// Here we can bitmap bits: pBuffer. Note:
// 1. pBuffer contains 3 bytes per point
// 2. Lines ane from the bottom to the top!
// 3. Points in the line are from the left to the right
// 4. Bytes in one point are BGR (blue, green, red) not RGB
// 5. pBuffer will be automatically deleted
// when delete hTargetBitmap