how to create a new bitmap with rotated image?

cocacola 2000-11-22 05:02:00
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cocacola 2000-11-23
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#define BMPWIDTH(w) ((w*3+3)/4*4);
STDMETHODIMP CFunctions::GetRotatedBitmap(long hbmp, long rad, LPDISPATCH *ppobj)
{
*ppobj = NULL;
if (hbmp == NULL)
return S_OK;
BITMAP bm;
::GetObject((HGDIOBJ)hbmp,sizeof(bm),&bm);
HDC sdc = ::CreateCompatibleDC(NULL);
BITMAPINFO bminfo;
ZeroMemory(&bminfo,sizeof(bminfo));
BITMAPINFOHEADER& bmhdr = bminfo.bmiHeader;
bmhdr.biSize = sizeof(BITMAPINFOHEADER);
bmhdr.biWidth = bm.bmWidth;
bmhdr.biHeight = bm.bmHeight;
bmhdr.biPlanes = 1;
bmhdr.biBitCount = 24;
bmhdr.biCompression = DIB_RGB_COLORS;
int wb = BMPWIDTH(bm.bmWidth);
BYTE* src = new BYTE[wb * bm.bmHeight + 0x10000];
int r = ::GetDIBits(sdc,(HBITMAP)hbmp,0,bm.bmHeight,src,&bminfo,DIB_RGB_COLORS);
HGDIOBJ o1 = ::SelectObject(sdc,(HGDIOBJ)hbmp);
if (rad == 90 || rad == 270)
{
bmhdr.biWidth = bm.bmHeight;
bmhdr.biHeight = bm.bmWidth;
}
HBITMAP hbmp1 = ::CreateCompatibleBitmap(sdc,bmhdr.biWidth,bmhdr.biHeight);
::SelectObject(sdc,o1);
int wb1 = BMPWIDTH(bmhdr.biWidth);
BYTE* dst = new BYTE[wb1 * bmhdr.biHeight + 0x10000];
for(int x = 0;x < bm.bmWidth;x++)
{
for (int y=0;y<bm.bmHeight;y++)
{
int x1,y1;
switch(rad)
{
case 90:
x1 = y;
y1 = (bm.bmWidth-x);
break;
case 180:
x1 = (bm.bmWidth-x);
y1 = (bm.bmHeight-y);
break;
case 270:
x1 = (bm.bmHeight-y);
y1 = x;
break;
default:
x1 = x;
y1 = y;
break;
}
CopyMemory(dst + wb1 * y1 + x1 * 3,src + wb * y + x * 3,3);
}
}
r = ::SetDIBits(sdc,hbmp1,0,bmhdr.biHeight,dst,&bminfo,DIB_RGB_COLORS);
::DeleteDC(sdc);
delete [] src;
delete [] dst;
PICTDESC pic;
pic.cbSizeofstruct = sizeof(pic);
pic.picType = PICTYPE_BITMAP;
pic.bmp.hbitmap = hbmp1;
pic.bmp.hpal = NULL;
HRESULT hr = ::OleCreatePictureIndirect(&pic,IID_IDispatch,TRUE,(LPVOID*)ppobj);
return hr;
}
stranger 2000-11-22
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// GetRotatedBitmap - Create a new bitmap with rotated image
// Returns - Returns new bitmap with rotated image
// hBitmap - Bitmap to rotate
// radians - Angle of rotation in radians
// clrBack - Color of pixels in the resulting bitmap that do
// not get covered by source pixels
// Note - If the bitmap uses colors not in the system palette
// then the result is unexpected. You can fix this by
// adding an argument for the logical palette.
HBITMAP GetRotatedBitmap( HBITMAP hBitmap, float radians, COLORREF clrBack )
{
// Create a memory DC compatible with the display
CDC sourceDC, destDC;
sourceDC.CreateCompatibleDC( NULL );
destDC.CreateCompatibleDC( NULL );

// Get logical coordinates
BITMAP bm;
::GetObject( hBitmap, sizeof( bm ), &bm );

float cosine = (float)cos(radians);
float sine = (float)sin(radians);

// Compute dimensions of the resulting bitmap
// First get the coordinates of the 3 corners other than origin
int x1 = (int)(-bm.bmHeight * sine);
int y1 = (int)(bm.bmHeight * cosine);
int x2 = (int)(bm.bmWidth * cosine - bm.bmHeight * sine);
int y2 = (int)(bm.bmHeight * cosine + bm.bmWidth * sine);
int x3 = (int)(bm.bmWidth * cosine);
int y3 = (int)(bm.bmWidth * sine);

int minx = min(0,min(x1, min(x2,x3)));
int miny = min(0,min(y1, min(y2,y3)));
int maxx = max(x1, max(x2,x3));
int maxy = max(y1, max(y2,y3));

int w = maxx - minx;
int h = maxy - miny;


// Create a bitmap to hold the result
HBITMAP hbmResult = ::CreateCompatibleBitmap(CClientDC(NULL), w, h);

HBITMAP hbmOldSource = (HBITMAP)::SelectObject( sourceDC.m_hDC, hBitmap );
HBITMAP hbmOldDest = (HBITMAP)::SelectObject( destDC.m_hDC, hbmResult );

// Draw the background color before we change mapping mode
HBRUSH hbrBack = CreateSolidBrush( clrBack );
HBRUSH hbrOld = (HBRUSH)::SelectObject( destDC.m_hDC, hbrBack );
destDC.PatBlt( 0, 0, w, h, PATCOPY );
::DeleteObject( ::SelectObject( destDC.m_hDC, hbrOld ) );

// Set mapping mode so that +ve y axis is upwords
sourceDC.SetMapMode(MM_ISOTROPIC);
sourceDC.SetWindowExt(1,1);
sourceDC.SetViewportExt(1,-1);
sourceDC.SetViewportOrg(0, bm.bmHeight-1);

destDC.SetMapMode(MM_ISOTROPIC);
destDC.SetWindowExt(1,1);
destDC.SetViewportExt(1,-1);
destDC.SetWindowOrg(minx, maxy);

// Now do the actual rotating - a pixel at a time
// Computing the destination point for each source point
// will leave a few pixels that do not get covered
// So we use a reverse transform - e.i. compute the source point
// for each destination point

for( int y = miny; y < maxy; y++ )
{
for( int x = minx; x < maxx; x++ )
{
int sourcex = (int)(x*cosine + y*sine);
int sourcey = (int)(y*cosine - x*sine);
if( sourcex >= 0 && sourcex < bm.bmWidth && sourcey >= 0
&& sourcey < bm.bmHeight )
destDC.SetPixel(x,y,sourceDC.GetPixel(sourcex,sourcey));
}
}

// Restore DCs
::SelectObject( sourceDC.m_hDC, hbmOldSource );
::SelectObject( destDC.m_hDC, hbmOldDest );

return hbmResult;
}

// GetRotatedBitmap - Create a new bitmap with rotated image
// Returns - Returns new bitmap with rotated image
// hDIB - Device-independent bitmap to rotate
// radians - Angle of rotation in radians
// clrBack - Color of pixels in the resulting bitmap that do
// not get covered by source pixels
HANDLE GetRotatedBitmap( HANDLE hDIB, float radians, COLORREF clrBack )
{
// Get source bitmap info
BITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;
int bpp = bmInfo.bmiHeader.biBitCount; // Bits per pixel

int nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :
1 << bpp;
int nWidth = bmInfo.bmiHeader.biWidth;
int nHeight = bmInfo.bmiHeader.biHeight;
int nRowBytes = ((((nWidth * bpp) + 31) & ~31) / 8);

// Make sure height is positive and biCompression is BI_RGB or BI_BITFIELDS
DWORD &compression = bmInfo.bmiHeader.biCompression;
if( nHeight < 0 || (compression!=BI_RGB && compression!=BI_BITFIELDS))
return NULL;

LPVOID lpDIBBits;
if( bmInfo.bmiHeader.biBitCount > 8 )
lpDIBBits = (LPVOID)((LPDWORD)(bmInfo.bmiColors +
bmInfo.bmiHeader.biClrUsed) +
((compression == BI_BITFIELDS) ? 3 : 0));
else
lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);


// Compute the cosine and sine only once
float cosine = (float)cos(radians);
float sine = (float)sin(radians);

// Compute dimensions of the resulting bitmap
// First get the coordinates of the 3 corners other than origin
int x1 = (int)(-nHeight * sine);
int y1 = (int)(nHeight * cosine);
int x2 = (int)(nWidth * cosine - nHeight * sine);
int y2 = (int)(nHeight * cosine + nWidth * sine);
int x3 = (int)(nWidth * cosine);
int y3 = (int)(nWidth * sine);

int minx = min(0,min(x1, min(x2,x3)));
int miny = min(0,min(y1, min(y2,y3)));
int maxx = max(x1, max(x2,x3));
int maxy = max(y1, max(y2,y3));

int w = maxx - minx;
int h = maxy - miny;


// Create a DIB to hold the result
int nResultRowBytes = ((((w * bpp) + 31) & ~31) / 8);
long len = nResultRowBytes * h;
int nHeaderSize = ((LPBYTE)lpDIBBits-(LPBYTE)hDIB) ;
HANDLE hDIBResult = GlobalAlloc(GMEM_FIXED,len+nHeaderSize);
// Initialize the header information
memcpy( (void*)hDIBResult, (void*)hDIB, nHeaderSize);
BITMAPINFO &bmInfoResult = *(LPBITMAPINFO)hDIBResult ;
bmInfoResult.bmiHeader.biWidth = w;
bmInfoResult.bmiHeader.biHeight = h;
bmInfoResult.bmiHeader.biSizeImage = len;

LPVOID lpDIBBitsResult = (LPVOID)((LPBYTE)hDIBResult + nHeaderSize);

// Get the back color value (index)
ZeroMemory( lpDIBBitsResult, len );
DWORD dwBackColor;
switch(bpp)
{
case 1: //Monochrome
if( clrBack == RGB(255,255,255) )
memset( lpDIBBitsResult, 0xff, len );
break;
case 4:
case 8: //Search the color table
int i;
for(i = 0; i < nColors; i++ )
{
if( bmInfo.bmiColors[i].rgbBlue == GetBValue(clrBack)
&& bmInfo.bmiColors[i].rgbGreen == GetGValue(clrBack)
&& bmInfo.bmiColors[i].rgbRed == GetRValue(clrBack) )
{
if(bpp==4) i = i | i<<4;
memset( lpDIBBitsResult, i, len );
break;
}
}
// If not match found the color remains black
break;
case 16:
// Windows95 supports 5 bits each for all colors or 5 bits for red & blue
// and 6 bits for green - Check the color mask for RGB555 or RGB565
if( *((DWORD*)bmInfo.bmiColors) == 0x7c00 )
{
// Bitmap is RGB555
dwBackColor = ((GetRValue(clrBack)>>3) << 10) +
((GetRValue(clrBack)>>3) << 5) +
(GetBValue(clrBack)>>3) ;
}
else
{
// Bitmap is RGB565
dwBackColor = ((GetRValue(clrBack)>>3) << 11) +
((GetRValue(clrBack)>>2) << 5) +
(GetBValue(clrBack)>>3) ;
}
break;
case 24:
case 32:
dwBackColor = (((DWORD)GetRValue(clrBack)) << 16) |
(((DWORD)GetGValue(clrBack)) << 8) |
(((DWORD)GetBValue(clrBack)));
break;
}


// Now do the actual rotating - a pixel at a time
// Computing the destination point for each source point
// will leave a few pixels that do not get covered
// So we use a reverse transform - e.i. compute the source point
// for each destination point

for( int y = 0; y < h; y++ )
{
for( int x = 0; x < w; x++ )
{
int sourcex = (int)((x+minx)*cosine + (y+miny)*sine);
int sourcey = (int)((y+miny)*cosine - (x+minx)*sine);
if( sourcex >= 0 && sourcex < nWidth && sourcey >= 0
&& sourcey < nHeight )
{
// Set the destination pixel
switch(bpp)
{
BYTE mask;
case 1: //Monochrome
mask = *((LPBYTE)lpDIBBits + nRowBytes*sourcey +
sourcex/8) & (0x80 >> sourcex%8);
//Adjust mask for destination bitmap
mask = mask ? (0x80 >> x%8) : 0;
*((LPBYTE)lpDIBBitsResult + nResultRowBytes*(y) +
(x/8)) &= ~(0x80 >> x%8);
*((LPBYTE)lpDIBBitsResult + nResultRowBytes*(y) +
(x/8)) |= mask;
break;
case 4:
mask = *((LPBYTE)lpDIBBits + nRowBytes*sourcey +
sourcex/2) & ((sourcex&1) ? 0x0f : 0xf0);
//Adjust mask for destination bitmap
if( (sourcex&1) != (x&1) )
mask = (mask&0xf0) ? (mask>>4) : (mask<<4);
*((LPBYTE)lpDIBBitsResult + nResultRowBytes*(y) +
(x/2)) &= ~((x&1) ? 0x0f : 0xf0);
*((LPBYTE)lpDIBBitsResult + nResultRowBytes*(y) +
(x/2)) |= mask;
break;
case 8:
BYTE pixel ;
pixel = *((LPBYTE)lpDIBBits + nRowBytes*sourcey +
sourcex);
*((LPBYTE)lpDIBBitsResult + nResultRowBytes*(y) +
(x)) = pixel;
break;
case 16:
DWORD dwPixel;
dwPixel = *((LPWORD)((LPBYTE)lpDIBBits +
nRowBytes*sourcey + sourcex*2));
*((LPWORD)((LPBYTE)lpDIBBitsResult +
nResultRowBytes*y + x*2)) = (WORD)dwPixel;
break;
case 24:
dwPixel = *((LPDWORD)((LPBYTE)lpDIBBits +
nRowBytes*sourcey + sourcex*3)) & 0xffffff;
*((LPDWORD)((LPBYTE)lpDIBBitsResult +
nResultRowBytes*y + x*3)) |= dwPixel;
break;
case 32:
dwPixel = *((LPDWORD)((LPBYTE)lpDIBBits +
nRowBytes*sourcey + sourcex*4));
*((LPDWORD)((LPBYTE)lpDIBBitsResult +
nResultRowBytes*y + x*4)) = dwPixel;
}
}
else
{
// Draw the background color. The background color
// has already been drawn for 8 bits per pixel and less
switch(bpp)
{
case 16:
*((LPWORD)((LPBYTE)lpDIBBitsResult +
nResultRowBytes*y + x*2)) =
(WORD)dwBackColor;
break;
case 24:
*((LPDWORD)((LPBYTE)lpDIBBitsResult +
nResultRowBytes*y + x*3)) |= dwBackColor;
break;
case 32:
*((LPDWORD)((LPBYTE)lpDIBBitsResult +
nResultRowBytes*y + x*4)) = dwBackColor;
break;
}
}
}
}

return hDIBResult;
}
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111,rulers_src.zip
Using fixed panes to add rulers to your view(5KB)
112,StaticCtrl_Tut_demo.zip
An entry level tutorial on using the CStatic control(64KB)
113,rotated_bevel.zip
A bevelline control that displays vertical and horizontal text(83KB)
114,Ticker.zip
A class that provides a news/stock ticker for your MFC applications(47KB)
115,StaticCounter.zip
A control to display time, floating point numbers or integers using an LED digital-style display(41KB)
116,CStaticTime.zip
A control to display times and numbers using an LED digital-style display(52KB)
117,alexf_histogram.zip
A simple histogram control for displaying data(23KB)
118,static_fader.zip
A CStatic class that gently fades text into view(99KB)
119,CLabel_demo.zip
A fully stocked owner drawn CStatic class(52KB)
120,DigiString.zip
A control to display text or numbers with a 14 or 7 segment display(176KB)
121,cstatic_filespec.zip
Lightweight class for displaying long filespecs that may need to be truncated(16KB)
122,tip_static.zip
A tip-of-the-day control that uses a cool sliding effect to show each tip(133KB)
123,UsingCtrlsInDialogs_Tut_demo.zip
An entry level tutorial on using one of the Windows Common Controls in a dialog(42KB)
124,CmdUIDemo.zip
A C++/MFC sample how to implement UI notifications for user-defined controls(15KB)
125,SubclassDemo.zip
An introduction to subclassing the Windows common controls using MFC(19KB)
126,CustomControl.zip
An introduction to creating custom controls using MFC(22KB)
127,graph2d.zip
A comprehensive set of classes for displaying 2 dimensional data(386KB)
128,3dMeter_demo.zip
An Analog Meter Control for displaying real-time data(42KB)
129,analog_meter.zip
A control that displays a numerical value as an analog meter(45KB)
130,oscope.zip
A control that graphically displays numerical information(31KB)
131,swing_demo.zip
A set of MFC classes the duplicate the Java Swing look and feel(76KB)
132,ReportCtrl.zip
An Outlook 98/2000 Style SuperGrid Report Control that tries to overcome some of the weaknesses of other implementations.(179KB)
133,controls_pager.zip
This article presents a wrapper class for the pager control(28KB)
134,RulerCtrl.zip
A simple ruler control to allow users to set margins or indents(21KB)
135,CSizer.zip
A class that provides the ability to move and size controls at run-time (34KB)
136,controls_avi_demo.zip
Demonstrates the use of the windows animation control(145KB)
137,CMapPin_src.zip
A Freeware MFC class to implement Map pins.(286KB)
138,CFCtrl.zip
The simplest way to change color, font or set blinking mode for any standard control(53KB)
139,CPushPin_src.zip
A Freeware MFC PushPin button class.(15KB)
140,CWndSlider.zip
An article on using an Outlook style window slider control.(98KB)
141,cxwndAnimate_demo.zip
An animation control that uses a bitmap imagelist instead of an AVI file(25KB)
142,hyperlink.zip
A simple drop-in hyperlink control(28KB)
143,ViewObjSnap.zip
How to take a snapshot of an OCX without using HWNDs.(38KB)
144,lbspin.zip
A spin button whose arrows automatically disable themselves when they are at their maximum or minimum value.(27KB)
145,SubclassWnd_demo.zip
A plug in class that allows you to intercept and handle messages for any window class(266KB)
146,resize_at_runtime_demo.zip
A method to allow the user to visually resize and position any control at run time(15KB)
147,RoundSliderCtrl.zip
A round slider control to allow users to adjust an angle or similar values(90KB)
148,EasyFavorite.zip
An application demonstrating the windows Thumbnail control(42KB)
149,TGroupBox.zip
A very simple group box replacement to enhance your user interface(3KB)
150,WndImg.zip
An easy-to-use control to display bitmaps (stretch, scale, tile)(128KB)
151,URLCell_src.zip
A new class that adds hyperlink support to the MFC Grid Control(3KB)
152,gridctrl.zip
A fully featured MFC grid control for displaying tabular data. The grid is a custom control derived from CWnd(381KB)
153,GridTreeCtrl.zip
A set of classes derived from CGridCtrl that embed a tree control, button controls, and virtual cells within the grid(221KB)
154,gridctrl_demo220.zip
Explains how to use comboboxes to edit cells in the MFC Grid Control(203KB)
155,AddHTMLy.zip
A quick and simple example of using MSHTML to modify the DOM(36KB)
156,Process_HTMLFORM.zip
A simple method to processing HTML forms From a CHtmlView(60KB)
157,ColorButton.zip
A simple modification to Chris Maunder's "Office 97 style Colour Picker" control(44KB)
158,ColorSpace_demo.zip
A replacement color picker control allowing you full visual control over RGB and HSB selections(288KB)
159,ColorDlg.zip
A simple color chooser dialog that uses slifer controls to allow the user to combine different RGB values(37KB)
160,choicelistbutton_demo.zip
A dropdown menu button with checkbox menu items(25KB)
161,HotList.zip
A control for selecting items from a list, with tool tips and mouse tracking(33KB)
162,colour_picker.zip
A simple drop in color chooser control(54KB)
163,progresswnd.zip
A popup window containing a progress control and cancel button - no resource file needed(34KB)
164,ProgressCtrlX.zip
An enhanced progress control that supports gradient shading, formatted text, 'snake' and reverse modes, and vertical modes(80KB)
165,GradientProgressCtrl.zip
Subclasses the standard CProgressCtrl to allow for gradient fills. Supports vertical progress controls as well.(52KB)
166,piectrl.zip
A progress control with a difference(149KB)
167,text_progressctrl_demo.zip
A smooth progress control with text(15KB)
168,ProgressBar.zip
An easy way to add a progress control to a status bar(33KB)
169,ProgressTimeToComplete.zip
A progress control that tells the user how long an operation has left to complete(26KB)
170,IProgressDialog_demo.zip
A wrapper class for the progress dialog provided by IE 5.(20KB)
171,rotary.zip
A rotary knob similar to that used in the Windows 2000 CD Player(67KB)
172,SizeDemo.zip
An MS-Word like drop down window for creating tables(37KB)
173,ToolTipEx.zip
A drop-in multiline extendable tooltip control(1052KB)
174,Multiline_Titletips_demo.zip
A class that allows you to display data for a control that is otherwise not large enough to display the full text(23KB)
175,CHtmlView_Search_demo.zip
Could be used to create a Visual C++ like search combo for CHtmlViews...
Update: Now you can highlight all matching words!(36KB)
176,AssociationGrid.zip
Grid control with vertical column headers.(85KB)
视频人脸识别,取代jmf。。。 Introduction JavaCV uses wrappers from the JavaCPP Presets of commonly used libraries by researchers in the field of computer vision (OpenCV, FFmpeg, libdc1394, PGR FlyCapture, OpenKinect, librealsense, CL PS3 Eye Driver, videoInput, ARToolKitPlus, and flandmark), and provides utility classes to make their functionality easier to use on the Java platform, including Android. JavaCV also comes with hardware accelerated full-screen image display (CanvasFrame and GLCanvasFrame), easy-to-use methods to execute code in parallel on multiple cores (Parallel), user-friendly geometric and color calibration of cameras and projectors (GeometricCalibrator, ProCamGeometricCalibrator, ProCamColorCalibrator), detection and matching of feature points (ObjectFinder), a set of classes that implement direct image alignment of projector-camera systems (mainly GNImageAligner, ProjectiveTransformer, ProjectiveColorTransformer, ProCamTransformer, and ReflectanceInitializer), a blob analysis package (Blobs), as well as miscellaneous functionality in the JavaCV class. Some of these classes also have an OpenCL and OpenGL counterpart, their names ending with CL or starting with GL, i.e.: JavaCVCL, GLCanvasFrame, etc. To learn how to use the API, since documentation currently lacks, please refer to the Sample Usage section below as well as the sample programs, including two for Android (FacePreview.java and RecordActivity.java), also found in the samples directory. You may also find it useful to refer to the source code of ProCamCalib and ProCamTracker as well as examples ported from OpenCV2 Cookbook and the associated wiki pages. Please keep me informed of any updates or fixes you make to the code so that I may integrate them into the next release. Thank you! And feel free to ask questions on the mailing list if you encounter any problems with the software! I am sure it is far from perfect... Downloads To install manually the JAR files, obtain the following archives and follow the instructions in the Manual Installation section below. JavaCV 1.3.3 binary archive javacv-platform-1.3.3-bin.zip (212 MB) JavaCV 1.3.3 source archive javacv-platform-1.3.3-src.zip (456 KB) The binary archive contains builds for Android, Linux, Mac OS X, and Windows. The JAR files for specific child modules or platforms can also be obtained individually from the Maven Central Repository. We can also have everything downloaded and installed automatically with: Maven (inside the pom.xml file) org.bytedeco javacv-platform 1.3.3 Gradle (inside the build.gradle file) dependencies { compile group: 'org.bytedeco', name: 'javacv-platform', version: '1.3.3' } sbt (inside the build.sbt file) libraryDependencies += "org.bytedeco" % "javacv-platform" % "1.3.3" This downloads binaries for all platforms, but to get binaries for only one platform we can set the javacpp.platform system property (via the -D command line option) to something like android-arm, linux-x86_64, macosx-x86_64, windows-x86_64, etc. Please refer to the README.md file of the JavaCPP Presets for details. Another option available for Scala users is sbt-javacv. Required Software To use JavaCV, you will first need to download and install the following software: An implementation of Java SE 7 or newer: OpenJDK http://openjdk.java.net/install/ or Sun JDK http://www.oracle.com/technetwork/java/javase/downloads/ or IBM JDK http://www.ibm.com/developerworks/java/jdk/ Further, although not always required, some functionality of JavaCV also relies on: CL Eye Platform SDK (Windows only) http://codelaboratories.com/downloads/ Android SDK API 14 or newer http://developer.android.com/sdk/ JOCL and JOGL from JogAmp http://jogamp.org/ Finally, please make sure everything has the same bitness: 32-bit and 64-bit modules do not mix under any circumstances. Manual Installation Simply put all the desired JAR files (opencv*.jar, ffmpeg*.jar, etc.), in addition to javacpp.jar and javacv.jar, somewhere in your class path. Here are some more specific instructions for common cases: NetBeans (Java SE 7 or newer): In the Projects window, right-click the Libraries node of your project, and select "Add JAR/Folder...". Locate the JAR files, select them, and click OK. Eclipse (Java SE 7 or newer): Navigate to Project > Properties > Java Build Path > Libraries and click "Add External JARs...". Locate the JAR files, select them, and click OK. IntelliJ IDEA (Android 4.0 or newer): Follow the instructions on this page: http://developer.android.com/training/basics/firstapp/ Copy all the JAR files into the app/libs subdirectory. Navigate to File > Project Structure > app > Dependencies, click +, and select "2 File dependency". Select all the JAR files from the libs subdirectory. After that, the wrapper classes for OpenCV and FFmpeg, for example, can automatically access all of their C/C++ APIs: OpenCV documentation FFmpeg documentation Sample Usage The class definitions are basically ports to Java of the original header files in C/C++, and I deliberately decided to keep as much of the original syntax as possible. For example, here is a method that tries to load an image file, smooth it, and save it back to disk: import static org.bytedeco.javacpp.opencv_core.*; import static org.bytedeco.javacpp.opencv_imgproc.*; import static org.bytedeco.javacpp.opencv_imgcodecs.*; public class Smoother { public static void smooth(String filename) { IplImage image = cvLoadImage(filename); if (image != null) { cvSmooth(image, image); cvSaveImage(filename, image); cvReleaseImage(image); } } } JavaCV also comes with helper classes and methods on top of OpenCV and FFmpeg to facilitate their integration to the Java platform. Here is a small demo program demonstrating the most frequently useful parts: import java.io.File; import java.net.URL; import org.bytedeco.javacv.*; import org.bytedeco.javacpp.*; import org.bytedeco.javacpp.indexer.*; import static org.bytedeco.javacpp.opencv_core.*; import static org.bytedeco.javacpp.opencv_imgproc.*; import static org.bytedeco.javacpp.opencv_calib3d.*; import static org.bytedeco.javacpp.opencv_objdetect.*; public class Demo { public static void main(String[] args) throws Exception { String classifierName = null; if (args.length > 0) { classifierName = args[0]; } else { URL url = new URL("https://raw.github.com/Itseez/opencv/2.4.0/data/haarcascades/haarcascade_frontalface_alt.xml"); File file = Loader.extractResource(url, null, "classifier", ".xml"); file.deleteOnExit(); classifierName = file.getAbsolutePath(); } // Preload the opencv_objdetect module to work around a known bug. Loader.load(opencv_objdetect.class); // We can "cast" Pointer objects by instantiating a new object of the desired class. CvHaarClassifierCascade classifier = new CvHaarClassifierCascade(cvLoad(classifierName)); if (classifier.isNull()) { System.err.println("Error loading classifier file \"" + classifierName + "\"."); System.exit(1); } // The available FrameGrabber classes include OpenCVFrameGrabber (opencv_videoio), // DC1394FrameGrabber, FlyCaptureFrameGrabber, OpenKinectFrameGrabber, OpenKinect2FrameGrabber, // RealSenseFrameGrabber, PS3EyeFrameGrabber, VideoInputFrameGrabber, and FFmpegFrameGrabber. FrameGrabber grabber = FrameGrabber.createDefault(0); grabber.start(); // CanvasFrame, FrameGrabber, and FrameRecorder use Frame objects to communicate image data. // We need a FrameConverter to interface with other APIs (Android, Java 2D, or OpenCV). OpenCVFrameConverter.ToIplImage converter = new OpenCVFrameConverter.ToIplImage(); // FAQ about IplImage and Mat objects from OpenCV: // - For custom raw processing of data, createBuffer() returns an NIO direct // buffer wrapped around the memory pointed by imageData, and under Android we can // also use that Buffer with Bitmap.copyPixelsFromBuffer() and copyPixelsToBuffer(). // - To get a BufferedImage from an IplImage, or vice versa, we can chain calls to // Java2DFrameConverter and OpenCVFrameConverter, one after the other. // - Java2DFrameConverter also has static copy() methods that we can use to transfer // data more directly between BufferedImage and IplImage or Mat via Frame objects. IplImage grabbedImage = converter.convert(grabber.grab()); int width = grabbedImage.width(); int height = grabbedImage.height(); IplImage grayImage = IplImage.create(width, height, IPL_DEPTH_8U, 1); IplImage rotatedImage = grabbedImage.clone(); // Objects allocated with a create*() or clone() factory method are automatically released // by the garbage collector, but may still be explicitly released by calling release(). // You shall NOT call cvReleaseImage(), cvReleaseMemStorage(), etc. on objects allocated this way. CvMemStorage storage = CvMemStorage.create(); // The OpenCVFrameRecorder class simply uses the CvVideoWriter of opencv_videoio, // but FFmpegFrameRecorder also exists as a more versatile alternative. FrameRecorder recorder = FrameRecorder.createDefault("output.avi", width, height); recorder.start(); // CanvasFrame is a JFrame containing a Canvas component, which is hardware accelerated. // It can also switch into full-screen mode when called with a screenNumber. // We should also specify the relative monitor/camera response for proper gamma correction. CanvasFrame frame = new CanvasFrame("Some Title", CanvasFrame.getDefaultGamma()/grabber.getGamma()); // Let's create some random 3D rotation... CvMat randomR = CvMat.create(3, 3), randomAxis = CvMat.create(3, 1); // We can easily and efficiently access the elements of matrices and images // through an Indexer object with the set of get() and put() methods. DoubleIndexer Ridx = randomR.createIndexer(), axisIdx = randomAxis.createIndexer(); axisIdx.put(0, (Math.random()-0.5)/4, (Math.random()-0.5)/4, (Math.random()-0.5)/4); cvRodrigues2(randomAxis, randomR, null); double f = (width + height)/2.0; Ridx.put(0, 2, Ridx.get(0, 2)*f); Ridx.put(1, 2, Ridx.get(1, 2)*f); Ridx.put(2, 0, Ridx.get(2, 0)/f); Ridx.put(2, 1, Ridx.get(2, 1)/f); System.out.println(Ridx); // We can allocate native arrays using constructors taking an integer as argument. CvPoint hatPoints = new CvPoint(3); while (frame.isVisible() && (grabbedImage = converter.convert(grabber.grab())) != null) { cvClearMemStorage(storage); // Let's try to detect some faces! but we need a grayscale image... cvCvtColor(grabbedImage, grayImage, CV_BGR2GRAY); CvSeq faces = cvHaarDetectObjects(grayImage, classifier, storage, 1.1, 3, CV_HAAR_FIND_BIGGEST_OBJECT | CV_HAAR_DO_ROUGH_SEARCH); int total = faces.total(); for (int i = 0; i < total; i++) { CvRect r = new CvRect(cvGetSeqElem(faces, i)); int x = r.x(), y = r.y(), w = r.width(), h = r.height(); cvRectangle(grabbedImage, cvPoint(x, y), cvPoint(x+w, y+h), CvScalar.RED, 1, CV_AA, 0); // To access or pass as argument the elements of a native array, call position() before. hatPoints.position(0).x(x-w/10) .y(y-h/10); hatPoints.position(1).x(x+w*11/10).y(y-h/10); hatPoints.position(2).x(x+w/2) .y(y-h/2); cvFillConvexPoly(grabbedImage, hatPoints.position(0), 3, CvScalar.GREEN, CV_AA, 0); } // Let's find some contours! but first some thresholding... cvThreshold(grayImage, grayImage, 64, 255, CV_THRESH_BINARY); // To check if an output argument is null we may call either isNull() or equals(null). CvSeq contour = new CvSeq(null); cvFindContours(grayImage, storage, contour, Loader.sizeof(CvContour.class), CV_RETR_LIST, CV_CHAIN_APPROX_SIMPLE); while (contour != null && !contour.isNull()) { if (contour.elem_size() > 0) { CvSeq points = cvApproxPoly(contour, Loader.sizeof(CvContour.class), storage, CV_POLY_APPROX_DP, cvContourPerimeter(contour)*0.02, 0); cvDrawContours(grabbedImage, points, CvScalar.BLUE, CvScalar.BLUE, -1, 1, CV_AA); } contour = contour.h_next(); } cvWarpPerspective(grabbedImage, rotatedImage, randomR); Frame rotatedFrame = converter.convert(rotatedImage); frame.showImage(rotatedFrame); recorder.record(rotatedFrame); } frame.dispose(); recorder.stop(); grabber.stop(); } } Furthermore, after creating a pom.xml file with the following content: 4.0.0 org.bytedeco.javacv demo 1.3.3 org.bytedeco javacv-platform 1.3.3 And by placing the source code above in src/main/java/Demo.java, we can use the following command to have everything first installed automatically and then executed by Maven: $ mvn compile exec:java -Dexec.mainClass=Demo Build Instructions If the binary files available above are not enough for your needs, you might need to rebuild them from the source code. To this end, the project files were created for: Maven 3.x http://maven.apache.org/download.html JavaCPP 1.3 https://github.com/bytedeco/javacpp JavaCPP Presets 1.3 https://github.com/bytedeco/javacpp-presets Once installed, simply call the usual mvn install command for JavaCPP, its Presets, and JavaCV. By default, no other dependencies than a C++ compiler for JavaCPP are required. Please refer to the comments inside the pom.xml files for further details. Project lead: Samuel Audet [samuel.audet at gmail.com](mailto:samuel.audet at gmail.com) Developer site: https://github.com/bytedeco/javacv Discussion group: http://groups.google.com/group/javacv

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