OpenGL 贴图

zaijianwunai 2009-06-16 08:04:50
谁能给我一个简单的贴图例子,看教程看的我都晕 ,还是不太懂
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wahahahf 2009-12-29
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看Nehe的书,电子版的到处都有下载
xiongyouyi 2009-08-09
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贴图的关键是搞清楚顶点坐标与纹理坐标的对应,
下个nate tutor看看,手动改参数就可看到效果
Recker1 2009-07-27
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顶楼上
玖伍叁柒 2009-07-08
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好久没有写过 OpenGL程序了, 不过电脑还是有全套的openGL的红皮书例子。。找了一个Image.c贴上来
/*
* Copyright (c) 1993-2003, Silicon Graphics, Inc.
* All Rights Reserved
*
* Permission to use, copy, modify, and distribute this software for any
* purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright
* notice and this permission notice appear in supporting documentation,
* and that the name of Silicon Graphics, Inc. not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND
* WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF
* PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD
* PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF
* THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE
* OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor clauses
* in the FAR or the DOD or NASA FAR Supplement. Unpublished - rights
* reserved under the copyright laws of the United States.
*
* Contractor/manufacturer is:
* Silicon Graphics, Inc.
* 1500 Crittenden Lane
* Mountain View, CA 94043
* United State of America
*
* OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
*/

/* image.c
* This program demonstrates drawing pixels and shows the effect
* of glDrawPixels(), glCopyPixels(), and glPixelZoom().
* Interaction: moving the mouse while pressing the mouse button
* will copy the image in the lower-left corner of the window
* to the mouse position, using the current pixel zoom factors.
* There is no attempt to prevent you from drawing over the original
* image. If you press the 'r' key, the original image and zoom
* factors are reset. If you press the 'z' or 'Z' keys, you change
* the zoom factors.
*/
#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>

/* Create checkerboard image */
#define checkImageWidth 64
#define checkImageHeight 64
GLubyte checkImage[checkImageHeight][checkImageWidth][3];

static GLdouble zoomFactor = 1.0;
static GLint height;

void makeCheckImage(void)
{
int i, j, c;

for (i = 0; i < checkImageHeight; i++) {
for (j = 0; j < checkImageWidth; j++) {
c = ((((i&0x8)==0)^((j&0x8))==0))*255;
checkImage[i][j][0] = (GLubyte) c;
checkImage[i][j][1] = (GLubyte) c;
checkImage[i][j][2] = (GLubyte) c;
}
}
}

void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
makeCheckImage();
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
}

void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glRasterPos2i(0, 0);
glDrawPixels(checkImageWidth, checkImageHeight, GL_RGB,
GL_UNSIGNED_BYTE, checkImage);
glFlush();
}

void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
height = (GLint) h;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, (GLdouble) w, 0.0, (GLdouble) h);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}

void motion(int x, int y)
{
static GLint screeny;

screeny = height - (GLint) y;
glRasterPos2i (x, screeny);
glPixelZoom (zoomFactor, zoomFactor);
glCopyPixels (0, 0, checkImageWidth, checkImageHeight, GL_COLOR);
glPixelZoom (1.0, 1.0);
glFlush ();
}

void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'r':
case 'R':
zoomFactor = 1.0;
glutPostRedisplay();
printf ("zoomFactor reset to 1.0\n");
break;
case 'z':
zoomFactor += 0.5;
if (zoomFactor >= 3.0)
zoomFactor = 3.0;
printf ("zoomFactor is now %4.1f\n", zoomFactor);
break;
case 'Z':
zoomFactor -= 0.5;
if (zoomFactor <= 0.5)
zoomFactor = 0.5;
printf ("zoomFactor is now %4.1f\n", zoomFactor);
break;
case 27:
exit(0);
break;
default:
break;
}
}

int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(250, 250);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMotionFunc(motion);
glutMainLoop();
return 0;
}
周成风 2009-07-07
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看Nehe的同时建议买本红皮书看看。。
我最近也正学呢,不过比较忙,看的时间不多!
cutestar 2009-06-23
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[Quote=引用 1 楼 Loaden 的回复:]
NeHe教程,天下无敌!
[/Quote]
UP
yuchsh 2009-06-17
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[Quote=引用 1 楼 Loaden 的回复:]
NeHe教程,天下无敌!
[/Quote]

老邓 2009-06-16
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NeHe教程,天下无敌!

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