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using System;
namespace Ch11Ex01
{
/// <summary>
/// Summary description for Animal.
/// </summary>
public abstract class Animal
{
protected string name;
public string Name
{
get
{
return name;
}
set
{
name = value;
}
}
public Animal()
{
name = "The animal with no name";
}
public Animal(string newName)
{
name = newName;
}
public void Feed()
{
Console.WriteLine("{0} has been fed.", name);
}
}
public class Cow : Animal
{
public void Milk()
{
Console.WriteLine("{0} has been milked.", name);
}
public Cow(string newName) : base(newName)
{
}
}
public class Chicken : Animal
{
public void LayEgg()
{
Console.WriteLine("{0} has laid an egg.", name);
}
public Chicken(string newName) : base(newName)
{
}
}
}
using System;
using System.Collections;
namespace Ch11Ex01
{
/// <summary>
/// Summary description for Class1.
/// </summary>
class Class1
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
Console.WriteLine("Create an Array type collection of Animal " +
"objects and use it:");
Animal[] animalArray = new Animal[2];
Cow myCow1 = new Cow("Deirdre");
animalArray[0] = myCow1;
animalArray[1] = new Chicken("Ken");
foreach (Animal myAnimal in animalArray)
{
Console.WriteLine("New {0} object added to Array collection, " +
"Name = {1}", myAnimal.ToString(), myAnimal.Name);
}
Console.WriteLine("Array collection contains {0} objects.",
animalArray.Length);
animalArray[0].Feed();
((Chicken)animalArray[1]).LayEgg();
Console.WriteLine();
Console.WriteLine("Create an ArrayList type collection of Animal " +
"objects and use it:");
ArrayList animalArrayList = new ArrayList();
Cow myCow2 = new Cow("Hayley");
animalArrayList.Add(myCow2);
animalArrayList.Add(new Chicken("Roy"));
foreach (Animal myAnimal in animalArrayList)
{
Console.WriteLine("New {0} object added to ArrayList collection," +
" Name = {1}", myAnimal.ToString(), myAnimal.Name);
}
Console.WriteLine("ArrayList collection contains {0} objects.",
animalArrayList.Count);
((Animal)animalArrayList[0]).Feed();
((Chicken)animalArrayList[1]).LayEgg();
Console.WriteLine();
Console.WriteLine("Additional manipulation of ArrayList:");
animalArrayList.RemoveAt(0);
((Animal)animalArrayList[0]).Feed();
animalArrayList.AddRange(animalArray);
((Chicken)animalArrayList[2]).LayEgg();
Console.WriteLine("The animal called {0} is at index {1}.",
myCow1.Name, animalArrayList.IndexOf(myCow1));
myCow1.Name = "Janice";
Console.WriteLine("The animal is now called {0}.",
((Animal)animalArrayList[1]).Name);
}
}
}