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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using OpenNETCF.WindowsCE;
using System.Threading;
using System.Diagnostics;
namespace LITHandler
{
public partial class MainForm : Form
{
private LargeIntervalTimer m_timer = new LargeIntervalTimer();
public MainForm()
{
InitializeComponent();
start.Click += new EventHandler(start_Click);
}
private void start_Click(object sender, EventArgs e)
{
if (m_timer.Enabled)
{
start.Text = "Enable Timer";
// stop the timer
m_timer.Enabled = false;
}
else
{
int first = int.Parse(firstTick.Text);
int interval = int.Parse(tickInterval.Text);
start.Text = "Disable Timer";
// update a label to show when we started
started.Text = DateTime.Now.ToString("HH:mm:ss");
// set the timer's properties
m_timer.OneShot = false; //run forever
m_timer.FirstEventTime = DateTime.Now.AddSeconds(first); // start in 15 seconds
m_timer.Interval = new TimeSpan(0, 0, interval); // fire every 30 seconds after that
m_timer.Tick += new EventHandler(OnTick);
// start the timer
m_timer.Enabled = true;
}
}
void OnTick(object sender, EventArgs e)
{
if (this.InvokeRequired)
{
this.Invoke(new EventHandler(OnTick), new object[] { sender, e });
return;
}
// update a label to show we've ticked
lastTick.Text = DateTime.Now.ToString("HH:mm:ss");
}
}
}