110,529
社区成员
发帖
与我相关
我的任务
分享
using System;
using System.IO;
using System.Text;
namespace ICSharpCode.TextEditor.Util
{
/// <summary>
/// Class that can open text files with auto-detection of the encoding.
/// </summary>
public static class FileReader
{
public static bool IsUnicode(Encoding encoding)
{
int codepage = encoding.CodePage;
// return true if codepage is any UTF codepage
return codepage == 65001 || codepage == 65000 || codepage == 1200 || codepage == 1201;
}
public static string ReadFileContent(string fileName, ref Encoding encoding, Encoding defaultEncoding)
{
using (FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read)) {
using (StreamReader reader = OpenStream(fs, encoding, defaultEncoding)) {
encoding = reader.CurrentEncoding;
return reader.ReadToEnd();
}
}
}
public static StreamReader OpenStream(FileStream fs, Encoding suggestedEncoding, Encoding defaultEncoding)
{
if (fs.Length > 3) {
// the autodetection of StreamReader is not capable of detecting the difference
// between ISO-8859-1 and UTF-8 without BOM.
int firstByte = fs.ReadByte();
int secondByte = fs.ReadByte();
switch ((firstByte << 8) | secondByte) {
case 0x0000: // either UTF-32 Big Endian or a binary file; use StreamReader
case 0xfffe: // Unicode BOM (UTF-16 LE or UTF-32 LE)
case 0xfeff: // UTF-16 BE BOM
case 0xefbb: // start of UTF-8 BOM
// StreamReader autodetection works
fs.Position = 0;
return new StreamReader(fs);
default:
return AutoDetect(fs, (byte)firstByte, (byte)secondByte, defaultEncoding);
}
} else {
if (suggestedEncoding != null) {
return new StreamReader(fs, suggestedEncoding);
} else {
return new StreamReader(fs);
}
}
}
static StreamReader AutoDetect(FileStream fs, byte firstByte, byte secondByte, Encoding defaultEncoding)
{
int max = (int)Math.Min(fs.Length, 500000); // look at max. 500 KB
const int ASCII = 0;
const int Error = 1;
const int UTF8 = 2;
const int UTF8Sequence = 3;
int state = ASCII;
int sequenceLength = 0;
byte b;
for (int i = 0; i < max; i++) {
if (i == 0) {
b = firstByte;
} else if (i == 1) {
b = secondByte;
} else {
b = (byte)fs.ReadByte();
}
if (b < 0x80) {
// normal ASCII character
if (state == UTF8Sequence) {
state = Error;
break;
}
} else if (b < 0xc0) {
// 10xxxxxx : continues UTF8 byte sequence
if (state == UTF8Sequence) {
--sequenceLength;
if (sequenceLength < 0) {
state = Error;
break;
} else if (sequenceLength == 0) {
state = UTF8;
}
} else {
state = Error;
break;
}
} else if (b >= 0xc2 && b < 0xf5) {
// beginning of byte sequence
if (state == UTF8 || state == ASCII) {
state = UTF8Sequence;
if (b < 0xe0) {
sequenceLength = 1; // one more byte following
} else if (b < 0xf0) {
sequenceLength = 2; // two more bytes following
} else {
sequenceLength = 3; // three more bytes following
}
} else {
state = Error;
break;
}
} else {
// 0xc0, 0xc1, 0xf5 to 0xff are invalid in UTF-8 (see RFC 3629)
state = Error;
break;
}
}
fs.Position = 0;
switch (state) {
case ASCII:
case Error:
// when the file seems to be ASCII or non-UTF8,
// we read it using the user-specified encoding so it is saved again
// using that encoding.
if (IsUnicode(defaultEncoding)) {
// the file is not Unicode, so don't read it using Unicode even if the
// user has choosen Unicode as the default encoding.
// If we don't do this, SD will end up always adding a Byte Order Mark
// to ASCII files.
defaultEncoding = Encoding.Default; // use system encoding instead
}
return new StreamReader(fs, defaultEncoding);
default:
return new StreamReader(fs);
}
}
}
}