
0x00010000, 0x01010404, 0x00000004, 0x01010000,
0x01010400, 0x01000000, 0x01000000, 0x00000400,
0x01010004, 0x00010000, 0x00010400, 0x01000004,
0x00000400, 0x00000004, 0x01000404, 0x00010404,
0x01010404, 0x00010004, 0x01010000, 0x01000404,
0x01000004, 0x00000404, 0x00010404, 0x01010400,
0x00000404, 0x01000400, 0x01000400, 0x00000000,
0x00010004, 0x00010400, 0x00000000, 0x01010004
};

static uint32 SB2[64] =
{
0x80108020, 0x80008000, 0x00008000, 0x00108020,
0x00100000, 0x00000020, 0x80100020, 0x80008020,
0x80000020, 0x80108020, 0x80108000, 0x80000000,
0x80008000, 0x00100000, 0x00000020, 0x80100020,
0x00108000, 0x00100020, 0x80008020, 0x00000000,
0x80000000, 0x00008000, 0x00108020, 0x80100000,
0x00100020, 0x80000020, 0x00000000, 0x00108000,
0x00008020, 0x80108000, 0x80100000, 0x00008020,
0x00000000, 0x00108020, 0x80100020, 0x00100000,
0x80008020, 0x80100000, 0x80108000, 0x00008000,
0x80100000, 0x80008000, 0x00000020, 0x80108020,
0x00108020, 0x00000020, 0x00008000, 0x80000000,
0x00008020, 0x80108000, 0x00100000, 0x80000020,
0x00100020, 0x80008020, 0x80000020, 0x00100020,
0x00108000, 0x00000000, 0x80008000, 0x00008020,
0x80000000, 0x80100020, 0x80108020, 0x00108000
};

static uint32 SB3[64] =
{
0x00000208, 0x08020200, 0x00000000, 0x08020008,
0x08000200, 0x00000000, 0x00020208, 0x08000200,
0x00020008, 0x08000008, 0x08000008, 0x00020000,
0x08020208, 0x00020008, 0x08020000, 0x00000208,
0x08000000, 0x00000008, 0x08020200, 0x00000200,
0x00020200, 0x08020000, 0x08020008, 0x00020208,
0x08000208, 0x00020200, 0x00020000, 0x08000208,
0x00000008, 0x08020208, 0x00000200, 0x08000000,
0x08020200, 0x08000000, 0x00020008, 0x00000208,
0x00020000, 0x08020200, 0x08000200, 0x00000000,
0x00000200, 0x00020008, 0x08020208, 0x08000200,
0x08000008, 0x00000200, 0x00000000, 0x08020008,
0x08000208, 0x00020000, 0x08000000, 0x08020208,
0x00000008, 0x00020208, 0x00020200, 0x08000008,
0x08020000, 0x08000208, 0x00000208, 0x08020000,
0x00020208, 0x00000008, 0x08020008, 0x00020200
};



低调华龙 2008-08-25
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谢谢你
wlabing 2008-08-25
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看看openssl,提供了各种加密方式,包括3DES ECB.

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