棋牌公司的一道网络笔试题,很有趣,大家快过来看看啊~~~

HopeYouLoveMe 2009-11-04 05:27:04
题目如下:
使用Win32(不用MFC或其他框架),写一个窗口程序,实现下列功能:
(1) 窗口启动时最大化
(2) 窗口的背景为蓝色
(3) 当鼠标在窗口上移动时,在窗口的左上角显示鼠标相对于窗口客户区左上角的坐标
(4) 在窗口的中间显示一张扑克牌,按下上下左右键后,这张扑克可以在窗口内上下左右移动,每按一次,移动一个像素。并且保证这张扑克不会移动到窗口外面去。
(5) 鼠标点击一次就能换一张牌,在54张牌全部用完之前不要重复
(6) 你所需要的所有牌都能在card.bmp中找到,card.bmp可以到www.tigou.net/downloads/CX.rar下载

有兴趣的大虾们可以做做,公司和工作地方在上海,招VC/C++程序员开发棋牌游戏,题目做完后可将源代码,本人简历及联系方式发送到 hr@tigou.net,审核通过就会通知面试。(公司目前运营的有多个棋牌站点,主站点在www.tigou.net)。
...全文
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super_chris 2009-11-10
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感觉都是《WINDOWS程序设计》里的内容。。
ihany 2009-11-10
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这也是面试题的话,我毕业肯定能容易地找到工作了。好心情
zhengjiankang 2009-11-10
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我晕,上海打电话过来让我去复试。我在广州,不想去。那么远。。
winingsky 2009-11-07
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只会用MFC做这个,看来要重新看看Windows程序设计了
zhulingfeng8726 2009-11-07
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笔试题,开玩笑的吧!
alanhuqi 2009-11-07
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不会,学习中。。。
jzd8000 2009-11-06
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试试看看
zhengjiankang 2009-11-06
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[Quote=引用 29 楼 raymondguo008 的回复:]
这个我会。不过我只会c+windows SDK
不会MFC可以吗???
[/Quote]
这个的要求就是用windows SDK的API做的
a452325305 2009-11-05
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帮顶下 晚上做下看
vincent_1011 2009-11-05
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没怎么动手写东西,写出来了,不知道为啥感觉换牌的时候不灵敏。。大家帮我看看




// p2.cpp : Defines the entry point for the application.
//

#include "stdafx.h"
#include "resource.h"
#include <stdio.h>
#define MAX_LOADSTRING 100

// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text

// Foward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
static HBITMAP hBitmapImag, hBitmapMask ;
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{

// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;

// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_P2, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);

// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}

hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_P2);

// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}

return msg.wParam;
}



//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// This function and its usage is only necessary if you want this code
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
// function that was added to Windows 95. It is important to call this function
// so that the application will get 'well formed' small icons associated
// with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;

wcex.cbSize = sizeof(WNDCLASSEX);

wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_P2);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;//(LPCSTR)IDC_P2;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);

return RegisterClassEx(&wcex);
}

//
// FUNCTION: InitInstance(HANDLE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;

hInst = hInstance; // Store instance handle in our global variable

hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);

if (!hWnd)
{
return FALSE;
}

ShowWindow(hWnd, SW_SHOWMAXIMIZED);
UpdateWindow(hWnd);

return TRUE;
}

//
// FUNCTION: WndProc(HWND, unsigned, WORD, LONG)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc, windc;
POINT pt;
char text[MAX_PATH];
static int cxClient, cyClient, cxBitmap, cyBitmap ;
BITMAP bitmap ;
static HDC hdcMemImag, hdcMemImag2;
static int cx,cy,count=0,cCardWidth,cCardHeigh;
static int iCardPosX, iCardPosY;
RECT rt;
static HGDIOBJ hRush;
static float xPercent,yPercent;


switch (message)
{

case WM_KEYDOWN:
wmId = LOWORD(wParam);
GetClientRect(hWnd, &rt);
//ÏȲ»¹ÜÓÐûÅܳöÈ¥
switch (wmId)
{
case VK_LEFT:
if (iCardPosX==rt.left) //·ÀÖ¹ÒÆµ½ÍâÃæÈ¥
{
break;
}
iCardPosX--;
InvalidateRect(hWnd,NULL,0);
// SendMessage(hWnd,WM_PAINT,0,0);//Ϊʲôsendmessage·½Ê½µÄʱºò£¬»áÁôÏ¿¨Æ¬µÄ±³¾°É«
break;
case VK_RIGHT:
if (iCardPosX+cCardWidth==rt.right) //·ÀÖ¹ÒÆµ½ÍâÃæÈ¥
{
break;
}
iCardPosX++;
InvalidateRect(hWnd,NULL,0);
// SendMessage(hWnd,WM_PAINT,0,0);
break;
case VK_UP:
if (iCardPosY==rt.top) //·ÀÖ¹ÒÆµ½ÍâÃæÈ¥
{
break;
}
iCardPosY--;
InvalidateRect(hWnd,NULL,0);
// SendMessage(hWnd,WM_PAINT,0,0);
break;
case VK_DOWN:
if (iCardPosY+cCardHeigh >= rt.bottom) //·ÀÖ¹ÒÆµ½ÍâÃæÈ¥
{
break;
}
iCardPosY++;
InvalidateRect(hWnd,NULL,0);
// SendMessage(hWnd,WM_PAINT,0,0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
xPercent = (float)iCardPosX / (float)(rt.right);
yPercent = (float)iCardPosY / (float)(rt.bottom);
break;//break for WM_KEYDOWN

case WM_CREATE:
GetClientRect(hWnd, &rt);
iCardPosX = (rt.right)/2-cCardWidth/2;
iCardPosY = (rt.bottom-rt.top)/2-cCardHeigh/2;
xPercent = (float)iCardPosX / (float)(rt.right);
yPercent = (float)iCardPosY / (float)(rt.bottom);

hRush = CreateSolidBrush(RGB(0,0,255));
hBitmapImag = LoadBitmap(hInst, MAKEINTRESOURCE(IDB_BITMAP1));
GetObject (hBitmapImag, sizeof (BITMAP), &bitmap) ;
cxBitmap = bitmap.bmWidth ;
cyBitmap = bitmap.bmHeight ;
cCardWidth= cxBitmap/13;
cCardHeigh= cyBitmap/5;
hdcMemImag = CreateCompatibleDC (NULL) ;
SelectObject (hdcMemImag, hBitmapImag) ;

break;
case WM_LBUTTONDOWN:
if (count==53)
{

::MessageBox(NULL," run out of cards",NULL,NULL);
break;

}
SendMessage(hWnd,WM_PAINT,0,0);
count++;
break;
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);

// TODO: Add any drawing code here...

SelectObject(hdc,hRush);
GetClientRect(hWnd, &rt);
//»­±³¾°À¶É«
Rectangle(hdc,rt.left,rt.top,rt.right,rt.bottom);

windc = GetDC(hWnd);
//»­ÅÆ
BitBlt (windc, iCardPosX, iCardPosY, cCardWidth, cCardHeigh,
hdcMemImag, (count%13)*(cCardWidth), (count/13)*cCardHeigh, SRCCOPY) ;
ReleaseDC(hWnd,windc);

EndPaint(hWnd, &ps);
break;

case WM_SIZE:
GetClientRect(hWnd, &rt);
iCardPosX = LOWORD(lParam)*xPercent;
iCardPosY = HIWORD(lParam)*yPercent;

InvalidateRect(hWnd,NULL,0);
break;
case WM_MOUSEMOVE:
GetCursorPos(&pt);
GetWindowRect(hWnd, &rt);
sprintf(text,"x=%d,y=%d",pt.x-rt.left,pt.y-rt.top);
SetWindowText(hWnd, text);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}

// Mesage handler for about box.
LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
return TRUE;

case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
}
break;
}
return FALSE;
}



pady_pady 2009-11-05
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不在上海
gelu1040 2009-11-05
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不难,一个hello wold
HopeYouLoveMe 2009-11-05
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哈哈,这是赛选的第一步,对于高手,没什么难的啦
raymondguo008 2009-11-05
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这个我会。不过我只会c+windows SDK
不会MFC可以吗???
wxdcxp 2009-11-05
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都没有当年写俄罗斯方块哪种干尽了
bjgtlzh 2009-11-05
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hahahahahahhaha
zhengjiankang 2009-11-05
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17楼那是VS2008自动生成一个窗口吧? 那样也算么?
vincent_1011 2009-11-05
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还用说。像楼上说的,这功能,学过编程的人都会
email_zixuan 2009-11-05
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就这种程度的东西呀,就是考察一下编程习惯而已。
vincent_1011 2009-11-05
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beilidao.a110.xunway.com/backup/p2.exe

大家玩玩,我还弄了,可以用鼠标拉。觉得好玩

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