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求 International Standard 14882 - Programming Language C++
danmao
2003-04-28 10:36:25
谁有电子版,请mail to ma0dan@yahoo.com.cn
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求 International Standard 14882 - Programming Language C++
谁有电子版,请mail to ma0dan@yahoo.com.cn
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danmao
2003-04-28
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给个网址也好啊!
danmao
2003-04-28
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你方便传吗?我找不到
cxjddd
2003-04-28
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我有,2.72M。
还是找个地方下载吧。
danmao
2003-04-28
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有人有吗?给个回答啊!
widewave
2003-04-28
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http://www.v.psiola.ru/cpp/cpp.pdf
ISO/IEC
14882
2014
Programming
Lan
guage
s
C++
ISO/IEC
14882
:2014 specifies requirements for implementat
ion
s of the
C++
programming
lan
guage
. The first such requirement is that they implement the
lan
guage
, and so this
Inte
r
nat
ion
al
Standard
al
so defines
C++
. Other requirements and relaxat
ion
s of the first requirement appear at various places within this
Inte
r
nat
ion
al
Standard
.
C++
is a gener
al
purpose
programming
lan
guage
based on the C
programming
lan
guage
as described in ISO/IEC 9899:1999
Programming
lan
guage
s ? C (hereinafter referred to as the C
standard
). In addit
ion
to the facilities provided by C,
C++
provides addit
ion
al
data types, classes, templates, except
ion
s, namespaces, operator overloading, funct
ion
name overloading, references, free store management operators, and addit
ion
al
library facilities.
C++
Inte
r
nat
ion
al
Standard
C++
国际标准
C++
国际标准
C++
Inte
r
nat
ion
al
Standard
C++
17 标准 ISOIEC
14882
2017 官方pdf文档
C++
17 标准 ISOIEC
14882
2017 官网 https://www.iso.org/
standard
/68564.html ISO/IEC
14882
:2017 Preview
Programming
lan
guage
s --
C++
ISO/IEC
14882
:2017 specifies requirements for implementat
ion
s of the
C++
programming
lan
guage
. The first such requirement is that they implement the
lan
guage
, so this document
al
so defines
C++
. Other requirements and relaxat
ion
s of the first requirement appear at various places within this document.
C++
is a gener
al
purpose
programming
lan
guage
based on the C
programming
lan
guage
as described in ISO/IEC 9899:2011
Programming
lan
guage
s ? C (hereinafter referred to as the C
standard
). In addit
ion
to the facilities provided by C,
C++
provides addit
ion
al
data types, classes, templates, except
ion
s, namespaces, operator overloading, funct
ion
name overloading, references, free store management operators, and addit
ion
al
library facilities.
c#1.2详尽语言规范
C# (pronounced “See Sharp”) is a simple, modern, object-oriented, and type-safe
programming
lan
guage
. C# has its roots in the C family of
lan
guage
s and will be immediately familiar to C,
C++
, and Java programmers. C# is
standard
ized by ECMA
Inte
r
nat
ion
al
as the ECMA-334
standard
and by ISO/IEC as the ISO/IEC 23270
standard
. Microsoft’s C# compiler for the .NET Framework is a conforming implementat
ion
of both of these
standard
s. C# is an object-oriented
lan
guage
, but C# further includes support for component-oriented
programming
. Contemporary software design increasingly relies on software components in the form of self-contained and self-describing packages of funct
ion
al
ity. Key to such components is that they present a
programming
model with properties, methods, and events; they have attributes that provide declarative informat
ion
about the component; and they incorporate their own documentat
ion
. C# provides
lan
guage
constructs to directly support these concepts, making C# a very
nat
ur
al
lan
guage
in which to create and use software components.
Exploring
C++
11
Exploring
C++
divides
C++
up into bite-sized chunks that will help you learn the
lan
guage
one step at a time. Assuming no familiarity with
C++
, or any other C-based
lan
guage
, you’ll be taught everything you need to know in a logic
al
progress
ion
of sm
al
l lessons that you can work through as quickly or as slowly as you need.
C++
can be a complicated
lan
guage
. Writing even the most straight-forward of programs requires you to understand many disparate aspects of the
lan
guage
and how they
inte
ract with one another.
C++
doesn’t lend itself to neat compartment
al
izat
ion
the way other
lan
guage
s do. Rather than baffle you with complex chapters explaining funct
ion
s, classes and statements in isolat
ion
we’ll focus on teaching you how to achieve results. By learning a little bit of this and a little of that you’ll soon have amassed enough knowledge to be writing non-trivi
al
programs and will have built a solid foundat
ion
of experience that puts those previously baffling concepts into context. In this fully-revised second edit
ion
of Exploring
C++
, you’ll learn how to use the
standard
library early in the book. Next, you’ll learn to work with operators, objects and data-sources in increasingly re
al
istic situat
ion
s. Fin
al
ly, you’ll start putting the pieces together to create sophisticated programs of your own design confident that you’ve built a firm base of experience from which to grow. What you’ll learn Learn how to use
C++
from first principles in a practic
al
hands-on way. Understand how to use Custom types, virtu
al
funct
ion
s and objects to structure your code Build your own funct
ion
templates, namespaces and containers from the ground up. Put everything together to create sophisticated programs that work with po
inte
rs, dynamic memory and overloaded funct
ion
s to achieve the results you want. Who this book is for Read this book if you want to learn
C++
and have a basic understanding of how computer programs work. You don’t need to know a C-based
lan
guage
before you start, but a basic understanding of how programs are structured is helpful. Table of Contents Part 1: The Basics – Honing your tools Part 1: The Basics -Reading
C++
Code Part 1: The Basics -
Inte
ger Express
ion
s Part 1: The Basics -Strings Part 1: The Basics -Simple Input Part 1: The Basics -Error Messages Part 1: The Basics -For Loops Part 1: The Basics -Formatted Output Part 1: The Basics -Arrays and Vectors Part 1: The Basics -Incrementand Decrement Part 1: The Basics -Condit
ion
s and Logic Part 1: The Basics -Compound Statements Part 1: The Basics -Introduct
ion
to File I/O Part 1: The Basics -The Map Data Structure Part 1: The Basics -Type Synonyms Part 1: The Basics -Characters Part 1: The Basics -Character Categories Part 1: The Basics -Case-Folding Part 1: The Basics -Writing Funct
ion
s Part 1: The Basics -Funct
ion
Arguments Part 1: The Basics -Using
Al
gorithms Part 1: The Basics -Overloading Funct
ion
Names Part 1: The Basics -Big and Little Numbers Part 1: The Basics -Very Big and Very Little Numbers Part 1: The Basics -Documentat
ion
Part 1: The Basics -Project1: Body-Mass Index Part 2: Custom Types – Custom Types Part 2: Custom Types – Overloading Operators Part 2: Custom Types – Custom I/O Operators Part 2: Custom Types – Assignment and Initi
al
izat
ion
Part 2: Custom Types – Writing Classes Part 2: Custom Types – More About Member Funct
ion
s Part 2: Custom Types – Access Levels Part 2: Custom Types – Introduct
ion
to Object-Oriented
Programming
Part 2: Custom Types – Inheritance Part 2: Custom Types – Virtu
al
Funct
ion
s Part 2: Custom Types – Classes and Types Part 2: Custom Types – Declarat
ion
s and Definit
ion
s Part 2: Custom Types – Using Multiple Source Files Part 2: Custom Types – Funct
ion
Objects Part 2: Custom Types – Useful
Al
gorithms Part 2: Custom Types – Iterators Part 2: Custom Types – Except
ion
s Part 2: Custom Types – More Operators Part 2: Custom Types – Project2: Fixed-point Numbers Part 3: Generic
Programming
– Funct
ion
Templates Part 3: Generic
Programming
– Class Templates Part 3: Generic
Programming
– Template Speci
al
izat
ion
Part 3: Generic
Programming
– Parti
al
Speci
al
izat
ion
Part 3: Generic
Programming
– Names and Namespaces Part 3: Generic
Programming
– Containers Part 3: Generic
Programming
–
Inte
r
nat
ion
al
Characters Part 3: Generic
Programming
– Loc
al
es and Facets Part 3: Generic
Programming
– TextI/O Part 3: Generic
Programming
– Project3: Currency Type Part 4: Re
al
Programming
– Po
inte
rs Part 4: Re
al
Programming
– Dynamic Memory Part 4: Re
al
Programming
– Except
ion
-Safety Part 4: Re
al
Programming
– Old-Fash
ion
ed Arrays Part 4: Re
al
Programming
– SmartPo
inte
rs Part 4: Re
al
Programming
– Working with Bits Part 4: Re
al
Programming
– Enumerat
ion
s Part 4: Re
al
Programming
– Multiple Inheritance Part 4: Re
al
Programming
– Traits and Policies Part 4: Re
al
Programming
– Names and Templates Part 4: Re
al
Programming
– Overloaded Funct
ion
s Part 4: Re
al
Programming
– Meta
programming
Part 4: Re
al
Programming
– Project4: C
al
culator Book Details Paperback: 656 pages Publisher: Apress; 2 edit
ion
(December 19, 2013)
Lan
guage
: English ISBN-10: 1430261935 ISBN-13: 978-1430261933
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