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typedef struct _value{
double dValue;
CTime ValueTime;
}value;
inline bool operator <(value v1, value v2)
{
if(v1.ValueTime < v2.ValueTime)
return true;
else
return false;
};
typedef struct _value
{
double dValue;
CTime ValueTime;
bool operator < (const _value& v2) const
{
return (ValueTime < v2.ValueTime);
}
} value;
class serie
{
public:
typedef struct _value{
double dValue;
CTime ValueTime;
}value;
inline bool operator <(value v1, value v2)
{
if(v1.ValueTime < v2.ValueTime)
return true;
else
return false;
};
}
class Value
{
public:
Value();
virtual ~Value();
public:
bool operator < (const Value& val) const
{
return (ValueTime < val.ValueTime);
}
private:
CTime ValueTime;
double dValue;
};