怎么获取MESH的邻接信息
D3DXBuffer* adjBuffer = 0;这个是邻接信息
hr = D3DXLoadMeshFromX(
"car.x",
D3DXMESH_MANAGED,
Device,
&adjBuffer,
&mtrlBuffer,
0,
&numMtrls,
&Mesh);
可是我的是自己读取的模型,不是.X文件怎么获取邻接信息
自己的模型有以下变量,能不能通过这些获取呢?
LPDIRECT3DVERTEXBUFFER9 m_pMeshVertex;
LPDIRECT3DINDEXBUFFER9 m_pMeshIndex;
UINT m_numVerts;
UINT m_numFaces;
int m_iMeshVertexCount;
int m_iMeshIndexCount;