如何让一个按钮高亮显示?

zhangjie199011087 2009-12-18 10:34:22
当我鼠标划过一个Button时,这个Button高亮显示,这是怎么做的??谢谢!
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zanna_bevan 2010-05-25
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学习中···
周成风 2009-12-19
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自绘按钮。

#if !defined(AFX_BUTTONXP_H__68C59E26_AC0B_40A1_8BE8_1571A1929891__INCLUDED_)
#define AFX_BUTTONXP_H__68C59E26_AC0B_40A1_8BE8_1571A1929891__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ButtonXP.h : header file

/////////////////////////////////////////////////////////////////////////////
// CButtonXP window

class CMemDC : public CDC
{
public:
CDC* m_dc;
CBitmap m_bitmap;
CBitmap* m_hOldBitmap;
RECT m_rc;

CMemDC(HDC hDC, LPRECT pRect)
{
m_dc = new CDC;

ASSERT(hDC != NULL);
m_dc->m_hAttribDC = hDC;
m_dc->m_hDC = hDC;
if (pRect != NULL)
m_rc = *pRect;
else
m_dc->GetClipBox(&m_rc);

CreateCompatibleDC(m_dc);
::LPtoDP(m_dc->m_hDC, (LPPOINT)&m_rc, sizeof(RECT) / sizeof(POINT));
m_bitmap.CreateCompatibleBitmap(m_dc, m_rc.right - m_rc.left, m_rc.bottom - m_rc.top);
m_hOldBitmap = SelectObject(&m_bitmap);
::DPtoLP(m_dc->m_hDC, (LPPOINT)&m_rc, sizeof(RECT) / sizeof(POINT));
SetWindowOrg(m_rc.left, m_rc.top);
FillSolidRect(&m_rc, m_dc->GetBkColor());
}
~CMemDC()
{
m_dc->BitBlt(m_rc.left, m_rc.top, m_rc.right - m_rc.left, m_rc.bottom - m_rc.top,
this, m_rc.left, m_rc.top, SRCCOPY);
SelectObject(m_hOldBitmap);
delete m_dc;
}
};

class CButtonXP : public CButton
{
// Construction
public:
CButtonXP();

// Attributes
public:

// Operations
public:

// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CButtonXP)
//}}AFX_VIRTUAL

// Implementation
public:
virtual ~CButtonXP();

// Generated message map functions
protected:
//{{AFX_MSG(CButtonXP)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
afx_msg LRESULT OnMouseLeave(WPARAM wParam, LPARAM lParam);
afx_msg LRESULT OnMouseHover(WPARAM wParam, LPARAM lParam);
DECLARE_MESSAGE_MAP()

protected:
CPen m_BoundryPen; // 按钮边框画笔(颜色)

CPen m_InsideBoundryPenLeft; // 按钮内部左边框画笔(颜色)
CPen m_InsideBoundryPenRight; // 按钮内部右边框画笔(颜色)
CPen m_InsideBoundryPenTop; // 按钮内部上边框画笔(颜色)
CPen m_InsideBoundryPenBottom; // 按钮内部下边框画笔(颜色)

CPen m_InsideBoundryPenLeftSel; // 按钮被选中时内部左边框画笔(颜色)
CPen m_InsideBoundryPenRightSel; // 按钮被选中时内部右边框画笔(颜色)
CPen m_InsideBoundryPenTopSel; // 按钮被选中时内部上边框画笔(颜色)
CPen m_InsideBoundryPenBottomSel;// 按钮被选中时内部下边框画笔(颜色)

CBrush m_FillActive; // 被选中时按钮区域填充用画刷(颜色)
CBrush m_FillInactive; // 未选中时按钮区域填充用画刷(颜色)

BOOL m_bOver; // 按钮是否有鼠标悬停标志
BOOL m_bTracking; // 是否跟踪鼠标事件标志
BOOL m_bSelected; // 按钮是否被选中标志
BOOL m_bFocus; // 按钮是否获得焦点标志

void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
private:
void DoGradientFill(CDC *pDC, CRect* rect);
void DrawInsideBorder(CDC *pDC, CRect* rect);
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_BUTTONXP_H__68C59E26_AC0B_40A1_8BE8_1571A1929891__INCLUDED_)


[code=C/C++]
// ButtonXP.cpp : implementation file
#include "stdafx.h"
#include "ButtonXP.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CButtonXP
CButtonXP::CButtonXP()
{
m_BoundryPen.CreatePen(PS_INSIDEFRAME | PS_SOLID, 1, RGB(0, 0, 0));
m_InsideBoundryPenLeft.CreatePen(PS_INSIDEFRAME | PS_SOLID, 3, RGB(250, 196, 88));
m_InsideBoundryPenRight.CreatePen(PS_INSIDEFRAME | PS_SOLID, 3, RGB(251, 202, 106));
m_InsideBoundryPenTop.CreatePen(PS_INSIDEFRAME | PS_SOLID, 2, RGB(252, 210, 121));
m_InsideBoundryPenBottom.CreatePen(PS_INSIDEFRAME | PS_SOLID, 2, RGB(229, 151, 0));

m_FillActive.CreateSolidBrush(RGB(223, 222, 236));
m_FillInactive.CreateSolidBrush(RGB(222, 223, 236));

m_InsideBoundryPenLeftSel.CreatePen(PS_INSIDEFRAME | PS_SOLID, 3, RGB(153, 198, 252));
m_InsideBoundryPenTopSel.CreatePen(PS_INSIDEFRAME | PS_SOLID, 2, RGB(162, 201, 255));
m_InsideBoundryPenRightSel.CreatePen(PS_INSIDEFRAME | PS_SOLID, 3, RGB(162, 189, 252));
m_InsideBoundryPenBottomSel.CreatePen(PS_INSIDEFRAME | PS_SOLID, 2, RGB(162, 201, 255));

m_bOver = m_bSelected = m_bTracking = m_bFocus = FALSE;
}

CButtonXP::~CButtonXP()
{
}

BEGIN_MESSAGE_MAP(CButtonXP, CButton)
//{{AFX_MSG_MAP(CButtonXP)
ON_WM_CREATE()
ON_WM_DRAWITEM()
ON_WM_MOUSEMOVE()
//}}AFX_MSG_MAP
ON_MESSAGE(WM_MOUSELEAVE, OnMouseLeave)
ON_MESSAGE(WM_MOUSEHOVER, OnMouseHover)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CButtonXP message handlers
int CButtonXP::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CButton::OnCreate(lpCreateStruct) == -1)
return -1;

ModifyStyle(0, BS_OWNERDRAW);

return 0;
}

// 梯度绘制按钮区域
void CButtonXP::DoGradientFill(CDC *pDC, CRect* rect)
{
CBrush pBrush[64];
int nWidth = rect->Width();
int nHeight = rect->Height();
CRect rct;

for (int i = 0; i < 64; i ++)
{
if (m_bOver)
{
if (m_bFocus)
pBrush[i].CreateSolidBrush(RGB(255 - (i / 4), 255 - (i / 4), 255 - (i / 3)));
else
pBrush[i].CreateSolidBrush(RGB(255 - (i / 4), 255 - (i / 4), 255 - (i / 5)));
}
else
{
if (m_bFocus)
pBrush[i].CreateSolidBrush(RGB(255 - (i / 3), 255 - (i / 3), 255 - (i / 4)));
else
pBrush[i].CreateSolidBrush(RGB(255 - (i / 3), 255 - (i / 3), 255 - (i / 5)));
}
}
for (i = rect->top; i <= nHeight + 2; i ++)
{
rct.SetRect(rect->left, i, nWidth + 2, i + 1);
pDC->FillRect(&rct, &pBrush[((i * 63) / nHeight)]);
}
for (i = 0; i < 64; i ++)
pBrush[i].DeleteObject();
}

// 绘制按钮的内框
void CButtonXP::DrawInsideBorder(CDC *pDC, CRect* rect)
{
CPen *left, *right, *top, *bottom;

if (m_bSelected && !m_bOver)
{
left = & m_InsideBoundryPenLeftSel;
right = &m_InsideBoundryPenRightSel;
top = &m_InsideBoundryPenTopSel;
bottom = &m_InsideBoundryPenBottomSel;
}
else
{
left = &m_InsideBoundryPenLeft;
right = &m_InsideBoundryPenRight;
top = &m_InsideBoundryPenTop;
bottom = &m_InsideBoundryPenBottom;
}

CPoint oldPoint = pDC->MoveTo(rect->left, rect->bottom - 1);
CPen* hOldPen = pDC->SelectObject(left);
pDC->LineTo(rect->left, rect->top + 1);
pDC->SelectObject(*right);
pDC->MoveTo(rect->right - 1, rect->bottom - 1);
pDC->LineTo(rect->right - 1, rect->top);
pDC->SelectObject(*top);
pDC->MoveTo(rect->left - 1, rect->top);
pDC->LineTo(rect->right - 1, rect->top);
pDC->SelectObject(*bottom);
pDC->MoveTo(rect->left, rect->bottom);
pDC->LineTo(rect->right - 1, rect->bottom);
pDC->SelectObject(hOldPen);
pDC->MoveTo(oldPoint);
}

void CButtonXP::OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct)
{
DrawItem(lpDrawItemStruct);
}

// 当鼠标移动到按钮区域时的消息处理函数
void CButtonXP::OnMouseMove(UINT nFlags, CPoint point)
{
if (!m_bTracking)
{
TRACKMOUSEEVENT tme;
tme.cbSize = sizeof(tme);
tme.hwndTrack = m_hWnd;
tme.dwFlags = TME_LEAVE | TME_HOVER;
tme.dwHoverTime = 1;
m_bTracking = _TrackMouseEvent(&tme);
}

CButton::OnMouseMove(nFlags, point);
}

// 当鼠标离开按钮区域时的消息处理函数
LRESULT CButtonXP::OnMouseLeave(WPARAM wParam, LPARAM lParam)
{
m_bOver = FALSE;
m_bTracking = FALSE;
InvalidateRect(NULL, FALSE);
return 0;
}


// 当鼠标悬停按钮区域时的消息处理函数
LRESULT CButtonXP::OnMouseHover(WPARAM wParam, LPARAM lParam)
{
m_bOver = TRUE;
InvalidateRect(NULL);
return 0;
}

// 绘制不同状态下的按钮区域
void CButtonXP::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct)
{
HDC dc = lpDrawItemStruct->hDC;
CRect &rect = (CRect&) lpDrawItemStruct->rcItem;
CMemDC pDC(dc, NULL);
UINT state = lpDrawItemStruct->itemState;
POINT pt ;
TCHAR szText[MAX_PATH + 1];
::GetWindowText(m_hWnd, szText, MAX_PATH);
pt.x = 5;
pt.y = 5;
CPen* hOldPen = pDC.SelectObject(&m_BoundryPen);
pDC.RoundRect(&rect, pt);

if (state & ODS_FOCUS)
{
m_bFocus = TRUE;
m_bSelected = TRUE;
}
else
{
m_bFocus = FALSE;
m_bSelected = FALSE;
}

if (state & ODS_SELECTED || state & ODS_DEFAULT)
{
m_bFocus = TRUE;
}
pDC.SelectObject(hOldPen);

rect.DeflateRect(CSize(GetSystemMetrics(SM_CXEDGE), GetSystemMetrics(SM_CYEDGE)));

CBrush* hOldBrush;
if (m_bOver)
{
hOldBrush = pDC.SelectObject(&m_FillActive);
DoGradientFill(&pDC, &rect);
}
else
{
hOldBrush = pDC.SelectObject(&m_FillInactive);
DoGradientFill(&pDC, &rect);
}

if (m_bOver || m_bSelected)
{
DrawInsideBorder(&pDC, &rect);
}

pDC.SelectObject(hOldBrush);

if (szText!=NULL)
{
CFont* hFont = GetFont();
CFont* hOldFont = pDC.SelectObject(hFont);
CSize Extent = pDC.GetTextExtent(szText, lstrlen(szText));
CPoint pt( rect.CenterPoint().x - Extent.cx / 2, rect.CenterPoint().y - Extent.cy / 2);
if (state & ODS_SELECTED)
pt.Offset(1, 1);
int nMode = pDC.SetBkMode(TRANSPARENT);
if (state & ODS_DISABLED)
pDC.DrawState(pt, Extent, szText, DSS_DISABLED, TRUE, 0, (HBRUSH)NULL);
else
pDC.DrawState(pt, Extent, szText, DSS_NORMAL, TRUE, 0, (HBRUSH)NULL);
pDC.SelectObject(hOldFont);
pDC.SetBkMode(nMode);
}
}

[/code]
cdpc0202 2009-12-19
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什么是高亮?白色最白,黑色最黑。即值越大越亮。
pizicai105 2009-12-19
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自绘
howema 2009-12-19
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学习。。。。
nintendo_dskay 2009-12-18
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自己找个颜色作为高亮颜色吧
nintendo_dskay 2009-12-18
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自己找个颜色作为高亮颜色吧
zhangjie199011087 2009-12-18
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那有没有对应的转换!比如当前颜色是 RGB(200,100,100),怎样换算完之后就变成高亮的了?
mmilmf 2009-12-18
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自绘按钮,网上有很多例子,CButtonST不错。lz可以参照这实现这一功能
fandh 2009-12-18
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在网上搜索:CBitmapBnt
楼主如果要源码,我周一发给你!
ctolee 2009-12-18
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其实就是鼠标经过事件,当鼠标经过按钮时,换个亮点的颜色或亮点的图而已

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