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d3d::Release<IDirect3DTexture9*>(ShadeTex);
d3d::Release<IDirect3DVertexShader9*>(ToonShader);
d3d::Release<ID3DXConstantTable*>(ToonConstTable);
template<typename T>
const T& max(const T& t1, const T& t2)
{
return t1 < t2 ? t2 : t1;
}