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谁会从Google Book上下在
和
这两本书电子版本??
CyberLogix
2009-11-03 06:58:07
搞了这么多年CPP,第一次听到这两本书,想看,那位又电子版??
谁有看过<C++ Gems>和<More C++ Gems>这两本书,或者由电子版本??
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谁会从Google Book上下在<C++ Gems>和<More C++ Gems>这两本书电子版本??
搞了这么多年CPP,第一次听到这两本书,想看,那位又电子版?? 谁有看过和这两本书,或者由电子版本??
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CyberLogix
2009-11-12
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难道没有人有办法吗,书店里没有!
zzw_happy
2009-11-07
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去书店买
CyberLogix
2009-11-07
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http://books.google.com/books?id=APUgU2AdyOQC&printsec=frontcover&dq=c%2B%2B+gems&hl=zh-CN#v=onepage&q=&f=false
http://books.google.com/books?id=gYNVsCaxfYgC&printsec=frontcover&dq=c%2B%2B+gems&hl=zh-CN&source=gbs_similarbooks_s&cad=1#v=onepage&q=&f=false
找到了在线版本,谁能给我下载下来啊???
Game Engine
Gem
s 3 - Eric Lengyel
This
book
, the third volume in the popular Game Engine
Gem
s series, is composed of short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 22 chapters cover four broad categories—graphics and rendering
《游戏编程精粹》光盘源代码
《游戏编程精粹》光盘源代码Author: Steve Rabin E-mail: stevera@noa.nintendo.com Last revised: 5-20-00 This MS Visual
C++
project is the AI engine described in the
book
Game Programming
Gem
s within the article "Designing a General Robust AI Engine". Please refer to the
book
for a full explanation of the implementation. Comments within the code also provide additional information. The state machine language uses a few custom keywords that should be highlighted by Visual
C++
in order to make the state machine more readable. You can get Visual
C++
to highlight these words by placing the file "usertype.dat" (included in this directory) into the same directory as Msdev.exe (C:Program FilesMicrosoft Visual StudioCommonMSDev98Bin). The file "usertype.dat" is simply a text file listing the state machine keywords. Here is a brief overview of the state machine structure. Each game object can point to a state machine. When that game object receives a message, it gets routed to it s state machine. The state machine can execute any code on behalf of the game object and can send additional messages, delayed messages (timers), can change state, or can destroy itself. Actually, each state machine can execute any code within your game. It is completely general. The state machine language was designed to provide a simple, consistent, robust, and general implementation of a state machine to every game object. The language itself consists solely of macros that have been carefully crafted to fit together like puzzle pieces. You can see an example in the file "fsm_drone.cpp". The macro language can be found in the file "fsmmacros.h". The AI engine provided was ported from
C++
to C in order to show that it doesn t rely on any object-oriented techniques and that its generally applicable (also for legal reasons). I would highly advise porting it back to
C++
so that it can take advantage of object-oriented techniques (even though it doesn t require them). Good Luck!
Ogre 的相关工具和库
Debuggers
Debugging Tools for Windows
http://www.microsoft.com/whdc/devtools/debugging/default.mspx/源码控制
TortoiseCVS
http://www.tortoisecvs.org/
CVSGui
http://www.wincvs.org/CPU性能分析器
看书
驱动器 D 中的卷是 新加卷
卷的序列号是 FC1A-1944
D:/编程/整理编程文档/80 O'Reilly
Book
s 的目录
2008/04/20 21:21 245,106,438 80.本.rar
1 个文件 245,106,438 字节
D:/编程/整理编程文档/ajax 的目录
2007/05/14 23:49 2,597,610 Ajax In
图形爱好者的书架
一个图形爱好者的书架.-也来介绍一下我的藏书.
早几天看到有人把自己在大学四年的书列了出来.招来一顿怀疑.我是开发图形程序的.我现在也把我的书列出来.不怕大家怀疑吧.希望能有点启示作用.
绿色的是我看完了的。红色的是没怎么看的。黄色的是看了一半以上的。
首先是基础部分:
语言类:
C++
Programming Language (Special Edition).
C++
的圣经级别的书.我只看原文的。不看翻译的.对球教授的翻译表示一定的保留意见.
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