求两段 E 文翻译 关于COINIT 的
Apartment-threading, while allowing for multiple threads of execution, serializes all incoming calls by requiring that calls to methods of objects created by this thread always run on the same thread – the apartment/thread that created them. In addition, calls can arrive only at message-queue boundaries (i.e., only during a PeekMessage, SendMessage, DispatchMessage, etc.). Because of this serialization, it is not typically necessary to write concurrency control into the code for the object, other than to avoid calls to PeekMessage and SendMessage during processing that must not be interrupted by other method invocations or calls to other objects in the same apartment/thread.
Multi-threading (also called free-threading) allows calls to methods of objects created by this thread to be run on any thread. There is no serialization of calls – many calls may occur to the same method or to the same object or simultaneously. Multi-threaded object concurrency offers the highest performance and takes the best advantage of multi-processor hardware for cross-thread, cross-process, and cross-machine calling, since calls to objects are not serialized in any way. This means, however, that the code for objects must enforce its own concurrency model, typically through the use of Win32 synchronization primitives, such as critical sections, semaphores, or mutexes. In addition, because the object doesn't control the lifetime of the threads that are accessing it, no thread-specific state may be stored in the object (in Thread-Local-Storage).