procedure Click; override;
var
NewState :Boolean;
begin
inherited Click;
NewState := IsNodeChecked(Self.Selected);
if NewState = OldState then Exit;
if (NewState) and Assigned(OnNodeChecked) then OnNodeChecked()
else if (not NewState) and Assigned(OnNodeUnChecked) then
OnNodeUnChecked()
// OnNodeChecked & OnNodeUnchecked will be events that you declare
end;