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#ifdef _DEBUG
void CHandleMap::RemoveHandle(HANDLE h)
{
// make sure the handle entry is consistent before deleting
CObject* pTemp = LookupTemporary(h);
if (pTemp != NULL)
{
// temporary objects must have correct handle values
HANDLE* ph = (HANDLE*)((BYTE*)pTemp + m_nOffset); // after CObject
ASSERT(ph[0] == h || ph[0] == NULL);
if (m_nHandles == 2)
ASSERT(ph[1] == h); // 报错定位此处
}
pTemp = LookupPermanent(h);
if (pTemp != NULL)
{
HANDLE* ph = (HANDLE*)((BYTE*)pTemp + m_nOffset); // after CObject
ASSERT(ph[0] == h);
// permanent object may have secondary handles that are different
}
// remove only from permanent map -- temporary objects are removed
// at idle in CHandleMap::DeleteTemp, always!
m_permanentMap.RemoveKey((LPVOID)h);
}
#endif
ASSERT(ph[1] == h); // 报错定位此处